Difference between revisions of "Companions"

From Curious Expedition 2 Wiki
(Updated for Alpha 13, added Animal subsections, added Raptor)
(Updated all tables to use Templates)
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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}}
 
{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}}
  
'''Companions''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
+
'''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
  
All "humanoid" companions (i.e. excluding Animals) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave.
+
All "humanoid" companions (i.e. excluding [[#Animal Companions|Animal]]s) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave.
  
 
''Note: In all the tables below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.''
 
''Note: In all the tables below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.''
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=== Tavern Recruits ===
 
=== Tavern Recruits ===
  
These characters can be recruited for free at the Boussole Cassée [[Tavern]] once before each trek. ([[Donkey]]s can also be found there.) All except the [[Missionary]] are also available as starting companions of various Leaders.
+
These characters can be recruited for free at the Boussole Cassée [[Tavern]] from a random pool of 3 once before each trek. All except the [[Missionary]] are also available as starting companions of various Leaders. Club Recruits can sometimes be recruited in the Tavern as well, at no cost.
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class                || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]]
+
{{Character Header}}
 
|-
 
|-
|[[Sailor]]          || <ul><li>Free [[Naval Flare]] each trek<li>Naval Flare map cooldown -2/promotion || 60 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2
+
{{Character Row|class=Sailor|h=60|r=2|b=2|abilities=<li>Free [[Naval Flare]] each trek (cooldown {{Cooldown}} -2 days/promotion)}}
 
|-
 
|-
|[[Field Nurse]]      || <ul><li>Heal Speed +30%, +10%/promotion || 60 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1
+
{{Character Row|class=Field Nurse|h=60|r=3|b=1|abilities=<li>Heal Speed {{Health}} +30%, +10%/promotion}}
 
|-
 
|-
|[[British Soldier]]  || <ul><li>[[Firearms]] Strength +15%, +5%/promotion || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0
+
{{Character Row|class=British Soldier|r=4|abilities=<li>Equipped [[Firearms]] Strength +15%, +5%/promotion}}
 
|-
 
|-
|[[Cook]]            || <ul><li>[[Cooked Meat]] Sanity/value +1, +1/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0
+
{{Character Row|class=Cook|r=2|g=2|abilities=<li>Cooked [[Meat]]/[[Fish]]/[[Quail]] Sanity {{Sanity}} & Value {{Trade Value}} +1, +1/promotion}}
 
|-
 
|-
|[[Missionary]]      || <ul><li>Max Sanity +10, +3/promotion<li>Free resting in [[Mission]]s || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2
+
{{Character Row|class=Missionary|r=2|b=2|abilities=<li>{{Priest}}}}
 
|-
 
|-
|[[Translator]]      || <ul><li>Village rest nightly Sanity +1, +1/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2
+
{{Character Row|class=Translator|r=2|b=2|abilities=<li>Village rest Sanity {{Sanity}} +1 per night, +1/promotion}}
 
|-
 
|-
|[[Roma Trader]]      || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|0 || style="color:green"|1 || style="color:blue"|3
+
{{Character Row|class=Roma Trader|g=1|b=3|abilities=<li>{{Trader}}}}
 
|-
 
|-
|[[Street Rat]]      || <ul><li>Can steal from trading encounters<li>[[Stealing Challenge]] bonus die (1 face/promotion) || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2
+
{{Character Row|class=Street Rat|g=2|b=2|abilities=<li>Provides random Item stacks by stealing at [[Trade]] locations<li>[[Stealing Challenge]] bonus {{Green Challenge Die}} (1 face/promotion)}}
 
|-
 
|-
|[[Travelling Quack]] || <ul><li>Provides [[Elixir]] every 30 days, -3/promotion<li>Not available in Tavern during Year 1 || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2
+
{{Character Row|class=Travelling Quack|classNotes=*|g=2|b=2|abilities=<li>Provides random [[Elixir]] every 30 days, -3/promotion}}
 
|-
 
|-
|[[Hunting Dog]]*    || <ul><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus die (2 faces, +1/promotion) || 60 || style="color:red"|2/2 || style="color:green"|2/2 || style="color:blue"|0/0
+
{{Character Row|class=Donkey|g=4|cap=3|abilities=<li>{{Extra Capacity}}|classNotes={{Pack Animal}}}}
 +
|-
 +
{{Character Row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus {{Red Challenge Die}} (2 faces, +1/promotion)|classNotes={{Beast}}}}
 
|}
 
|}
''* Beast companion; see [[Beast]] section for details.''
+
''* Travelling Quack is not available in Tavern during first year (1886).''
  
 
=== Club Recruits ===
 
=== Club Recruits ===
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{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class              || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Club || Unlock Rank
+
{{Character Header}} !! Club !! Rank
 
|-
 
|-
|[[Sikh Warrior]]  || <ul><li>[[Melee weapons]] Strength +15%, +5%/promotion<li>Can still fight at 0 Health || 50 || style="color:red"|1 || style="color:green"|3 || style="color:blue"|0 || [[Avalon Society]] || 2
+
{{Club Recruit Row|class=Sikh Warrior|r=1|g=3|abilities=<li>[[Melee Weapons]] Strength +15%, +5%/promotion<li>Can still fight at 0 Health|club=Avalon Society|rank=2}}
 
|-
 
|-
|[[Treasure Corgi]]*|| <ul><li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus die (2 faces, +1/promotion) || 50 || style="color:red"|0/0 || style="color:green"|4/4 || style="color:blue"|0/0 || [[Avalon Society]] || 8
+
{{Club Recruit Row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Green Challenge Die}} (2 faces, +1/promotion)|club=Avalon Society|rank=8|classNotes={{Beast}}}}
 
|-
 
|-
|[[Engineer]]      || <ul><li>Equipped Lux Labs items Level +1, +1/promotion || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || [[Lux Labs]] || 4  
+
{{Club Recruit Row|class=Engineer|g=2|b=2|abilities=<li>Equipped Lux Labs items Level +1, +1/promotion|club=Lux Labs|rank=4}}
 
|-
 
|-
|[[Kinetographer]]  || <ul><li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame +15%/promotion || 50 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 || [[Lux Labs]] || 8
+
{{Club Recruit Row|class=Kinetographer|r=3|b=1|abilities=<li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame {{Fame}} +15%/promotion|club=Lux Labs|rank=8}}
 
|-
 
|-
|[[Academy Master]] || <ul><li>Provides [[Scroll]] every 30 days, -3/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 || [[Taishi Academy]] || 2
+
{{Club Recruit Row|class=Academy Master|b=4|abilities=<li>Provides random [[Scroll]] every 30 days, -3/promotion|club=Taishi Academy|rank=2}}
 
|-
 
|-
|[[Taoist Monk]]    || <ul><li>Armor vs. [[Supernatural]] enemies +15%, +5%/promotion || 50 || style="color:red"|0 || style="color:green"|3 || style="color:blue"|1 || [[Taishi Academy]] || 8
+
{{Club Recruit Row|class=Taoist Monk|g=3|b=1|abilities=<li>Armor vs. [[Supernatural]] enemies +15%, +5%/promotion|club=Taishi Academy|rank=8}}
 
|}
 
|}
''* Beast companion; see [[Beast]] section for details.''
 
  
 
== Native Companions ==
 
== Native Companions ==
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Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful [[Understanding Challenge]] at the end of the trek, which will clear the attribute.
 
Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful [[Understanding Challenge]] at the end of the trek, which will clear the attribute.
  
''Note: some of the Native character classes have "Elite" variants with unclear effects.''
+
=== Humans ===
 +
 
 +
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders.
  
Some Native classes are "generic" and can appear in any tribe:
+
''Note: some of these classes have "Elite" variants with +5 Health and combat actions of +1 level.''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class      || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]]
+
{{Character Header}}
 
|-
 
|-
|[[Warrior]] || <ul><li>Sanity from combat +5, +1/promotion || 50 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0
+
{{Character Row|class=Warrior|r=3|g=1|abilities=<li>{{Warrior}}}}
 
|-
 
|-
|[[Scout]]  || <ul><li>View Distance +15%, +3%/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0
+
{{Character Row|class=Shaman|r=2|b=2|abilities=<li>{{Shaman}}}}
|}
 
 
 
Others are specialized classes, presented below.
 
 
 
=== Humans ===
 
 
 
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders.
 
 
 
{|class="wikitable sortable"
 
!Class      || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]]
 
 
|-
 
|-
|[[Shaman]]  || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2
+
{{Character Row|class=Priest|b=4|abilities=<li>{{Priest}}}}
 
|-
 
|-
|[[Priest]]  || <ul><li>Max Sanity +10, +3/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4
+
{{Character Row|class=Scout|r=2|g=2|abilities=<li>{{Scout}}}}
 
|-
 
|-
|[[Arbiter]]* || <ul><li>View Distance +15%, +3%/promotion<li>-1 Loyalty from initiating combat || 50 || style="color:red"|2/0 || style="color:green"|2/0 || style="color:blue"|0/3
+
{{Character Row|class=Arbiter|classNotes=*|r=2/0|g=2/0|b=0/3|abilities=<li>{{Scout}}<li>-1 Loyalty from initiating combat}}
 
|}
 
|}
 
''* Arbiter is only available with [[Nahua Seeker]], at campaign start.''
 
''* Arbiter is only available with [[Nahua Seeker]], at campaign start.''
Line 99: Line 92:
  
 
Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. They benefit from reduced [[Water]] and [[Swamp]] travel costs.
 
Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. They benefit from reduced [[Water]] and [[Swamp]] travel costs.
 +
 +
''Note: some of these classes have "Elite" variants with +5 Health and combat actions of +1 level.''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class          || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]]
+
{{Character Header}}
 +
|-
 +
{{Character Row|class=Warrior|r=3|g=1|abilities=<li>{{Warrior}}<li>{{Amphibious}}}}
 
|-
 
|-
|[[Sea Priest]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4
+
{{Character Row|class=Sea Priest|b=4|abilities=<li>{{Shaman}}<li>{{Amphibious}}}}
 
|-
 
|-
|[[Dowser]]    || <ul><li>[[Waterfall]]/[[Oasis]] reveal distance +1, +1/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0
+
{{Character Row|class=Guardian|r=4|abilities=<li>[[Attention Chance]] -15%, -3%/promotion<li>{{Amphibious}}}}
 
|-
 
|-
|[[Guardian]]  || <ul><li>[[Attention Chance]] -15%, -3%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0
+
{{Character Row|class=Dowser|r=2|g=2|abilities=<li>[[Waterfall]]/[[Oasis]] reveal distance +1, +1/promotion<li>{{Amphibious}}}}
 
|-
 
|-
|[[Prince]]    || <ul><li>[[Melee weapons]] Strength +15%, +5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0
+
{{Character Row|class=Prince|classNotes=*|r=4|abilities=<li>Equipped [[Melee Weapons]] Strength +15%, +5%/promotion<li>{{Amphibious}}}}
 
|}
 
|}
 +
''* Prince is only available in the last trek of [[Act II]] of the Campaign.''
  
 
=== Mole People ===
 
=== Mole People ===
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{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class          || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]]
+
{{Character Header}}
 
|-
 
|-
|[[Burrower]]  || <ul><li>Free [[Mining Saw]] each trek || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0
+
{{Character Row|class=Burrower|r=4|abilities=<li>Free [[Mining Saw]] each trek}}
 
|-
 
|-
|[[Tinkerer]]  || <ul><li>Free [[Tinker Box]] each trek<li>Tinker Box cooldown -2, -1/promotion || 50 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0
+
{{Character Row|class=Tinkerer|g=4|abilities=<li>Free [[Tinker Box]] each trek (cooldown {{Cooldown}} -2 days, -1/promotion)}}
 
|-
 
|-
|[[Headhunter]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2
+
{{Character Row|class=Headhunter|r=2|b=2|abilities=<li>{{Trader}}}}
 
|}
 
|}
  
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=== Pack Animals ===
 
=== Pack Animals ===
'''Pack Animals''' are often selected for their increased carrying [[Capacity]]. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and activate their second die. ''(So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)''
+
'''Pack Animals''' {{Pack Animal}} are often selected for their increased carrying [[Capacity]]. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and activate their second die. ''(So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class              || class="unsortable"|Abilites || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in
+
{{Character Header}} || class="unsortable"|Found in
 
|-
 
|-
|[[Horse]]          || || 50 || style="color:red"|0/0 || style="color:green"|4/0 || style="color:blue"|0/2 || 2 + Level || Drylands/Jungle Villages
+
{{Character Row|class=Horse |r=0/0|g=4/0|b=0/2|cap=3|abilities=<li>{{Extra Capacity}}}} || Drylands/Jungle Villages
 
|-
 
|-
|[[Donkey]]          || || 50 || style="color:red"|4/0 || style="color:green"|0/2 || style="color:blue"|0/0 || 2 + Level || Drylands/Jungle Villages, Tavern
+
{{Character Row|class=Donkey|r=4/0|g=0/2|b=0/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Drylands/Jungle Villages, Tavern
 
|-
 
|-
|[[Parasaurolophus]] || || 60 || style="color:red"|0/1 || style="color:green"|2/0 || style="color:blue"|2/0 || 2 + Level || Prehistoric Villages, [[Baby Parasaurolophus]]
+
{{Character Row|class=Parasaurolophus|h=60|r=0/1|g=2/0|b=2/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Prehistoric Villages, [[Baby Parasaurolophus]]
 
|-
 
|-
|[[Giant Tortoise]]  || <ul><li>Travel Start Cost +3 || 75 || style="color:red"|2/2 || style="color:green"|2/0 || style="color:blue"|0/0 || 4 + Level || Archipelago Villages, [[Baby Tortoise]]
+
{{Character Row|class=Oryx|h=55|r=2/0|g=2/2|b=0/0|cap=4|abilities=<li>Waterfall/Oasis reveal distance +1, +1/promotion}} || Drylands/Jungle Villages, [[Prey Animals]]
 
|-
 
|-
|[[Oryx]]            || <ul><li>Waterfall/Oasis reveal distance +1, +1/promotion || 55 || style="color:red"|2/0 || style="color:green"|2/2 || style="color:blue"|0/0 || 4 || Drylands/Jungle Villages/[[Prey Animals]]
+
{{Character Row|class=Red Elk|h=65|r=0/0|g=2/2|b=2/0|cap=4|abilities=<li>[[Standing]] +1 every 30 days, -2/promotion}} || Waterfall/Oasis random event
 
|-
 
|-
|[[Red Elk]]        || <ul><li>[[Standing]] +1 every 30 days, -2/promotion || 65 || style="color:red"|0/0 || style="color:green"|2/2 || style="color:blue"|2/0 || 4 || Waterfall/Oasis random event
+
{{Character Row|class=Giant Tortoise|h=75|r=2/2|g=2/0|b=0/0|cap=5|abilities=<li>{{Extra Capacity}}<li>Travel Start Cost {{Sanity}} +3}} || Archipelago Villages, [[Baby Tortoise]]
 
|}
 
|}
  
 
=== Beasts ===
 
=== Beasts ===
'''Beasts''' are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as [[Saddle]]s. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.
+
'''Beasts''' {{Beast}} are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as [[Saddle]]s. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class              || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in
+
{{Character Header}} || class="unsortable"|Found in
 
|-
 
|-
|[[Hunting Dog]]    || <ul><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus die (2 faces, +1/promotion) || 60 || style="color:red"|2/2 || style="color:green"|2/2 || style="color:blue"|0/0 || 2 || Tavern
+
{{Character Row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus {{Red Challenge Die}} (2 faces, +1/promotion)}} || Tavern
 
|-
 
|-
|[[Treasure Corgi]]  || <ul><li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus die (2 faces, +1/promotion) || 50 || style="color:red"|0/0 || style="color:green"|4/4 || style="color:blue"|0/0 || 2 || [[Avalon Society]]
+
{{Character Row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Green Challenge Die}} (2 faces, +1/promotion)}} || Avalon Society
 
|}
 
|}
  
 
=== Hybrids ===
 
=== Hybrids ===
'''Hybrids''' animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. ''(The Saddle die is in third position in the Dice Face columns below).''
+
'''Hybrid''' animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. ''(The Saddle die is in third position in the Dice Face columns below).''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class              || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in
+
{{Character Header}} || class="unsortable"|Found in
 
|-
 
|-
|[[Raptor]]          || <ul><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus die (2 faces, +1/promotion) || 60 || style="color:red"|0/0/2 || style="color:green"|2/2/0 || style="color:blue"|2/2/0 || 2 || [[Baby Raptor]]
+
{{Character Row|class=Raptor|h=60|r=0/0/2|g=2/2/0|b=2/2/0|abilities=<li><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus {{Red Challenge Die}} (2 faces, +1/promotion)}} || [[Baby Raptor]]
 
|}
 
|}
  
 
[[Category:Companions|*]]
 
[[Category:Companions|*]]

Revision as of 09:15, 25 December 2020

“My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...”

Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in Native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)

All "humanoid" companions (i.e. excluding Animals) have a Loyalty attribute that starts at 2 out of 4; if it reaches 0 the companion becomes Angry and may leave.

Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.

European Companions

European companions can be recruited in the Paris hub in-between treks.

Tavern Recruits

These characters can be recruited for free at the Boussole Cassée Tavern from a random pool of 3 once before each trek. All except the Missionary are also available as starting companions of various Leaders. Club Recruits can sometimes be recruited in the Tavern as well, at no cost.

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* Travelling Quack is not available in Tavern during first year (1886).

Club Recruits

These characters can be purchased from the Explorer Clubs for 8 Tickets each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern.

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Native Companions

Native companions can be recruited by request to the Ruler of a Village, which usually requires 3 Standing. They can also join through various random events, and can be hired from wandering Exposition Recruiters. Some village quests involve escorting a native who joins your party temporarily without taking up a character slot.

Natives hired from villages have a Local attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful Understanding Challenge at the end of the trek, which will clear the attribute.

Humans

Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.

Note: some of these classes have "Elite" variants with +5 Health and combat actions of +1 level.

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* Arbiter is only available with Nahua Seeker, at campaign start.

Salamanders

Salamander natives are found in Archipelago maps. All are of non-binary gender. They benefit from reduced Water and Swamp travel costs.

Note: some of these classes have "Elite" variants with +5 Health and combat actions of +1 level.

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* Prince is only available in the last trek of Act II of the Campaign.

Mole People

Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.

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Animal Companions

Animals companions are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.

Pack Animals

Pack Animals Pack Animal Inline53.png are often selected for their increased carrying Capacity. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a Saddle (occupying 1 Capacity) to reduce travel costs and activate their second die. (So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)

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Beasts

Beasts Beast Inline54.png are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as Saddles. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.

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Hybrids

Hybrid animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. (The Saddle die is in third position in the Dice Face columns below).

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