Difference between revisions of "Perks"
From Curious Expedition 2 Wiki
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{{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}} | {{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}} | ||
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− | {{Perk row|huntersCunning|Hunter's Cunning|Combat Reroll {{Dice}} for 2 dice, + | + | {{Perk row|huntersCunning|Hunter's Cunning|Combat Reroll {{Dice}} for 2 dice, +2/upgrade}} |
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{{Perk row|trauma|Trauma Care|[[Combat]] victory Health {{Health}} +10, +?/upgrade}} | {{Perk row|trauma|Trauma Care|[[Combat]] victory Health {{Health}} +10, +?/upgrade}} | ||
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{{Perk row|warChest|War Chest|Free random [[Combat Items]] {{Combat}} each trek (stack of 2, +1/upgrade)}} | {{Perk row|warChest|War Chest|Free random [[Combat Items]] {{Combat}} each trek (stack of 2, +1/upgrade)}} | ||
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{{Perk row|culturalUnderstanding|Cultural Understanding|[[Village Ruler]] meeting has no Standing {{Standing}} requirement}} | {{Perk row|culturalUnderstanding|Cultural Understanding|[[Village Ruler]] meeting has no Standing {{Standing}} requirement}} | ||
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Revision as of 23:43, 1 January 2021
This page is under construction.
Perks are additional abilities available to your Leader after each successful expedition. 3 Perks from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks if any. Once acquired, Perks show up as green icons in your Leader's infobox.
Contents
Universal Perks
These perks are available to all Leaders.
Travel Cost Bonuses
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Impetus Travel Start Cost Sanity ![]() |
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Amphibious![]()
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Desert Survivor![]()
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Jungle Explorer![]()
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Mountaineer![]()
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Sanity/Rest Bonuses
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Strong Mind Max Sanity Sanity ![]() |
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Lone Survivor Bonus Sanity Sanity ![]() |
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Spiritual Solidarity Mission Rest Cost Trade Value ![]() |
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Fresh Air Fanatic Nature Rest Sanity Sanity ![]() |
Provisions Bonuses
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Negotiation Provisions Budget Trade Value ![]() |
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Medic Free First Aid Kits First Aid Kit ![]() |
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Mycologist Free random Mushrooms each trek (stack of 1, +1/upgrade) |
Miscellaneous
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Demolitions Dynamite radius Radius ![]() |
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Heavy Carrier Leader Capacity Capacity ![]() |
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Inspirational Leader Objective completion Loyalty Loyalty ![]() |
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Practical Botany Needle Plants don't trigger |
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Stealth![]()
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Exclusive Perks
These perks are available only to specific Leaders.
Big Game Hunter
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Hunter's Cunning Combat Reroll Dice ![]() |
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Trauma Care Combat victory Health Health ![]() |
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War Chest Free random Combat Items Combat ![]() |
Anthropologist
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Good Standing Standing Standing ![]() |
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Native Diplomacy Village Ruler actions +1, +1/upgrade |
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Polyglot Village Rest Standing Standing ![]() |
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Cultural Understanding Village Ruler meeting has no Standing Standing ![]() |
Plunderer
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Archaeology Shrine Challenges bonus ![]() or |
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Artefact Specialist Treasures Fame Fame ![]() |
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Raider of Tombs Shrine/Tomb Reveal Distance Distance ![]() |
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Spelunker Free Torches each trek (stack of 3, +2/upgrade) |
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Treasure Hunter Free Treasure Map Treasure Map ![]() |
Cartographer
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Advanced Cartography Cartographic Studies Fame Fame ![]() |
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Coston Flare Expert Flares radius Radius ![]() ![]() |
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Landmark Recognition Locations Reveal Distance Distance ![]() |
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Naval Spyglass Ship View Distance Radius ![]() |
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Surveyor's Eye View Distance Radius ![]() |