Difference between revisions of "Template:Sanity Items Table"
From Curious Expedition 2 Wiki
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|[[File:obj_icon_lemons.png|50px]] || [[Lemon]] || 5 || 10 || 10 || Requires {{sanity}} 30 or lower to use. | |[[File:obj_icon_lemons.png|50px]] || [[Lemon]] || 5 || 10 || 10 || Requires {{sanity}} 30 or lower to use. | ||
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− | |[[File:obj_icon_snail.png|50px]] || [[Snail]] || 5 || 15 || 10 | + | |[[File:obj_icon_snail.png|50px]] || [[Snail]] || 5 || 15 || 10 || Requires {{sanity}} 10 or lower to use, which makes it nigh-impossible to use multiple in a row. |
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|[[File:obj_icon_starFruit.png|50px]] || [[Star Fruit]] || 10 ||10 ||20? || Worth 10 Fame if brought back to Paris. Spoils every ? days, so that's difficult. | |[[File:obj_icon_starFruit.png|50px]] || [[Star Fruit]] || 10 ||10 ||20? || Worth 10 Fame if brought back to Paris. Spoils every ? days, so that's difficult. |
Revision as of 07:20, 4 July 2023
Item | Value ![]() |
Sanity ![]() |
Stack | Note | |
---|---|---|---|---|---|
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Chocolate | 10 | 10 | 10 | |
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Whisky | 15 | 20 | 10 | 10% Backfire Chance (inflicting Alcoholism on a random humanoid Companion) |
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Mango | 5 | 10 | 10 | 1 spoils every ?? days |
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Tin Cans | 5 | 10 | 10 | Can only be consumed when below ![]() |
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Granola Bar | 10 | 15 | 10 | Can only be consumed when below ![]() |
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Coca Leaves | 5 | 10 | 10 | 20% Heal Chance. 10% Backfire Chance to cause a mental ailment to a Companion. |
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Red Berries | 8 | 5 | 10 | Heals 3 health to all party members. |
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Fish | 3 (1 burned, 4-11 with cook) | 0 (3 burned, 4-11 with cook) | 10 | Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. |
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Coca Wine | 25 | 40 | 10 | Teleports the party 6 hexes in a random direction. |
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Moonshine | 5 | 7 | 10 | 10% Backfire Chance. Slightly more efficient sanity/value than Whisky, but 1/3 as efficient per inventory slot. |
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Tea | 15 | 8 | 10 | Removes sanity travel start cost for 20 days per use. |
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Meat | 3 (1 burned, 4-11 with cook) | 0 (3 burned, 4-11 with cook) | 10 | Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. |
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Quail | 2 (1 Burned, 2-9 with cook) | 0 (1 burned, 2-9 with cook) | 10 | Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. |
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Moon Cake | 20 | 10 (50 during full moon) | 10 | Eating at the full moon can restore 50 Sanity ![]() |
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Hallucinogenic Toad | 15 | 40 | 5 | Using the toad initiates a special event that typically inflicts a mental ailment to a random humanoid Companion. Animals and the leader are immune to this effect. |
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Horn Flute | 5 | 7 | 10 | +30% attention chance. |
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Hard Cheese | 10 | 10 | 10 | Reduced sell price to natives of 6 |
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Fresh Lemonade | 10 | 20 | 10 | Unlocked at rank 2 of Lux Labs. Can be made from Lemon with a Field Kitchen. Causes "High blood sugar" status (3 days), increased to "Really high blood sugar" if a second is consumed. |
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Lemon | 5 | 10 | 10 | Requires Sanity ![]() |
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Snail | 5 | 15 | 10 | Requires Sanity ![]() |
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Star Fruit | 10 | 10 | 20? | Worth 10 Fame if brought back to Paris. Spoils every ? days, so that's difficult. |
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Glowing Star Fruit | 10 | 15 | 20? | Worth 15 Fame if brought back to Paris. Spoils every ? days, so that's difficult. |
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Algae | 2 | 5 | 10 | |
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Blue Berries | ||||
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Cactus Flower | ||||
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Colorful Beetle | 10 | |||
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Purple Jelly | 5? | 1 or 30 | restores ![]() | |
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Leeches | 10? | -10 | Heals a random injured party member for 10 health. | |
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Moss | 2? | 5 | ||
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Red Maggots | ||||
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Glowing Maggots |