Difference between revisions of "Template:Sanity Items Table"
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|[[File:Obj icon coca.png|50px]] || [[Coca Leaves]] || 5 || 10 || 10 || 20% Heal Chance. 10% Backfire Chance | |[[File:Obj icon coca.png|50px]] || [[Coca Leaves]] || 5 || 10 || 10 || 20% Heal Chance. 10% Backfire Chance | ||
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− | |[[File:Obj item redBerries.png|50px]] || [[Red Berries]] || 8 || 5 || 10 || | + | |[[File:Obj item redBerries.png|50px]] || [[Red Berries]] || 8 || 5 || 10 || ?? Healing Properties |
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|[[File:Obj item fish raw.png|50px]] || [[Fish]] || 3 (1 burned, 4-11 with cook) || 0 (3 burned, 4-11 with cook) || 10 || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level. | |[[File:Obj item fish raw.png|50px]] || [[Fish]] || 3 (1 burned, 4-11 with cook) || 0 (3 burned, 4-11 with cook) || 10 || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level. | ||
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− | |[[File:Obj item cocaWine.png|50px]] || [[Coca Wine]] || 25 || 40 || 10 || | + | |[[File:Obj item cocaWine.png|50px]] || [[Coca Wine]] || 25 || 40 || 10 || ??% Backfire Chance. |
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|[[File:Obj item cheapAlcohol.png|50px]] || [[Moonshine]] || 5 || 7 || 10 || ??% Backfire Chance. Slightly more efficient sanity/value than [[Whisky]], but 1/3 as efficient per inventory slot. | |[[File:Obj item cheapAlcohol.png|50px]] || [[Moonshine]] || 5 || 7 || 10 || ??% Backfire Chance. Slightly more efficient sanity/value than [[Whisky]], but 1/3 as efficient per inventory slot. | ||
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|[[File:Obj icon tea.png|50px]] || [[Tea]] || 15 || 8 || 10 || Removes sanity travel start cost for 20 days per use. | |[[File:Obj icon tea.png|50px]] || [[Tea]] || 15 || 8 || 10 || Removes sanity travel start cost for 20 days per use. | ||
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− | |[[File:Obj icon tBoneRaw.png|50px]] || [[Meat]] || || || || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level. | + | |[[File:Obj icon tBoneRaw.png|50px]] || [[Meat]] || 3 (1 burned, 4-11 with cook) || 0 (3 burned, 4-11 with cook) || 10 || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level. |
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− | |[[File:Obj item rawPheasant.png|50px]] || [[Quail]] || || || || Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level. | + | |[[File:Obj item rawPheasant.png|50px]] || [[Quail]] || 2 (1 Burned, 2-9 with cook) || 0 (1 burned, 2-9 with cook) || 10 || Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level. |
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|[[File:Obj_item_moonCakes.png|50px]] || [[Moon Cake]] || || || || | |[[File:Obj_item_moonCakes.png|50px]] || [[Moon Cake]] || || || || |
Revision as of 18:03, 17 March 2023
Item | Value | Sanity | Stack | Note | |
---|---|---|---|---|---|
Chocolate | 10 | 10 | 10 | ||
Whisky | 15 | 20 | 10 | 10% Backfire Chance | |
Mango | 5 | 10 | 10 | 1 spoils every ?? days | |
Tin Cans | 5 | 10 | 10 | Can only be consumed when below 30 | |
Coca Leaves | 5 | 10 | 10 | 20% Heal Chance. 10% Backfire Chance | |
Red Berries | 8 | 5 | 10 | ?? Healing Properties | |
Fish | 3 (1 burned, 4-11 with cook) | 0 (3 burned, 4-11 with cook) | 10 | Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. | |
Coca Wine | 25 | 40 | 10 | ??% Backfire Chance. | |
Moonshine | 5 | 7 | 10 | ??% Backfire Chance. Slightly more efficient sanity/value than Whisky, but 1/3 as efficient per inventory slot. | |
Tea | 15 | 8 | 10 | Removes sanity travel start cost for 20 days per use. | |
Meat | 3 (1 burned, 4-11 with cook) | 0 (3 burned, 4-11 with cook) | 10 | Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. | |
Quail | 2 (1 Burned, 2-9 with cook) | 0 (1 burned, 2-9 with cook) | 10 | Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. | |
Moon Cake | |||||
Hallucinogenic Toad | |||||
Horn Flute | |||||
Hard Cheese | |||||
Snail | |||||
Star Fruit | |||||
Glowing Star Fruit | |||||
Algae | |||||
Blue Berries | |||||
Cactus Flower | |||||
Colorful Beetle | |||||
Granola Bar | |||||
Purple Jelly | |||||
Leeches | |||||
Lemonade | |||||
Lemons | |||||
Moss | |||||
Red Maggots | |||||
Glowing Maggots |