Difference between revisions of "Template:Sanity Items Table"

From Curious Expedition 2 Wiki
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|[[File:Obj icon coca.png|50px]] || [[Coca Leaves]] || 5 || 10 || 10 || 20% Heal Chance. 10% Backfire Chance  
 
|[[File:Obj icon coca.png|50px]] || [[Coca Leaves]] || 5 || 10 || 10 || 20% Heal Chance. 10% Backfire Chance  
 
|-
 
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|[[File:Obj item redBerries.png|50px]] || [[Red Berries]] || 8 || 5 || 10 ||
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|[[File:Obj item redBerries.png|50px]] || [[Red Berries]] || 8 || 5 || 10 ||  
 
|-
 
|-
 
|[[File:Obj item fish raw.png|50px]] || [[Fish]] || 3 (1 burned, 4-11 cooked) || 0 (3 burned, 4-11 cooked) || 10 || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level.
 
|[[File:Obj item fish raw.png|50px]] || [[Fish]] || 3 (1 burned, 4-11 cooked) || 0 (3 burned, 4-11 cooked) || 10 || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level.
 
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|[[File:Obj item cocaWine.png|50px]] || [[Coca Wine]] || || || ||
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|[[File:Obj item cocaWine.png|50px]] || [[Coca Wine]] || 25 || 40 || 10 ||
 
|-
 
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|[[File:Obj item cheapAlcohol.png|50px]] || [[Moonshine]] || || || ||
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|[[File:Obj item cheapAlcohol.png|50px]] || [[Moonshine]] || 5 || 7 || 10 || ??% Backfire Chance. Slightly more efficient sanity/value than [[Whisky]], but 1/3 as efficient per inventory slot. 
 
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|[[File:Obj icon tea.png|50px]] || [[Tea]] || || || ||
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|[[File:Obj icon tea.png|50px]] || [[Tea]] || 15 || 8 || 10 || Removes sanity travel start cost for 20 days per use.
 
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|[[File:Obj icon tBoneRaw.png|50px]] || [[Meat]] || || || || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level.
 
|[[File:Obj icon tBoneRaw.png|50px]] || [[Meat]] || || || || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level.

Revision as of 17:54, 17 March 2023

Item Value Inline20.png Sanity Inline17.png Stack Note
Obj icon chocolate.png Chocolate 10 10 10
Obj icon whisky.png Whisky 15 20 10 10% Backfire Chance
Obj icon mango.png Mango 5 10 10 1 spoils every ?? days
Obj icon tinCans.png Tin Cans 5 10 10 Can only be consumed when below Inline17.png30
Obj icon coca.png Coca Leaves 5 10 10 20% Heal Chance. 10% Backfire Chance
Obj item redBerries.png Red Berries 8 5 10
Obj item fish raw.png Fish 3 (1 burned, 4-11 cooked) 0 (3 burned, 4-11 cooked) 10 Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
Obj item cocaWine.png Coca Wine 25 40 10
Obj item cheapAlcohol.png Moonshine 5 7 10 ??% Backfire Chance. Slightly more efficient sanity/value than Whisky, but 1/3 as efficient per inventory slot.
Obj icon tea.png Tea 15 8 10 Removes sanity travel start cost for 20 days per use.
Obj icon tBoneRaw.png Meat Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
Obj item rawPheasant.png Quail Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
Obj item moonCakes.png Moon Cake
Obj item toad.png Hallucinogenic Toad
Obj icon hornFlute.png Horn Flute
Obj icon cheese.png Hard Cheese
Obj icon snail.png Snail
Obj icon starFruit.png Star Fruit
Obj icon glowingStarFruit.png Glowing Star Fruit
Obj icon algae.png Algae
Obj icon berries.png Blue Berries
Obj icon cactusFlower.png Cactus Flower
Obj icon colorfulBeetle.png Colorful Beetle
Obj icon granolaBar.png Granola Bar
Obj icon Jelly.png Purple Jelly
Obj icon leeches.png Leeches
Obj icon lemonade.png Lemonade
Obj icon lemons.png Lemons
Obj icon moss.png Moss
Obj item redMaggots.png Red Maggots
Obj item glowWorms.png Glowing Maggots