Difference between revisions of "Perks"

From Curious Expedition 2 Wiki
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!Perk || Effect || Unique to
 
!Perk || Effect || Unique to
 
|-
 
|-
|Medic || Free [[First Aid Kit]]s each trek +1, +1/upgrade ||
+
|Strong Mind || Sanity Max +15, +?/upgrade ||
 
|-
 
|-
|Lone Survivor || ? ||
+
|Heavy Carrier || [[Capacity]] +2, +1/upgrade ||
 
|-
 
|-
|Inspirational Leader || [[Objective]] completion Loyalty +1, +1/upgrade ||
+
|Negotiation || Free [[Provisions]] budget +25, +?/upgrade ||
 
|-
 
|-
|Spiritual Solidarity || [[Mission]] Rest is free ||
+
|Medic || Free [[First Aid Kit]]s each trek +1, +1/upgrade ||
|-
 
|Demolitions || [[Dynamite]] range +1, +1/upgrade ||
 
 
|-
 
|-
 
|Mycologist || Free [[Mushrooms]] each trek +1, +1/upgrade ||
 
|Mycologist || Free [[Mushrooms]] each trek +1, +1/upgrade ||
|-
 
|Fresh Air Fanatic || [[Nature Rest]] nightly Sanity +2, +1/upgrade ||
 
 
|-
 
|-
 
|Stealth || [[Attention Chance]] -20%, -?%/upgrade ||
 
|Stealth || [[Attention Chance]] -20%, -?%/upgrade ||
 
|-
 
|-
|Negotiation || Free [[Provisions]] budget +25, +?/upgrade ||
+
|Demolitions || [[Dynamite]] range +1, +1/upgrade ||
|-
 
|Heavy Carrier || [[Capacity]] +2, +1/upgrade ||
 
|-
 
|Strong Mind || Sanity Max +15, +?/upgrade ||
 
 
|-
 
|-
 
|Impetus || Travel Start Cost -20%, -20%/upgrade ||
 
|Impetus || Travel Start Cost -20%, -20%/upgrade ||
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|-
 
|-
 
|Practical Botany || [[Needle Plants]] don't trigger ||
 
|Practical Botany || [[Needle Plants]] don't trigger ||
 +
|-
 +
|Fresh Air Fanatic || [[Nature Rest]] nightly Sanity +2, +1/upgrade ||
 +
|-
 +
|Spiritual Solidarity || [[Mission]] Rest is free ||
 
|-
 
|-
 
|? || Native [[Village Ruler Hut]] Standing requirement = 0 ||
 
|? || Native [[Village Ruler Hut]] Standing requirement = 0 ||
 +
|-
 +
|Inspirational Leader || [[Objective]] completion Loyalty +1, +1/upgrade ||
 +
|-
 +
|Lone Survivor || ? ||
 
|-
 
|-
 
|War Chest || Free [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]]
 
|War Chest || Free [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]]

Revision as of 08:31, 5 December 2020

“Under Construction”
Perk Effect Unique to
Strong Mind Sanity Max +15, +?/upgrade
Heavy Carrier Capacity +2, +1/upgrade
Negotiation Free Provisions budget +25, +?/upgrade
Medic Free First Aid Kits each trek +1, +1/upgrade
Mycologist Free Mushrooms each trek +1, +1/upgrade
Stealth Attention Chance -20%, -?%/upgrade
Demolitions Dynamite range +1, +1/upgrade
Impetus Travel Start Cost -20%, -20%/upgrade
Jungle Explorer Travel Tile Cost for Jungle -2, -1/upgrade
Desert Survivor Travel Tile Cost for Desert -2, -1/upgrade
? Travel Tile Cost for Plateau -4, -1/upgrade
Amphibious Travel Tile Cost for Water/Swamp -2, -1/upgrade
Practical Botany Needle Plants don't trigger
Fresh Air Fanatic Nature Rest nightly Sanity +2, +1/upgrade
Spiritual Solidarity Mission Rest is free
? Native Village Ruler Hut Standing requirement = 0
Inspirational Leader Objective completion Loyalty +1, +1/upgrade
Lone Survivor ?
War Chest Free Combat Items each trek +2, +1/upgrade Big Game Hunter
Trauma Care Combat end Health +10, +?/upgrade Big Game Hunter
Hunter's Cunning Combat reroll 2 dice, +1/upgrade Big Game Hunter
Polyglot Native Village Rest Standing cost -1, -1/upgrade Anthropologist
Good Standing Native Standing each trek +2, +1/upgrade Anthropologist
Native Diplomacy Native Village Ruler Hut actions +1, +1/upgrade Anthropologist
Archaeology Shrine challenges +?, +?/upgrade Plunderer
Treasure Hunter Free Treasure Maps each trek +1/, +1/upgrade Plunderer
Artifact Specialist Treasures Fame +20%, +?%/upgrade Plunderer
Surveyor's Eye View Distance +15%, +?%/upgrade Cartographer
Coston Flare Expert Flare range +2, radius +1, +1/upgrade Cartographer
Advanced Cartography Cartographical Studies Fame +15%, +?%/upgrade Cartographer