Difference between revisions of "Perks"
From Curious Expedition 2 Wiki
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!Perk || Effect || Unique to | !Perk || Effect || Unique to | ||
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− | | | + | |Strong Mind || Sanity Max +15, +?/upgrade || |
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− | | | + | |Heavy Carrier || [[Capacity]] +2, +1/upgrade || |
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− | | | + | |Negotiation || Free [[Provisions]] budget +25, +?/upgrade || |
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− | | | + | |Medic || Free [[First Aid Kit]]s each trek +1, +1/upgrade || |
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|Mycologist || Free [[Mushrooms]] each trek +1, +1/upgrade || | |Mycologist || Free [[Mushrooms]] each trek +1, +1/upgrade || | ||
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|Stealth || [[Attention Chance]] -20%, -?%/upgrade || | |Stealth || [[Attention Chance]] -20%, -?%/upgrade || | ||
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− | | | + | |Demolitions || [[Dynamite]] range +1, +1/upgrade || |
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|Impetus || Travel Start Cost -20%, -20%/upgrade || | |Impetus || Travel Start Cost -20%, -20%/upgrade || | ||
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|Practical Botany || [[Needle Plants]] don't trigger || | |Practical Botany || [[Needle Plants]] don't trigger || | ||
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+ | |Fresh Air Fanatic || [[Nature Rest]] nightly Sanity +2, +1/upgrade || | ||
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+ | |Spiritual Solidarity || [[Mission]] Rest is free || | ||
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|? || Native [[Village Ruler Hut]] Standing requirement = 0 || | |? || Native [[Village Ruler Hut]] Standing requirement = 0 || | ||
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+ | |Inspirational Leader || [[Objective]] completion Loyalty +1, +1/upgrade || | ||
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+ | |Lone Survivor || ? || | ||
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|War Chest || Free [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]] | |War Chest || Free [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]] |
Revision as of 08:31, 5 December 2020
“ | “Under Construction” |
Perk | Effect | Unique to |
---|---|---|
Strong Mind | Sanity Max +15, +?/upgrade | |
Heavy Carrier | Capacity +2, +1/upgrade | |
Negotiation | Free Provisions budget +25, +?/upgrade | |
Medic | Free First Aid Kits each trek +1, +1/upgrade | |
Mycologist | Free Mushrooms each trek +1, +1/upgrade | |
Stealth | Attention Chance -20%, -?%/upgrade | |
Demolitions | Dynamite range +1, +1/upgrade | |
Impetus | Travel Start Cost -20%, -20%/upgrade | |
Jungle Explorer | Travel Tile Cost for Jungle -2, -1/upgrade | |
Desert Survivor | Travel Tile Cost for Desert -2, -1/upgrade | |
? | Travel Tile Cost for Plateau -4, -1/upgrade | |
Amphibious | Travel Tile Cost for Water/Swamp -2, -1/upgrade | |
Practical Botany | Needle Plants don't trigger | |
Fresh Air Fanatic | Nature Rest nightly Sanity +2, +1/upgrade | |
Spiritual Solidarity | Mission Rest is free | |
? | Native Village Ruler Hut Standing requirement = 0 | |
Inspirational Leader | Objective completion Loyalty +1, +1/upgrade | |
Lone Survivor | ? | |
War Chest | Free Combat Items each trek +2, +1/upgrade | Big Game Hunter |
Trauma Care | Combat end Health +10, +?/upgrade | Big Game Hunter |
Hunter's Cunning | Combat reroll 2 dice, +1/upgrade | Big Game Hunter |
Polyglot | Native Village Rest Standing cost -1, -1/upgrade | Anthropologist |
Good Standing | Native Standing each trek +2, +1/upgrade | Anthropologist |
Native Diplomacy | Native Village Ruler Hut actions +1, +1/upgrade | Anthropologist |
Archaeology | Shrine challenges +?, +?/upgrade | Plunderer |
Treasure Hunter | Free Treasure Maps each trek +1/, +1/upgrade | Plunderer |
Artifact Specialist | Treasures Fame +20%, +?%/upgrade | Plunderer |
Surveyor's Eye | View Distance +15%, +?%/upgrade | Cartographer |
Coston Flare Expert | Flare range +2, radius +1, +1/upgrade | Cartographer |
Advanced Cartography | Cartographical Studies Fame +15%, +?%/upgrade | Cartographer |