Terrain

From Curious Expedition 2 Wiki
Revision as of 12:48, 21 December 2020 by FelixMM (talk | contribs)

Terrain represents the different land features and barriers inside expedition maps. Passable terrains deplete sanity to travel across: more difficult or treacherous terrain costs more sanity. Any travel has a start cost of 5 sanity plus the travel costs of each traveled tile. Hovering over terrain reveals its type, and potential routes display their costs when charting course.

Passable Terrain

Terrain Tile Travel Cost
img Beach 1
Example Hill 12 (only 4 when using Climbing Gear)
Example Shallow River 1
Example Giant Cavern Mushrooms 9
Example Cavern Jungle 6 (4 when equipping a Machete)
Example Cavern Lake Shallow 3 (1 when equipping a Rubberised Waders)
Example Lava Crust 1 (Becomes lava after passage)
img Cavern Floor 1 (0 when equipping a Hiking Stick)
img Swamp 9 (6 when equipping a Rope)
img Jungle Rockspire 6 (4 when equipping a Machete)
img Thick Jungle 6 (4 when equipping a Machete)
img Thick Sparse Jungle 6 (4 when equipping a Machete)
img Grass 1 (0 when equipping a Hiking Stick)
img Prehistoric Plains 1 (0 when equipping a Hiking Stick)
img Prehistoric Thick Jungle 6 (4 when equipping a Machete)
img Prehistoric Sparse Jungle 6 (4 when equipping a Machete)
img Giant Mushrooms 9
img Shallow Sulfur River 1 (-5 Health unless you equip a Rubberised Waders)
img Tar Bog 3 (1 when equipping a Rope, covers your trek in tar)
img Dry Stone Forest 6
img Dry Rockspire 1 (0 when equipping a Hiking Stick)
img Drylands 1 (0 when equipping a Hiking Stick)
img Desert 9 (5 when using Water)
img Dimensional Fog 15 (10 when equipping a Fog Goggles)

Impassable Terrain

Terrain Tile Conditions
img Mountain Can be blown up with dynamite
Example Sea Example
Example River Example
Example Lava Example
Example Cavern Stalagmite Example
Example Fumarole Example
Example Sulfur Example
Example Chasm Can be the result of a shrine aftermath.