Status Effects
This page is under construction.
Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on combat or equipment die, enemy attacks, and consumable combat items.
Contents
Buffs
Strength
Strength increases all damage dealt by the affected ally or enemy by the listed percentage.
Armour
Armour decreases all damage taken by the affected ally or enemy by the listed percentage.
Taunt
Taunt redirects all incoming enemy attacks to taunted character. Higher taunt values increase the number of turns.
Counter Attack
Template:Counter Attack is a reactionary buff. It deals Damage equal to the counter attack damage to the next enemy that attacks one of your trek members.
Debuffs
Stun
Stun prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn.
Vulnerable
Vulnerable increases the damage taken by affected ally or enemy by percentage listed.
Burning
Burning deals damage at the end of the affected character or enemy's turn, dealing damage equal to it's value to them and then reducing the burning value by one. The target is no longer burning when the value reaches zero.
For example: The torch inflicts burning 5 to an enemy. At the end of the enemy's next turn, after they attack (or pass if stunned), they take 5 damage and the burning value reduces to 4. Then your next turn will occur and again, after the enemy takes their turn, they will then take 4 damage and the burning value will be 3. And so on...
Bleeding
Bleeding deals damage to a character or enemy equal to the bleed value every time an enemy takes an action or attacks. This will not activate if an enemy was Template:Stunned and skipped their attack. This is more effective against enemies who are using multiple attacks in a round.