Difference between revisions of "Status Effects"
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− | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]]. | + | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]]. |
[[File:CombatStatusEffects_ExampleCombat.png|thumb|right|Combat where both allies and enemies have status effects applied to them]] | [[File:CombatStatusEffects_ExampleCombat.png|thumb|right|Combat where both allies and enemies have status effects applied to them]] | ||
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=== Strength === | === Strength === | ||
− | {{Strength}} increases all damage dealt by the effected ally or enemy by the listed percentage | + | {{Strength}} increases all damage dealt by the effected ally or enemy by the listed percentage. |
[[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|Stimulant Capsules provide +25% strength and up to +130% with boosts.]] | [[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|Stimulant Capsules provide +25% strength and up to +130% with boosts.]] | ||
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[[File:Strength combatEffectDescription.jpg|400px|thumb|left|In game description for strength.]] | [[File:Strength combatEffectDescription.jpg|400px|thumb|left|In game description for strength.]] | ||
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=== Armor === | === Armor === | ||
− | + | {{Armor}} decreases all damage taken by the effected ally or enemy by the listed percentage. | |
== Debuffs == | == Debuffs == | ||
Revision as of 00:19, 18 March 2023
This page is under construction.
Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on combat or equipment die, enemy attacks, and consumable combat items.
Buffs
Strength
Strength increases all damage dealt by the effected ally or enemy by the listed percentage.
Armor
Armor 18x18px decreases all damage taken by the effected ally or enemy by the listed percentage.
Debuffs
Stun
Stun prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn.