Difference between revisions of "Status Effects"
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− | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" | + | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]]. |
[[File:CombatStatusEffects_ExampleCombat.png|thumb|right|Combat where both allies and enemies have status effects applied to them]] | [[File:CombatStatusEffects_ExampleCombat.png|thumb|right|Combat where both allies and enemies have status effects applied to them]] | ||
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=== Strength === | === Strength === | ||
− | {{Strength}} increases all damage dealt by the | + | {{Strength}} increases all damage dealt by the affected ally or enemy by the listed percentage. |
− | [[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|Stimulant Capsules provide +25% strength and up to +130% with boosts.]] | + | [[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|[[Stimulant Capsules]] provide +25% strength and up to +130% with boosts.]] |
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[[File:Strength combatEffectDescription.jpg|400px|thumb|left|In game description for strength.]] | [[File:Strength combatEffectDescription.jpg|400px|thumb|left|In game description for strength.]] | ||
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=== Armour === | === Armour === | ||
− | {{Armour}} decreases all damage taken by the | + | {{Armour}} decreases all damage taken by the affected ally or enemy by the listed percentage. |
=== Taunt === | === Taunt === | ||
− | {{Taunt|Taunt}} redirects all incoming enemy | + | {{Taunt|Taunt}} redirects all incoming enemy attacks to taunted character. Higher taunt values increase the number of turns. |
− | [[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|Bait applies {{Taunt}} 2 to target ally.]] | + | [[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|[[Bait]] applies {{Taunt}} 2 to target ally. For the next 2 turns, all enemy attacks will target selected ally.]] |
[[File:Taunt combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] | [[File:Taunt combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] | ||
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+ | === Counter Attack === | ||
+ | {{Counter Attack}} is a reactionary buff. It deals {{damage}} equal to the counter attack damage to the next enemy that attacks one of your trek members. | ||
+ | [[File:ProtectTheMaster combatEffect.jpg|200px|thumb|right|The next time an enemy attacks, Protect the Master deals 11 {{Damage}} to that enemy. This can be boosted by +16 for a total of 27 counter attack damage.]] | ||
+ | [[File:CounterAttack combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] | ||
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=== Stun === | === Stun === | ||
{{Stun}} prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn. | {{Stun}} prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn. | ||
− | [[File:CrackingWallop combatEffect.jpg|200px|thumb|right|Cracking wallop | + | [[File:CrackingWallop combatEffect.jpg|200px|thumb|right|Cracking wallop applies +20% {{Vulnerable}} to an enemy. The effect can be increased by boosting up to +110% extra damage taken.]] |
[[File:Stun combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | [[File:Stun combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | ||
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=== Vulnerable === | === Vulnerable === | ||
+ | {{Vulnerable|Vulnerable}} increases the damage taken by affected ally or enemy by percentage listed. | ||
+ | [[File:flashPowder combatEffect.jpg|200px|thumb|right|[[Flash Powder]] has a base 25% chance to {{Stun}} 1 an enemy as well as do damage. The chance to stun and damage can be increased by boosting.]] | ||
+ | [[File:Vulnerable combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | ||
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+ | === Burning === | ||
+ | {{Burning|Burning}} deals damage at the end of the affected character or enemy's turn, dealing damage equal to it's value to them and then reducing the burning value by one. The target is no longer burning when the value reaches zero. | ||
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+ | For example: The torch inflicts {{Burning}} 5 to an enemy. At the end of the enemy's next turn, after they attack (or pass if stunned), they take 5 damage and the burning value reduces to 4. Then your next turn will occur and again after the enemy takes their turn they will then take 4 damage and the burning value will be 3. And so on... | ||
+ | [[File:Torch combatEffect.jpg|200px|thumb|right|[[Torch]] inflicts {{Burning}} 5 on the enemy. This can be boosted up to a maximum of 32.]] | ||
+ | [[File:Burning combatEffectDescription.jpg|400px|thumb|left|In game description for burning.]] | ||
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== Interactions == | == Interactions == |
Revision as of 01:54, 18 March 2023
This page is under construction.
Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on combat or equipment die, enemy attacks, and consumable combat items.
Contents
Buffs
Strength
Strength increases all damage dealt by the affected ally or enemy by the listed percentage.
Armour
Armour decreases all damage taken by the affected ally or enemy by the listed percentage.
Taunt
Taunt redirects all incoming enemy attacks to taunted character. Higher taunt values increase the number of turns.
Counter Attack
Template:Counter Attack is a reactionary buff. It deals Damage equal to the counter attack damage to the next enemy that attacks one of your trek members.
Debuffs
Stun
Stun prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn.
Vulnerable
Vulnerable increases the damage taken by affected ally or enemy by percentage listed.
Burning
Burning deals damage at the end of the affected character or enemy's turn, dealing damage equal to it's value to them and then reducing the burning value by one. The target is no longer burning when the value reaches zero.
For example: The torch inflicts burning 5 to an enemy. At the end of the enemy's next turn, after they attack (or pass if stunned), they take 5 damage and the burning value reduces to 4. Then your next turn will occur and again after the enemy takes their turn they will then take 4 damage and the burning value will be 3. And so on...