Difference between revisions of "Status Effects"

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=== Taunt ===
 
=== Taunt ===
 
{{Taunt|Taunt}} redirects all incoming enemy attack to taunted character.
 
{{Taunt|Taunt}} redirects all incoming enemy attack to taunted character.
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[[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|Bait applies {{Taunt}} 2 to target ally.]]
 +
[[File:Taunt combatEffectDescription.jpg400px|thumb|left|In game description for taunt.]]
  
 
== Debuffs ==
 
== Debuffs ==

Revision as of 00:57, 18 March 2023

Obj icon shovel.png This page is under construction.


Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on combat or equipment die, enemy attacks, and consumable combat items.

File:CombatStatusEffects ExampleCombat.png
Combat where both allies and enemies have status effects applied to them

Buffs

Strength

Strength Inline134.png increases all damage dealt by the effected ally or enemy by the listed percentage.

Stimulant Capsules provide +25% strength and up to +130% with boosts.


In game description for strength.






Armour

Armour Inline0200.png decreases all damage taken by the effected ally or enemy by the listed percentage.

Taunt

Taunt Inline155.png redirects all incoming enemy attack to taunted character.

Bait applies taunt Inline155.png 2 to target ally.
File:Taunt combatEffectDescription.jpg400px
In game description for taunt.

Debuffs

Stun

Stun Inline137.png prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn.

Vulnerable

Interactions