Difference between revisions of "Status Effects"

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{{Strength}} increases all damage dealt by the effected ally or enemy by the listed percentage for one turn.
 
{{Strength}} increases all damage dealt by the effected ally or enemy by the listed percentage for one turn.
 
[[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|Stimulant Capsules provide +25% strength and up to +130% with boosts.]]
 
[[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|Stimulant Capsules provide +25% strength and up to +130% with boosts.]]
[[File:Strength combatEffectDescription.jpg|200px|thumb|left|In game description for strength.]]
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[[File:Strength combatEffectDescription.jpg|400px|thumb|left|In game description for strength.]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
=== Armor ===
 
=== Armor ===

Revision as of 00:17, 18 March 2023

Obj icon shovel.png This page is under construction.


Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Status effects can be applied through a number of means including certain actions on combat or equipment die, enemy attacks, and consumable combat items.

File:CombatStatusEffects ExampleCombat.png
Combat where both allies and enemies have status effects applied to them

Buffs

Strength

Strength Inline134.png increases all damage dealt by the effected ally or enemy by the listed percentage for one turn.

Stimulant Capsules provide +25% strength and up to +130% with boosts.
In game description for strength.

Armor

Debuffs

Stun

Stun Inline137.png prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn.

Interactions