Difference between revisions of "Status Effects"
DexDearborn (talk | contribs) (Created page with "{{Under Construction}} Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in com...") |
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− | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[combat items]]. | + | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]]. |
[[File:CombatStatusEffects_ExampleCombat.png|thumb|right|Combat where both allies and enemies have status effects applied to them]] | [[File:CombatStatusEffects_ExampleCombat.png|thumb|right|Combat where both allies and enemies have status effects applied to them]] | ||
Revision as of 00:13, 18 March 2023
This page is under construction.
Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Status effects can be applied through a number of means including certain actions on combat or equipment die, enemy attacks, and consumable combat items.
Buffs
Strength
Strength increases all damage dealt by the effected ally or enemy by the listed percentage for one turn.
Armor
Debuffs
Stun
Stun prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn.