Editing Rest

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= Rest Events =
 
= Rest Events =
 
[[File:Capture d’écran 2021-08-25 003326.png|400px|thumb|right|Night Rest Event at a Healing Spring.]]
 
[[File:Capture d’écran 2021-08-25 003326.png|400px|thumb|right|Night Rest Event at a Healing Spring.]]
[[File:SanityInGame.png|300px|thumb|left|The golden tick indicates the 30 sanity threshold. (If possible) Try to get over 30 sanity before starting to rest.]]
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Every night, right before going to sleep the game will trigger a Rest Event. Depending on how much Sanity you currently have it will be negative or positive.
Every time you decide to rest, the game will trigger a '''rest event'''. Depending on how much Sanity you currently have it will be negative or positive. If you are under the '''30''' threshold (represented by a golden tick on the sanity spiral) you will get an unfavorable event, whereas if you are over it the event will be more helpful.
 
 
 
 
 
  
  

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