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[[File:2021-08-09 (24).png|400px|thumb|right|Player is resting.]]
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Resting is very important in Curious Expedition 2, it allows you to restore a good chunk of [[Sanity]].
Resting is very important in Curious Expedition 2, it allows you to restore a big chunk of [[Sanity]]. You can rest at many different locations, sometimes it will cost you something and sometimes not.
 
 
 
= Locations =
 
 
 
There are many different locations you can rest at. You lose standing for resting in villages and need to trade in order to rest in missions. The nature rest locations are especially interesting as you have no costs. Depending on your route it might make sense to come back to the resting spots.
 
 
 
{| class="wikitable"
 
|-
 
! Icon !! Location !! Description !! Costs
 
|-
 
| [[File:mapLoc_village_ngulu_01.png|50px]] || Village || Every island has at least one village. It is a location you most certainly come by. During Rest Events you always interact with the villagers. || -2 {{Standing}}
 
|-
 
| [[File:mapLoc_mission.png|50px]] || Mission || It is very likely to have a mission on an island. During Rest Events you interact with the priest. || '''Trade''' or '''have a priest''' in the trek
 
|-
 
| [[File:Capture d’écran 2021-08-25 002854.png|50px]]  || Waterfall || Will be found near mountains. During Rest Events you interact with your trek. || None
 
|-
 
| [[File:Capture d’écran 2021-08-25 002920.png|50px]]  || Orchid Waterfall || A special waterfall that is also a key location for the Orchid Guardian Expedition. During Rest Events you interact with your trek. || None
 
|-
 
| [[File:Capture d’écran 2021-08-25 003123.png|50px]]  || Healing Springs || Will be found near hills. Resting at a Healing Spring will also make you regain health. During Rest Events you interact with your trek. || None
 
|-
 
| [[File:Capture d’écran 2021-08-25 002736.png|50px]]  || Overarching Rock || Will be found in deserts. During Rest Events you interact with your trek. || None
 
|}
 
 
 
= Perks =
 
 
 
These Perks allow you to enhance your resting abilities.
 
 
 
{|
 
{{Perk row|spiritualSolidarity|Spiritual Solidarity|[[Mission]] Rest is free}}
 
{{Perk row|freshAirFanatic|Fresh Air Fanatic|{{Rest Sanity bonus|[[Nature]]|+2|}}}}
 
{{Perk row|polyglot|Polyglot|{{Village Rest Cost bonus|-1|-1}}}}
 
|}
 
 
 
= Rest Events =
 
[[File:Capture d’écran 2021-08-25 003326.png|400px|thumb|right|Night Rest Event at a Healing Spring.]]
 
[[File:SanityInGame.png|300px|thumb|left|The golden tick indicates the 30 sanity threshold. (If possible) Try to get over 30 sanity before starting to rest.]]
 
Every time you decide to rest, the game will trigger a '''rest event'''. Depending on how much Sanity you currently have it will be negative or positive. If you are under the '''30''' threshold (represented by a golden tick on the sanity spiral) you will get an unfavorable event, whereas if you are over it the event will be more helpful.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
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If you are lucky enough to find a rest spot location, stay overnight as many times as needed to refill your sanity. You can rest in villages, missions and several nature rest locations like a waterfall, healing springs or an overarching rock. The nature rest locations are especially interesting as you do not lose standing nor need to trade to rest. Depending on your route it might make sense to come back to the resting spots.
  
 
{{Gameplay navbar}}
 
{{Gameplay navbar}}
  
 
[[Category:Rest|*]]
 
[[Category:Rest|*]]

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