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{{Quote|Under Construction}}
'''Perks''' are additional abilities available to your [[Leader]] after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.
 
  
== Universal Perks ==
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{|class="wikitable sortable"
These perks are available to all Leaders.
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!Perk || Effect || Unique to
 
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|-
=== Provisions Bonuses ===
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|Medic || Free [[First Aid Kit]]s each trek +1, +1/upgrade ||
{|
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|-
{{Perk row|negotiation|Negotiation|{{Bonus|[[Ship shop]] {{Funds}}|+25|+25}}}}
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|Lone Survivor || ? ||
{{Perk row|medic|Medic|{{Trek bonus|1 [[First Aid Kit]]|+1}}}}
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|-
{{Perk row|mycologist|Mycologist|{{Trek bonus|1 random [[Mushroom]]|+1}}}}
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|Inspirational Leader || [[Objective]] completion Loyalty +1, +1/upgrade ||
|}
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|-
 
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|Spiritual Solidarity || [[Mission]] Rest is free ||
=== Sanity/Rest Bonuses ===
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|-
{|
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|Demolitions || [[Dynamite]] range +1, +1/upgrade ||
{{Perk row|strongMind|Strong Mind|{{Max Sanity bonus|+15|+15}}}}
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|-
{{Perk row|loneSurvivor|Lone Survivor|Bonus {{Sanity}} with no [[Companions]]}}
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|Mycologist || Free [[Mushrooms]] each trek +1, +1/upgrade ||
{{Perk row|spiritualSolidarity|Spiritual Solidarity|[[Mission]] Rest is free}}
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|-
{{Perk row|freshAirFanatic|Fresh Air Fanatic|{{Rest Sanity bonus|[[Nature]]|+2|}}}}
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|Fresh Air Fanatic || [[Nature Rest]] nightly Sanity +2, +1/upgrade ||
|}
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|-
 
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|Stealth || [[Attention Chance]] -20%, -?%/upgrade ||
=== Travel Cost Bonuses ===
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|-
{|
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|Negotiation || Free [[Provisions]] budget +25, +?/upgrade ||
{{Perk row|impetus|Impetus|{{Bonus|{{Travel Start Cost}}|-40%|-20%}}}}
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|-
{{Perk row|amphibious|Amphibious|{{Amphibious|-2|-1}}}}
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|Heavy Carrier || [[Capacity]] +2, +1/upgrade ||
{{Perk row|desertExplorer|Desert Survivor|{{Travel Cost bonus|[[Desert]]|-2|-1}}}}
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|-
{{Perk row|jungleExplorer|Jungle Explorer|{{Travel Cost bonus|[[Jungle]]|-2|-1}}}}
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|Strong Mind || Sanity Max +15, +?/upgrade ||
{{Perk row|climber| Mountaineer|{{Bonus|[[Plateau]] Climb Cost {{Sanity|}}|-4|-2}}}}
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|-
|}
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|Impetus || Travel Start Cost -20%, -20%/upgrade ||
 
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|-
=== Miscellaneous ===
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|Jungle Explorer || Travel Tile Cost for [[Jungle]] -2, -1/upgrade ||
{|
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|-
{{Perk row|demolitions|Demolitions|{{Bonus|[[Dynamite]] {{Radius}}|+1|}}}}
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|Desert Survivor || Travel Tile Cost for [[Desert]] -2, -1/upgrade ||
{{Perk row|heavyCarrier|Heavy Carrier|Leader {{Capacity bonus|+2|+1}}}}
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|-
{{Perk row|inspirationalLeader|Inspirational Leader|{{Bonus|[[Objective]] completion {{Loyalty}} +1|to 1 [[companion]]|+1 companion}}}}
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|? || Travel Tile Cost for [[Plateau]] -4, -1/upgrade ||
{{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}}
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|-
{{Perk row|stealth|Stealth|{{Stealth bonus|-15%|-5%}}}}
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|Amphibious || Travel Tile Cost for [[Water]]/[[Swamp]] -2, -1/upgrade ||
|}
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|-
 
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|Practical Botany || [[Needle Plants]] don't trigger ||
== Exclusive Perks ==
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|-
These perks are available only to specific Leaders.
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|? || Native [[Village Ruler Hut]] Standing requirement = 0 ||
 
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|-
=== {{anchor|Big Game Hunter|[[Big Game Hunter]]}}/{{anchor|Taxonomist|[[Taxonomist]]}} ===
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|War Chest || Free [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]]
{|
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|-
{{Perk row|huntersCunning|Hunter's Cunning|{{Combat reroll bonus|2|+2}}}}
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|Trauma Care || Combat end Health +10, +?/upgrade || [[Big Game Hunter]]
{{Perk row|trauma|Trauma Care|{{Combat victory bonus|{{Health}}|+10|+5}}}}
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|-
{{Perk row|warChest|War Chest|{{Trek bonus|2 random [[Combat Items]]|+1}}}}
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|Hunter's Cunning || Combat reroll 2 dice, +1/upgrade || [[Big Game Hunter]]
|}
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|-
 
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|Polyglot || Native [[Village Rest]] Standing cost -1, -1/upgrade || [[Anthropologist]]
=== {{anchor|Anthropologist|[[Anthropologist]]}}/{{anchor|Shennong Herbalist|[[Shennong Herbalist]]}} ===
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|-
{|
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|Good Standing || Native [[Standing]] each trek +2, +1/upgrade || [[Anthropologist]]
{{Perk row|goodReputation|Good Standing|{{Trek bonus|{{Standing}} +2|}}}}
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|-
{{Perk row|indigenousHabitats|Indigenous Habitats|{{Reveal Distance bonus|[[Village]]|+5|}}}}
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|Native Diplomacy || Native [[Village Ruler Hut]] actions +1, +1/upgrade || [[Anthropologist]]
{{Perk row|nativeDiplomacy|Native Diplomacy|{{Bonus|[[Village Ruler]] actions|+1}}}}
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|-
{{Perk row|polyglot|Polyglot|{{Village Rest Cost bonus|-1|-1}}}}
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|Archaeology || [[Shrine]] challenges +?, +?/upgrade || [[Plunderer]]
{{Perk row|culturalUnderstanding|Cultural Understanding|[[Village Ruler]] meeting has no {{Standing}} requirement}}
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|-
|}
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|Treasure Hunter || Free [[Treasure Map]]s each trek +1/, +1/upgrade || [[Plunderer]]
 
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|-
=== {{anchor|Plunderer|[[Plunderer]]}}/{{anchor|Red Flag Pirate|[[Red Flag Pirate]]}} ===
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|Artifact Specialist || [[Treasures]] Fame +20%, +?%/upgrade || [[Plunderer]]
{|
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|-
{{Perk row|archaeologist|Archaeology|{{Challenge bonus|Shrine}}}}
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|Surveyor's Eye || [[View Distance]] +15%, +?%/upgrade || [[Cartographer]]
{{Perk row|artifactSpecialist|Artefact Specialist|{{Fame bonus|[[Treasures]]|+20%|+10%}}}}
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|-
{{Perk row|raiderOfTombs|Raider of Tombs|{{Reveal Distance bonus|[[Shrine]]/[[Tomb]]|= 5|+2}}}}
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|Coston Flare Expert || [[Flare]] range +2, radius +1, +1/upgrade || [[Cartographer]]
{{Perk row|undergroundKit|Spelunker|{{Trek bonus|3 [[Torch]]es|+2}}}}
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|-
{{Perk row|treasureHunter|Treasure Hunter|{{Trek bonus|[[Treasure Map]]|+3 [[Shovel]]s}}}}
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|Advanced Cartography || [[Cartographical Studies]] Fame +15%, +?%/upgrade || [[Cartographer]]
|}
 
 
 
=== {{anchor|[Cartographer|[[Cartographer]]}}/{{anchor|Nahua Seeker|[[Nahua Seeker]]}} ===
 
{|
 
{{Perk row|advancedCartography|Advanced Cartography|{{Cartography bonus|+15%|}}}}
 
{{Perk row|costonFlareExpert|Coston Flare Expert|{{Bonus|[[Coston Flare]]/[[Naval Flare]]|{{Range}} +2, {{Radius}} +1|}}}}
 
{{Perk row|landmarkRecognition|Landmark Recognition|{{Reveal Distance bonus|Locations|+1|+1}}}}
 
{{Perk row|navalSpyglass|Naval Spyglass|[[Ship]] {{View Distance bonus|= 9|+3}}}}
 
{{Perk row|surveyorsEye|Surveyor's Eye|{{View Distance bonus|+15%|}}}}
 
 
|}
 
|}
 
== Blood Sacrifice Perks ==
 
These perks are obtained via the Blood Altar. The companion that makes the sacrifice will receive the perk at the cost of Health. The sacrifice cannot be performed by the party leader.
 
 
{{Perk row|regeneration|Regeneration|Wounds never get infected, +0.5 Regeneration|}}
 
{{Perk row|claws|Claws|Companion's dice are replaced with red claw dice that cause heavy bleeding and target +1 random enemy per additional red dice|}}
 
{{Perk row|leatherskin|Leatherskin| Permanent +10 max HP, +10 armor|}}
 
{{Perk row|inhuman Strength|Inhuman Strength|Permanent +1 inventory capacity, +20% damage with melee weapons|}}
 
 
 
 
 
 
{{Gameplay navbar}}
 
 
[[Category:Game concepts]]
 
[[Category:Perks|*]]
 
[[zh:技能]]
 

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