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'''Perks''' are additional abilities available to your [[Leader]] after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.
 
  
== Universal Perks ==
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{|class="wikitable sortable"
These perks are available to all Leaders.
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!Perk || Effect || Unique to
 
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|-
=== Provisions Bonuses ===
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|Medic || Free [[First Aid Kit]] each trek ||
{|
+
|-
{{Perk row|negotiation|Negotiation|{{Bonus|[[Ship shop]] {{Funds}}|+25|+25}}}}
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|Lone Survivor || ? ||
{{Perk row|medic|Medic|{{Trek bonus|1 [[First Aid Kit]]|+1}}}}
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|-
{{Perk row|mycologist|Mycologist|{{Trek bonus|1 random [[Mushroom]]|+1}}}}
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|Demolitions || [[Dynamite]] range +1, +1/upgrade ||
|}
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|-
 
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|Mycologist || Free random [[Mushrooms]] each trek +1, +1/upgrade ||
=== Sanity/Rest Bonuses ===
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|-
{|
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|Fresh Air Fanatic || [[Nature Rest]] nightly Sanity +2, +1/upgrade ||
{{Perk row|strongMind|Strong Mind|{{Max Sanity bonus|+15|+15}}}}
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|-
{{Perk row|loneSurvivor|Lone Survivor|Bonus {{Sanity}} with no [[Companions]]}}
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|Stealth || [[Attention Chance]] -20%, -?%/upgrade ||
{{Perk row|spiritualSolidarity|Spiritual Solidarity|[[Mission]] Rest is free}}
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|-
{{Perk row|freshAirFanatic|Fresh Air Fanatic|{{Rest Sanity bonus|[[Nature]]|+2|}}}}
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|Negotiation || [[Provisions]] budget +25, +?/upgrade ||
|}
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|-
 
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|Heavy Carrier || [[Capacity]] +2, +1/upgrade ||
=== Travel Cost Bonuses ===
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|-
{|
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|Strong Mind || Sanity Max +15, +?/upgrade ||
{{Perk row|impetus|Impetus|{{Bonus|{{Travel Start Cost}}|-40%|-20%}}}}
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|-
{{Perk row|amphibious|Amphibious|{{Amphibious|-2|-1}}}}
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|Impetus || Travel Start Cost -20%, -20%/upgrade ||
{{Perk row|desertExplorer|Desert Survivor|{{Travel Cost bonus|[[Desert]]|-2|-1}}}}
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|-
{{Perk row|jungleExplorer|Jungle Explorer|{{Travel Cost bonus|[[Jungle]]|-2|-1}}}}
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|Jungle Explorer || Travel Tile Cost for [[Jungle]] -2, -1/upgrade ||
{{Perk row|climber| Mountaineer|{{Bonus|[[Plateau]] Climb Cost {{Sanity|}}|-4|-2}}}}
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|-
|}
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|Desert Survivor || Travel Tile Cost for [[Desert]] -2, -1/upgrade ||
 
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|-
=== Miscellaneous ===
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|? || Travel Tile Cost for [[Plateau]] -4, -1/upgrade ||
{|
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|-
{{Perk row|demolitions|Demolitions|{{Bonus|[[Dynamite]] {{Radius}}|+1|}}}}
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|Amphibious || Travel Tile Cost for [[Water]]/[[Swamp]] -2, -1/upgrade ||
{{Perk row|heavyCarrier|Heavy Carrier|Leader {{Capacity bonus|+2|+1}}}}
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|-
{{Perk row|inspirationalLeader|Inspirational Leader|{{Bonus|[[Objective]] completion {{Loyalty}} +1|to 1 [[companion]]|+1 companion}}}}
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|War Chest || Free random [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]]
{{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}}
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|-
{{Perk row|stealth|Stealth|{{Stealth bonus|-15%|-5%}}}}
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|Trauma Care || Post-combat Health +10, +?/upgrade || [[Big Game Hunter]]
|}
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|-
 
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|Hunter's Cunning || Combat reroll 2 dice, +1/upgrade || [[Big Game Hunter]]
== Exclusive Perks ==
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|-
These perks are available only to specific Leaders.
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|Polyglot || [[Village Rest]] Standing cost -1, -1/upgrade || [[Anthropologist]]
 
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|-
=== {{anchor|Big Game Hunter|[[Big Game Hunter]]}}/{{anchor|Taxonomist|[[Taxonomist]]}} ===
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|Good Standing || Starting [[Standing]] +2, +1/upgrade || [[Anthropologist]]
{|
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|-
{{Perk row|huntersCunning|Hunter's Cunning|{{Combat reroll bonus|2|+2}}}}
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|Native Diplomacy || [[Village Ruler Hut]] actions +1, +1/upgrade || [[Anthropologist]]
{{Perk row|trauma|Trauma Care|{{Combat victory bonus|{{Health}}|+10|+5}}}}
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|-
{{Perk row|warChest|War Chest|{{Trek bonus|2 random [[Combat Items]]|+1}}}}
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|Archaeology || [[Shrine]] challenges +?, +?/upgrade || [[Plunderer]]
|}
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|-
 
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|Treasure Hunter || Free [[Treasure Map]] each trek +1/, +1/upgrade || [[Plunderer]]
=== {{anchor|Anthropologist|[[Anthropologist]]}}/{{anchor|Shennong Herbalist|[[Shennong Herbalist]]}} ===
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|-
{|
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|Artifact Specialist || [[Treasures]] Fame +20%, +?%/upgrade || [[Plunderer]]
{{Perk row|goodReputation|Good Standing|{{Trek bonus|{{Standing}} +2|}}}}
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|-
{{Perk row|indigenousHabitats|Indigenous Habitats|{{Reveal Distance bonus|[[Village]]|+5|}}}}
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|Surveyor's Eye || [[View Distance]] +15%, +?%/upgrade || [[Cartographer]]
{{Perk row|nativeDiplomacy|Native Diplomacy|{{Bonus|[[Village Ruler]] actions|+1}}}}
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|-
{{Perk row|polyglot|Polyglot|{{Village Rest Cost bonus|-1|-1}}}}
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|Coston Flare Expert || [[Flare]] range +2, radius +1, +1/upgrade || [[Cartographer]]
{{Perk row|culturalUnderstanding|Cultural Understanding|[[Village Ruler]] meeting has no {{Standing}} requirement}}
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|-
|}
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|Advanced Cartography || [[Cartographical Studies]] Fame +15%, +?%/upgrade || [[Cartographer]]
 
 
=== {{anchor|Plunderer|[[Plunderer]]}}/{{anchor|Red Flag Pirate|[[Red Flag Pirate]]}} ===
 
{|
 
{{Perk row|archaeologist|Archaeology|{{Challenge bonus|Shrine}}}}
 
{{Perk row|artifactSpecialist|Artefact Specialist|{{Fame bonus|[[Treasures]]|+20%|+10%}}}}
 
{{Perk row|raiderOfTombs|Raider of Tombs|{{Reveal Distance bonus|[[Shrine]]/[[Tomb]]|= 5|+2}}}}
 
{{Perk row|undergroundKit|Spelunker|{{Trek bonus|3 [[Torch]]es|+2}}}}
 
{{Perk row|treasureHunter|Treasure Hunter|{{Trek bonus|[[Treasure Map]]|+3 [[Shovel]]s}}}}
 
|}
 
 
 
=== {{anchor|[Cartographer|[[Cartographer]]}}/{{anchor|Nahua Seeker|[[Nahua Seeker]]}} ===
 
{|
 
{{Perk row|advancedCartography|Advanced Cartography|{{Cartography bonus|+15%|}}}}
 
{{Perk row|costonFlareExpert|Coston Flare Expert|{{Bonus|[[Coston Flare]]/[[Naval Flare]]|{{Range}} +2, {{Radius}} +1|}}}}
 
{{Perk row|landmarkRecognition|Landmark Recognition|{{Reveal Distance bonus|Locations|+1|+1}}}}
 
{{Perk row|navalSpyglass|Naval Spyglass|[[Ship]] {{View Distance bonus|= 9|+3}}}}
 
{{Perk row|surveyorsEye|Surveyor's Eye|{{View Distance bonus|+15%|}}}}
 
 
|}
 
|}
 
== Blood Sacrifice Perks ==
 
These perks are obtained via the Blood Altar. The companion that makes the sacrifice will receive the perk at the cost of Health. The sacrifice cannot be performed by the party leader.
 
 
{{Perk row|regeneration|Regeneration|Wounds never get infected, +0.5 Regeneration|}}
 
{{Perk row|claws|Claws|Companion's dice are replaced with red claw dice that cause heavy bleeding and target +1 random enemy per additional red dice|}}
 
{{Perk row|leatherskin|Leatherskin| Permanent +10 max HP, +10 armor|}}
 
{{Perk row|inhuman Strength|Inhuman Strength|Permanent +1 inventory capacity, +20% damage with melee weapons|}}
 
 
 
 
 
 
{{Gameplay navbar}}
 
 
[[Category:Game concepts]]
 
[[Category:Perks|*]]
 
[[zh:技能]]
 

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