Difference between revisions of "Meat"
From Curious Expedition 2 Wiki
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− | + | == How to cook? == | |
+ | Click on the item in your inventory to cook it. You will get a better-cooked item if you have a cook on your trek. The higher you promote your cook, the better the cooked items get. | ||
== Charcoal cooked meat== | == Charcoal cooked meat== | ||
When you don't have a cook in your trek you only get a charcoal cooked meat. | When you don't have a cook in your trek you only get a charcoal cooked meat. | ||
− | [[File:Obj icon | + | {{SanityItems |
+ | | file = icon tBoneBurned | ||
+ | | item = Charcoaled Meat | ||
+ | | effect = 3 | ||
+ | | value = 1 | ||
+ | | beggar_value = 3 | ||
+ | | max_stack = 10 | ||
+ | | source = Cooked raw meat without cook | ||
+ | }} | ||
+ | |||
+ | == Cooked meat== | ||
+ | When you have a [[Cook|cook]] on your trek you can get better-cooked meat. | ||
+ | [[File:Obj icon tBoneCooked.png|150px|thumb|right|Cook Level 1-4]] | ||
+ | [[File:obj_item_expertlyCookedMeat.png|150px|thumb|right|Cook Level 5-8]] | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Item !! Effect !! Value !! Dilapidated Shack Value !! Max Stack !! Requirement |
− | |||
− | |||
|- | |- | ||
− | | | + | | Overcooked Meat || {{sanity}} 4 || {{price}} 4 || {{price}} 8 || 10 || Cook (Lvl.1) |
|- | |- | ||
− | | | + | | Poorly-cooked Meat || {{sanity}} 5 || {{price}} 5 || {{price}} 10 || 10 || Cook (Lvl.2) |
|- | |- | ||
− | | | + | | Cooked Meat || {{sanity}} 6 || {{price}} 6 || {{price}} 12 || 10 || Cook (Lvl.3) |
− | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Skilfully-cooked Meat || {{sanity}} 7 || {{price}} 7 || {{price}} 14 || 10 || Cook (Lvl.4) | |
|- | |- | ||
− | | | + | | Expertly-cooked Meat || {{sanity}} 8 || {{price}} 8 || {{price}} 16 || 10 || Cook (Lvl.5) |
|- | |- | ||
− | | | + | | Gourmet Meat || {{sanity}} 9 || {{price}} 9 || {{price}} 18 || 10 || Cook (Lvl.6) |
|- | |- | ||
− | | | + | | Gourmet Meat || {{sanity}} 10 || {{price}} 10 || {{price}} 20 || 10 || Cook (Lvl.7) |
|- | |- | ||
− | | | + | | Gourmet Meat || {{sanity}} 11 || {{price}} 11 || {{price}} 22 || 10 || Cook (Lvl.8) |
|} | |} |
Latest revision as of 16:17, 21 September 2021
Description of the item.
Raw Meat[edit]
Has to be cooked to be eaten.
Raw Meat | |
---|---|
Source | |
Value | 3 |
Stack size | 10 |
How to cook?[edit]
Click on the item in your inventory to cook it. You will get a better-cooked item if you have a cook on your trek. The higher you promote your cook, the better the cooked items get.
Charcoal cooked meat[edit]
When you don't have a cook in your trek you only get a charcoal cooked meat.
Item | Effect | Base Value | Native Value | Mission Value | Dilapidated Shack Value | Max Stack | Source |
---|---|---|---|---|---|---|---|
Charcoaled Meat | 3 | 1 | 1 | 1 | 3 | 10 | Cooked raw meat without cook |
Cooked meat[edit]
When you have a cook on your trek you can get better-cooked meat.
Item | Effect | Value | Dilapidated Shack Value | Max Stack | Requirement |
---|---|---|---|---|---|
Overcooked Meat | Sanity 4 | Trade Value 4 | Trade Value 8 | 10 | Cook (Lvl.1) |
Poorly-cooked Meat | Sanity 5 | Trade Value 5 | Trade Value 10 | 10 | Cook (Lvl.2) |
Cooked Meat | Sanity 6 | Trade Value 6 | Trade Value 12 | 10 | Cook (Lvl.3) |
Skilfully-cooked Meat | Sanity 7 | Trade Value 7 | Trade Value 14 | 10 | Cook (Lvl.4) |
Expertly-cooked Meat | Sanity 8 | Trade Value 8 | Trade Value 16 | 10 | Cook (Lvl.5) |
Gourmet Meat | Sanity 9 | Trade Value 9 | Trade Value 18 | 10 | Cook (Lvl.6) |
Gourmet Meat | Sanity 10 | Trade Value 10 | Trade Value 20 | 10 | Cook (Lvl.7) |
Gourmet Meat | Sanity 11 | Trade Value 11 | Trade Value 22 | 10 | Cook (Lvl.8) |