Editing Leaders
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{{Quote|Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?}} | {{Quote|Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?}} | ||
− | [[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked | + | [[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12]] |
− | The '''Leader | + | The '''Leader''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the [[Big Game Hunter]] and [[Anthropologist]] are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options: |
+ | * [[Plunderer]]: Rob 10 [[Shrine]] altars | ||
+ | * [[Cartographer]]: Reveal 15 [[Locations]] | ||
+ | * [[Taxonomist]]: Kill 30 [[Animal]] groups | ||
+ | * [[Shennong Herbalist]]: Learn the [[Tribe Types|Types]] of 10 [[Native]] tribes | ||
+ | * [[Red Flag Pirate]]: Dig out 10 [[Buried Treasure]]s | ||
+ | * [[Nahua Seeker]]: Complete 5 treks without killing in combat | ||
− | + | Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Leader-Specific Perks|unique Perks]] available after each trek in addition to the standard perks. | |
− | + | Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2. | |
− | |||
− | + | ''Note: In the table below, Health and Dice Face columns are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied.'' | |
− | |||
− | ''Note: In the table below, Health and | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{ | + | {{CharacterHeader}} |
− | {{ | + | !class="unsortable"|[[Perks#Leader-Specific Perks|Unique Perks]] |
− | {{ | + | |- |
− | {{ | + | {{LeaderRow|class=Big Game Hunter|h=75|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=<li>War Chest<li>Trauma Care<li>Hunter's Cunning}} |
− | {{ | + | |- |
− | {{ | + | {{LeaderRow|class=Anthropologist|g=2|b=2|abilities=<li>[[Anthropological Studies]] Fame +20%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame|perks=<li>Polyglot<li>Good Standing<li>Native Diplomacy}} |
− | {{ | + | |- |
− | {{ | + | {{LeaderRow|class=Plunderer|g=4|abilities=<li>[[Plunderer's Kit]] Sanity +50%, +10%/promotion<li>Robbing [[Shrine]] altar grants 15 Sanity, +3/promotion<li>Cannot rest in villages|perks=<li>Polyglot<li>Good Standing<li>Native Diplomacy}} |
− | {{ | + | |- |
+ | {{LeaderRow|class=Cartographer|g=2|b=2|abilities=<li>[[Cartographer's Kit]] Fame +40%/promotion|perks=<li>Surveyor's Eye<li>Coston Flare Expert<li>Advanced Cartography}} | ||
+ | |- | ||
+ | {{LeaderRow|class=Taxonomist|r=2|b=2|abilities=<li>[[Animal Trophy]] Fame +35%, +3%/promotion}} | ||
+ | |- | ||
+ | {{LeaderRow|class=Shennong Herbalist|r=1|g=2|b=1|abilities=<li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%/promotion<li>Immune to [[Poisoned]] effect}} | ||
+ | |- | ||
+ | {{LeaderRow|class=Red Flag Pirate|r=3|g=1|abilities=<li>[[Plunderer's Kit]] Sanity +50%, +10%/promotion<li>[[Buried Treasure]] [[Jewels]] +1/promotion<li>Free [[Treasure Map]] each trek<li>Cannot rest in villages}} | ||
+ | |- | ||
+ | {{LeaderRow|class=Nahua Seeker|r=0/0|g=0/0|b=4/4|abilities=<li>[[Cartographer's Kit]] Fame +40%/promotion<li>[[Attention Chance]] -15%, -2%/promotion}} | ||
|} | |} | ||
− | + | Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]]. | |
− | |||
− | ''Note: In the table below, | + | ''Note: In the table below, the Dice Face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. Numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.'' |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | ! | + | !Class !! Hand Item !! class="unsortable"|Companions !! {{RedDie}} {{RedDie}} {{RedDie}} !! {{GreenDie}} {{GreenDie}} {{GreenDie}} !! {{BlueDie}} {{BlueDie}} {{BlueDie}} |
− | {{ | + | |- |
− | {{ | + | {{LeaderStartRow|class=Big Game Hunter|r=3/2/2/2/1|g=2/2/2/0/0|b=1/1/0/0/0|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}} |
− | {{ | + | |- |
− | {{ | + | {{LeaderStartRow|class=Anthropologist|r=2/2/0/0|g=2/2/0/0|b=2/2/2/0|handItem=Spear|companion1=Translator|companion2=Native Shaman}} |
− | {{ | + | |- |
− | {{ | + | {{LeaderStartRow|class=Plunderer|r=4/0/0/0|g=4/2/2/0|b=2/0/0/0|handItem=Whip|companion1=Street Rat|companion2=Donkey}} |
− | {{ | + | |- |
− | {{ | + | {{LeaderStartRow|class=Cartographer|r=2/0/0/0|g=2/2/1/1|b=3/2/0/0|handItem=Machete|companion1=Roma Trader|companion2=Native Scout}} |
+ | |- | ||
+ | {{LeaderStartRow|class=Taxonomist|r=2/2/1/0|g=4/2/0/0|b=2/1/0/0|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}} | ||
+ | |- | ||
+ | {{LeaderStartRow|class=Shennong Herbalist|r=4/1/0/0|g=2/2/0/0|b=2/1/0/0|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}} | ||
+ | |- | ||
+ | {{LeaderStartRow|class=Red Flag Pirate|r=4/3/2/0|g=2/1/0/0|b=2/0/0/0|handItem=Storm Lantern|companion1=Sailor|companion2=British Soldier}} | ||
+ | |- | ||
+ | {{LeaderStartRow|class=Nahua Seeker|r=2/2/0/0/0/0|g=2/0/0/0/0/0|b=4/4/3/2/2/0|handItem=Shamanic Staff|companion1=Sailor|companion2=Arbiter}} | ||
|} | |} | ||
− | |||
− | |||
[[Category:Leaders|*]] | [[Category:Leaders|*]] |