Difference between revisions of "Fish"
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When you have a [[cook]] on your trek you can get better-cooked fish. | When you have a [[cook]] on your trek you can get better-cooked fish. | ||
[[File:Obj item fish cooked.png|150px|thumb|right]] | [[File:Obj item fish cooked.png|150px|thumb|right]] | ||
+ | [[File:obj_item_expertlyCookedFish.png|150px|thumb|right]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- |
Revision as of 11:41, 2 February 2021
Fish is a common item in the game. It must be cooked before it can be used.
The higher the cook's level, the better the cooked fish.
Raw fish
Has to be cooked to be eaten.
Raw fish | |
---|---|
Source | |
Value | 3 |
Stack size | 10 |
Charcoal cooked fish
When you don't have a cook in your trek you only get a charcoal cooked fish.
Item | Effect | Base Value | Native Value | Mission Value | Dilapidated Shack Value | Max Stack | Source |
---|---|---|---|---|---|---|---|
Charcoaled Fish | 3 | 1 | 1 | 1 | 1 | 10 | Cooked raw fish without cook |
Cooked fish
When you have a cook on your trek you can get better-cooked fish.
Item | Effect | Value | Max Stack | Requirement |
---|---|---|---|---|
Overcooked Fish | Sanity 4 | Trade Value 4 | 10 | Cook (Lvl.1) |
Poorly-cooked Fish | Sanity 5 | Trade Value 5 | 10 | Cook (Lvl.2) |
Cooked Fish | Sanity 6 | Trade Value 6 | 10 | Cook (Lvl.3) |
Skilfully-cooked Fish | Sanity 7 | Trade Value 7 | 10 | Cook (Lvl.4) |
Expertly-cooked Fish | Sanity 8 | Trade Value 8 | 10 | Cook (Lvl.5) |
Gourmet Fish | Sanity 9 | Trade Value 9 | 10 | Cook (Lvl.6) |