Editing Combat

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=== Dice Action types ===
 
=== Dice Action types ===
Die can perform a variety of actions that range from dealing {{Damage}} to causing various [[Status Effects]].
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See also: [[Status Effects]]
 
   
 
   
 
==== Common Actions ====
 
==== Common Actions ====
{| class="wikitable sortable"
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{| class="wikitable"
 
|-
 
|-
 
! Action !! Type !! Effect !! Example
 
! Action !! Type !! Effect !! Example
 
|-
 
|-
| {{Damage}} || Attack || Damages the enemy and makes them lose health. || [[Throwing Axe]]
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| Damage || Attack || Damages the enemy and makes them lose health. ||  
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| {{Strength}} || Buff || Strengthen yourself or your companions and make their attack more powerful. || [[Stimulant Capsules]]
 
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| {{Weakness|Weakness}} || Debuff || Weaken your opponent and make their next attack less powerful. ||  
 
 
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|-
| {{Vulnerable|Vulnerable}} || Debuff || Make an enemy vulnerable so that every attack on them will make more damage. || [[Flash Powder]]
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| Strength || Buff || Strengthen yourself or your companions and make their attack more powerful. ||  
 
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|-
| {{Stun}} || Special || Stun an enemy for a combat round. They won't perform their next attack. Preventing multiple enemy attacks requires more stun. ||
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| Weakness || Debuff || Weaken your opponent and make their next attack less powerful. ||
 
|-
 
|-
| {{Poison}} || Debuff || When empoisoning an enemy they lose health every turn. ||
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| Vulnerability || Debuff || Make an enemy vulnerable so that every attack on them will make more damage. ||
 
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|-
| {{Bleeding|Bleeding}} || Debuff || When making an enemy bleed they will lose health again every time they take an action. ||  
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| Stun || Special || Stun an enemy for a combat round. They won't perform their action in the next round. ||
 
|-
 
|-
| {{Burning|Burning}} || Debuff || When attacking an enemy with fire they lose health every turn. But the received damage decreases every turn until the fire is gone. || [[Torch]]
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| Poison || Debuff || When empoisoning an enemy they lose health every turn. ||
 
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|-
| {{Shield|Shield}} || Buff || Sets up a shield for the whole trek. Every enemy attack first goes into the shield. Only after destroying it, they will continue making damage to the trek members. || [[Protective Totem]]
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| Bleeding || Debuff || When making an enemy bleed they will lose health again every time they take an action. ||
 
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|-
| {{Armour}} || Buff || When a character has armor the received damage is reduced. || [[Tortoise Breastplate]]
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| Burning || Debuff || When attacking an enemy with fire they lose health every turn. But the received damage decreases every turn until the fire is gone. ||
 
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|-
| {{Heal}} || Buff || Regenerate some health for yourself or your companions. || Healing Incense dice action from the [[Censer]]
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| Shield || Buff || Sets up a shield for the whole trek. Every enemy attack first goes into the shield. Only after destroying it, they will continue making damage to the trek members. ||
 
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|-
| {{Taunt|Taunt}} || Buff || All enemy attacks target specific ally. || [[Bait]]
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| Armor || Buff || When a character has armor the received damage is reduced. ||
 
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|-
| [[Revive]] || Buff || Revive will bring a character at 0 Health Inline74.png back to the amount listed. || [[Adrenaline Syringe]]
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| Heal || Buff || Regenerate some health for yourself or your companions. ||
 
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|-
| [[Untargetable]] || Buff || Cannot be targeted in combat. || [[Smoke Satchel]]
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| Taunt || Buff || All enemy attacks target specific ally. ||
 
|}
 
|}
  
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| Duplicate dice || Special || Chose a die to duplicate. ||  
 
| Duplicate dice || Special || Chose a die to duplicate. ||  
 
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|-
| Reroll dice || Special || Choose one (or more) die to reroll. || [[Rabbit's Foot]]
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| || || ||  
 
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|}
  

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