Editing Combat
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Curious Expedition 2 has a dice-based combat system. During an expedition, you might face dangerous wild animals or get into a fight with someone. It is possible to play the whole game as a pacifist but there are also classes like the [[Big Game Hunter|big game hunter]] that are very combat-focused. | Curious Expedition 2 has a dice-based combat system. During an expedition, you might face dangerous wild animals or get into a fight with someone. It is possible to play the whole game as a pacifist but there are also classes like the [[Big Game Hunter|big game hunter]] that are very combat-focused. | ||
== Quick Start == | == Quick Start == | ||
'''How does it play?''' | '''How does it play?''' | ||
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# Roll your dice at the start of your turn. | # Roll your dice at the start of your turn. | ||
− | #* '''Actions''': Every face that is not white is an action you can perform. Some are attacks that | + | #* '''Actions''': Every face that is not white is an action you can perform. Some are attacks that make '''damage''', others are '''buffs''' for your trek and the rest are '''debuffs''' against the enemies. |
− | #* '''Boosting''': Another thing you can do is boosting a die. When you select an action, you have the possibility to boost that action with 1, 2 or 3 dice of the same color as the selected action. When you boost an action you chose to let go of the other die’s action but therefore you will have a much '''stronger effect''' on the selected action. | + | #* '''Boosting''': Another thing you can do is boosting a die. When you select an action, you have the possibility to boost that action with 1, 2 or 3 dice of the same color as the selected action. When you boost an action you chose to let go of the other die’s action but therefore you will have a much '''stronger effect''' on the selected action. |
− | # You can '''reroll''' your dice once. It will automatically select the ones that yielded no results but you can also choose to add others. | + | # You can '''reroll''' your dice once. It will automatically select the ones that yielded no results but you can also choose to add others. |
# Once you have played all your actions you can '''finish your turn''' and it is the enemy's turn. | # Once you have played all your actions you can '''finish your turn''' and it is the enemy's turn. | ||
− | #* You can see what actions the enemies will perform next by hovering over the enemies. This is useful to plan your own actions. | + | #* You can see what actions the enemies will perform next by hovering over the enemies. This is useful to plan your own actions. |
− | #* When ending your turn you will gain or lose some sanity. This is your '''combat spirit'''. It decreases every turn, so you should always try to beat your enemy as fast as possible. | + | #* When ending your turn you will gain or lose some sanity. This is your '''combat spirit'''. It decreases every turn, so you should always try to beat your enemy as fast as possible. |
#* The enemy then performs their actions. | #* The enemy then performs their actions. | ||
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== The Dice == | == The Dice == | ||
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=== Dice colors === | === Dice colors === | ||
− | The colors are important for [[ | + | The colors are important for [[Dice Challenges]] and boosting in combat. In combat, you can always boost a dice with another die of the same color. |
Meaning of the colors: | Meaning of the colors: | ||
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=== Dice Action types === | === Dice Action types === | ||
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==== Common Actions ==== | ==== Common Actions ==== | ||
− | {| class="wikitable | + | {| class="wikitable" |
|- | |- | ||
! Action !! Type !! Effect !! Example | ! Action !! Type !! Effect !! Example | ||
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− | | | + | | Damage || Attack || Damages the enemy and makes them lose health. || |
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− | | | + | | Strength || Buff || Strengthen yourself or your companions and make their attack more powerful. || |
|- | |- | ||
− | | | + | | Weakness || Debuff || Weaken your opponent and make their next attack less powerful. || |
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− | | | + | | Vulnerability || Debuff || Make an enemy vulnerable so that every attack on them will make more damage. || |
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− | | | + | | Stun || Special || Stun an enemy for a combat round. They won't perform their action in the next round. || |
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− | | | + | | Poison || Debuff || When empoisoning an enemy they lose health every turn. || |
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− | | | + | | Bleeding || Debuff || When making an enemy bleed they will lose health again at the end of the turn. || |
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− | | | + | | Fire || Debuff || When attacking an enemy with fire they lose health every turn. But the received damage decreases every turn until the fire is gone. || |
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− | | | + | | Shield || Buff || Sets up a shield for the whole trek. Every enemy attack first goes into the shield. Only after destroying it, they will continue making damage to the trek members. || |
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− | | | + | | Armor || Buff || When a character has armor the received damage is reduced. || |
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− | | | + | | Heal || Buff || Regenerate some health for yourself or your companions. || |
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|} | |} | ||
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==== Special Actions ==== | ==== Special Actions ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
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| Duplicate dice || Special || Chose a die to duplicate. || | | Duplicate dice || Special || Chose a die to duplicate. || | ||
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|} | |} | ||