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| '''Releases''' || [[#3.0.1|3.0.0]] • [[#2.2.0|2.2.0]] • [[#2.1.0|2.1.0]] • [[#2.0.0|2.0.0]] • [[#1.5.0|1.5.0]] • [[#1.4.0|1.4.0]] • [[#1.3.0|1.3.0]] • [[#1.2.0|1.2.0]] • [[1.1.0]] • [[1.0]]
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|[[Alpha 13]] • [[Alpha 12]] • [[Alpha 11]] • [[Alpha 10]] • [[Alpha 9]] • [[Alpha 8]] • [[Alpha 7]] • [[Alpha 6]] • [[Alpha 5]] • [[Alpha 4]] • [[Alpha 3]] • [[Alpha 2]]
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| '''Alphas''' || [[Alpha 13]] • [[Alpha 12]] • [[Alpha 11]] • [[Alpha 10]] • [[Alpha 9]] • [[Alpha 8]] • [[Alpha 7]] • [[Alpha 6]] • [[Alpha 5]] • [[Alpha 4]] • [[Alpha 3]] • [[Alpha 2]]
 
 
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__NOTOC__
 
__NOTOC__
  
{{Changelog release header|version=3.2|date=October 20, 2022|link={{Steam news|/3383918065540021407}}|title=The T-Rex can now be tamed|quote=You asked for it and we listened: the T-Rex can be tamed now!}}
+
=== 1.0 preview ===
 
+
==== New ====
= 3.2.0 =
+
* Added Steam Achievements
== New ==
 
* Naturalists can now tame T-Rex
 
* Beasts that can be promoted above level 8 now improve their perk stats at all levels
 
* Tigers, Spectral Tigers and Giant Bats now only take 1 party slot. They have each had a perk removed also to match other 1-slot beasts.
 
* A second Inspector will no longer join your party if you Cryo-Freeze the first. If this has happened to you, just load your save game and the second Inspector should leave.
 
* Using Joobee on a Needle Plant tile will now find Needle Plant Needles
 
== Fixes ==
 
* Fixed not being able to tame Angry Elephants
 
* Fixed being able to buy a Field Kitchen when you already had one
 
* Fixed missing weapons images when mounted
 
* Fixed Magnifying Glass not giving extra dice when searching an Old Camp
 
* Fixed not being able to re-equip a Jellyfish Saddle that somehow fell off the Jellyfish
 
* Fixed the park selection when beginning Endless Mode not being applied
 
* Fixed Naturalist being able to recruit twice at the start of a Campaign
 
* Fixed missing or hidden tooltips about how many party slots an animal will require before you tame it
 
* Fixed not being able to recruit after abandoning an expedition
 
* Fixed night tavern event where you can have a party member help out being shown even when you have no valid party members
 
* Fixed night tavern event where a free recruit is offered giving duplicate buttons when playing as Naturalist
 
* Fixed paths still being calculated as if you were overburdened when you use the Composting Kit to get rid of items
 
* Fixed not being able to visit locations when the party is on the far edge of the map
 
* Fixed some missing text at the Burial Ground
 
* Fixed Oryx Hides using the wrong icon
 
* Fixed overlapping characters being displayed when using Kinetographer to film a Chasm
 
* Fixed various translation issues
 
 
 
= 3.1.3 =
 
* Fixed Charged Robot status not giving correct dice in event challenges
 
* Fixed Charged Robot status not increasing in level when character is promoted
 
* Fixed Mysterious Eggs not being compostable
 
* Fixed Jellyfish Tentacle not properly being Frozen or Thawed along with the Jellyfish
 
* Fixed badly positioned Tamed Giant Crab in combat
 
* Fixed missing dice when starting combat at zero health while mounted
 
* Fixed crash when generating some Archipelago maps
 
* Fixed Mountain shrine aftermath effecting the wrong shrine sometimes
 
* Fixed character becoming cropped or invisible when having the new Robotic Equipment equipped
 
* Fixed camera movement not completing when teleporting in Celestial Shores
 
* Fixed left analogue stick on controller causing Rest/Wait to be cancelled
 
* Fixed music stutter at Golden Pyramid
 
 
 
= 3.1.2 =
 
* Fixed crash when loading some Caverns maps
 
 
 
= 3.1.1 =
 
* Fixed very first tavern event not progressing when playing as Naturalist in Director Mode
 
* Fixed missing text when using Batteries when nobody needs charging
 
* Fixed some character sorting issues in Waterfalls and Director's Office
 
 
 
{{Changelog release header|version=3.1|date=September 15, 2022|link={{Steam news|/3421069592540694180}}|title=Robots of Lux|quote=Lux Labs meets the robotic pirates of SteamWorld Heist}}
 
 
 
= 3.1.0 =
 
=== Changes ===
 
* Undead Pirate's "Fear of the Dead" now effects enemies differently:
 
** Non-humanoids are not so scared of a pile of bones, so they get only 5 vulnerability
 
** Humanoids are still pretty scared, but slightly less scared: maximum vulnerability reduced to 40
 
* When you are forced to flee in combat when at zero sanity due to Fighting Spirit, the infobox is displayed when highlighting the button
 
=== Fixes ===
 
* Fixed expeditions not being generated in Endless mode sometimes
 
* Fixed some impossible Cavern maps
 
* Fixed missing animal recruits in villages
 
* Fixed Nagual issues with duplicating characters
 
* Fixed not being able to teleport over geysirs that fully block your path
 
* Fixed War Chest perk not giving correct number of items sometimes
 
* Fixed ransom payment at village ruler not giving you back the abducted character
 
* Fixed Parasaurolophus Crest increasing Attention Chance more than it should have
 
* Fixed getting sanity every time you visit the last Survey Point in Trials and Triangulations
 
* Fixed not being able to play Go when only human in your party is the Club Inspector
 
* Fixed Kobolds that are recruited in villages not being counted as locals of that world
 
* Fixed Escort Shaman quest not being removed properly when shaman dies in combat
 
* Fixed rest event where characters who fought together become friends not working sometimes
 
* Fixed Collect Artifact quest on Pale Mask islands sometimes not being completable
 
* Fixed getting the same expedition type twice in a row for DLC Islands in Campaign mode
 
* Fixed Malin's tracks sometimes being hidden in Act 2 Part 1
 
* Fixed Coca Wine sometimes teleporting you into fog
 
* Fixed Tanuki names containing English text when playing in Russian
 
* Fixed some hint locations being on water in Celestial Shores
 
* Fixed visual issues on Highlands maps with Fog covers Mountains
 
* Fixed issues with some needle plant events not properly being shown
 
* Fixed ship not being connected to underground lake sometimes in Caverns maps
 
* Fixed some locations in Paris not having any ambient audio
 
* Fixed prey animals not properly animating when they change tile
 
* Fixed character walking over water in Islander XP event
 
* Fixed being able to quickly click twice on some buttons, causing issues later
 
* Fixed various visual/animation issues
 
* Reduced memory usage during gameplay
 
 
 
= 3.0.4 =
 
=== Fixes ===
 
* Fixed Tanuki Belly Drum item not being available in islands after you recruit the Tanuki
 
* Fixed Tanuki character infobox being too big for the screen
 
* Fixed missing description for Tanuki Belly Drum item and increased effect duration
 
* Fixed Tanuki floating on the ship when leaving the party
 
* Fixed interspecies achievement not unlocking with some character types
 
* Fixed some teleporters being placed in unreachable locations in Celestial Shores
 
* Fixed Flood event not happening in Celestial Shores
 
* Fixed Party not being teleported successfully to reach the Monsters Lair in Celestial Shores
 
* Fixed Animal Shelter not processing pale mask artifact collection quest
 
* Fixed Friendly Soul Ghost characters incorrectly leaving the party when you return to Paris
 
* Fixed Friendly Soul items not being created when characters die in combat
 
* Fixed Friendly Soul items displaying the name of the wrong character
 
* Fixed the club inspector being turned into a friendly soul anymore and will stop haunting you
 
* Fixed incorrect Go Board item description
 
* Fixed Regeneration status not properly preventing Infection
 
* Fixed Archipelago not appearing in Director Endless mode if you never completed year 1 of Campaign Mode
 
* Fixed some issues if you reset your profile but continued an existing savegame
 
* Fixed issues if you abandoned expedition while resting
 
* Fixed enemy outlines being shown when enemy is sleeping
 
* Fixed missing narrator text at Meteor location
 
* Fixed some camshakes on the map still being too extreme
 
* Fixed achievements for getting the maximum club level not unlocking in Director Mode
 
* Fixed incorrect fame value being displayed when using Tanning Kit and having a perk that improves fame for items
 
* Fixed high level Improved and Astounding Bagua Mirrors not having improved stats
 
* Fixed incorrect sanity when starting first Director Mode expedition after recruiting a Missionary in the tavern
 
* Fixed incorrect level of recruits from some neutral zones (like Tanukis)
 
* Fixed missing graphics at Animal Shelter in some Island types
 
* Fixed incorrect river type appearing on some Islands and in Portal worlds
 
* Fixed incorrect character being returned when you pay the ransom for an abducted party member
 
* Fixed Stygimoloch charge incorrectly giving all characters a Strength buff instead of just itself (yes that was definately a bug!)
 
 
 
= 3.0.3 =
 
=== Fixes ===
 
* Fixed some teleporters not working in Celestial Shores
 
* Fixed button after event dice challenges being off screen sometimes
 
* Fixed infection not behaving as intended
 
* Fixed being teleported into fog when leaving dreamscape
 
* Fixed Beast Shaman appearing without any Beasts
 
 
 
= 3.0.2 =
 
=== Fixes ===
 
* Fixed no boss monster showing up at the end of some expeditions. If you encountered this, you should be able to load your last save game and continue playing, and there should now be a Giant Crab.
 
* Reduced the intensity of camera shakes in combat and event dice challenges.
 
* Returned many other camera shakes to how they behaved in the previous version.
 
 
 
{{Changelog release header|version=3.0|date=May 16th, 2022|link={{Steam news|/3187997540200610926}}|title=Shores of Taishi|quote=Featuring a brand new island type with new tile types, items, locations, enemies, recruitable characters and more.}}
 
 
 
= 3.0.1 =
 
=== New: Shores of Taishi DLC content ===
 
* New island type: Celestial Shores, with a completely new set of tiles, a new game mechanic related to teleporting between islets and the new Peacock Tribe
 
* 6 new Recruitable characters: Red Panda, Tanuki, Ghost Catcher, Warrior Peacock, Shaman Peacock, Scout Peacock
 
* 6 new Enemies: Ushi Oni, Dangkang, Spectral Tiger, Spectral Snake, Tanuki Enforcer, Tanuki Motivator
 
* 4 new Locations: Animal Shelter, Bath House, Wild Tanukis, Rite of Passage
 
* 6 new pieces of Equipment: Bo Staff, Guandao, Jian, Bamboo Hatchet, Geta Sandals, Bagua Mirror
 
* 7 new Sanity Items: Zongzi, Sake, Lo Mai Chi, Chinese Tea, Go Board, Peach, Bamboo Flute
 
* 7 new Trophies: Tanuki Testicles, Dangkang Tusk, Ushi-Oni Leg, Red Panda Fur, Phoenix Ashes, Spectral Tiger Pelt, Giant Spectral Snake Skin
 
* 4 new Levels to unlock at the Taishi Academy Explorer Club in Paris, giving access to 1 Recruitable character and 3 pieces of Equipment
 
 
 
=== New ===
 
* Expeditions will now sometimes grant a "Terra Incognita Bonus" with extra Fame and Tickets, if they are of an Island Type that you haven't explored much on the current campaign.
 
* You can now see your full travel path after finishing an expedition (like in Curious Expedition 1!)
 
* You can now select your Main Menu background scene in the options, with extra scenes available for each DLC you own
 
* A new "Photo Mode" can be activated by pressing F2 at any time - show us your best shots!
 
 
 
=== Changes ===
 
* You can now change the outcome of dice challenges by adding items after rolling the dice! (Also the dice go boom now)
 
* Improved Ferry station destination UI - when selecting your destination you now get a button on the map at each location, and buttons to cycle through the options
 
* The Bad Dice Item Loss effect will now cause slightly more valuable items to be lost
 
* The item selection in the Ship Shop has been rebalanced, so that you should always find at least one useful item for your playstyle on every expedition.
 
* Campsite changes:
 
** Campsite items are now more frequently available from the ship shop or from the trader! (Don't say we never gave you anything.)
 
** Campsite item are now cheaper! (Wow, this almost seems too good to be true...)
 
** A Campsite location can no longer be packed up again, and is therefore "used up" once you place it somewhere. (Oh no! Should have known it was a devil's bargain!)
 
* Villages don't expend an unlimited amount of warrior zones anymore, but will instead become forsaken eventually
 
* You now get XP for entering a portal to a corrupted world - harder worlds will give more XP
 
* Each point surveyed during a "Trials and Triangulations" expedition will now give sanity
 
* Mists in the Highlands now prevent other zones from entering them
 
* Character statuses that are important for your travel decisions are now generally also shown on the map screen instead of just the camp screen
 
* Expeditions start with a random moon phase
 
* The pointing Stone Statue location now points in the general direction of the next Stone Statue on the map
 
* The Director Modifier "Bad Dice" now gives a special notification when a bad effect is applied
 
* Added more sound effects and rebalanced some ambience sound volumes
 
* Made several tweaks to path finding to improve quality of path chosen
 
* Hunt Master will now refuse to kill quest enemies for you
 
* When starting an Endless Mode game, your tickets are no longer removed from the Campaign/Director Mode run you just finished
 
 
 
=== Fixes ===
 
* Fixed shallow lake did not always removing tar status accordingly
 
* Fixed shrine collapse sound sometimes being too quiet
 
* Fixed text for Magnetic Rock not matching what it does
 
* Fixed broken flee mechanic in night rest events with raptor parents
 
* Fixed unusable lemon juice notifiers
 
* Fixed issue where horse hide was not distributed
 
* Fixed issue with irrelevant action button in frozen cave
 
* Fixed various character positioning issues
 
* Fixed various minor text issues
 
* Fixed outlines on some characters being too wide
 
* Fixed pacifist village asking Suave characters to drop their undroppable weapons
 
* Fixed shrine collapse sound sometimes being too silent
 
* Fixed weapon stash could sometimes be removed from map
 
* Fixed some missing narrator text issues in various events
 
* Fixed Malin still being on screen in Act 2 after she is supposed to be gone through the Portal
 
* Fixed some issues with Buried Treasure not being properly removed after being dug
 
* Fixed missing action in Crystal Mines when at -10 standing
 
 
 
{{Changelog release header|version=2.2|date=March 3rd, 2022|link={{Steam news|/3099044462434938987}}|title=New languages + soundtrack out now!|quote=Curious Expedition 2 is now available in 3 new languages!}}
 
 
 
= 2.2.0 =
 
=== New ===
 
* Added new languages: Spanish, Russian and Traditional Chinese
 
 
 
=== Fixes ===
 
* Fixed some Sealed Pyramid maps not having enough Ancient Keys
 
* Fixed not being able to pick up the Rainbow Orchid sometimes
 
* Fixed some relationship-forming events not working sometimes
 
* Fixed zone borders being broken in some situations
 
* Fixed issues loading savegames when installed DLCs changed
 
* Fixed issues with online challenges when Windows language set to Thai
 
* Fixed issue when Sandworm's Engulf interacts with Retaliation
 
* Fixed DLC content being displayed in club Unlocks screen when you don't own the DLC
 
* Fixed white squares being displayed for objective icons sometimes
 
* Fixed a situation where you could get stuck after visiting a Cave in a Caverns map
 
* Fixed issue where prey animals could multiply infinitely
 
 
 
{{Changelog release header|version=2.1|date=December 6th, 2021|link={{Steam news|/3108043507809773993}}|title=Endless Mode is here|quote=Adventure never ends}}
 
 
 
= 2.1.5 =
 
=== Fixes ===
 
* Fixed not being able to return to map after getting a quest when using Controller
 
* Fixed a missing hat icon
 
 
 
= 2.1.4 =
 
=== Fixes ===
 
* Fixed a nature rest event not working in some situations
 
* Fixed selecting objectives with controller not properly being handled
 
* Fixed cursor-banner not being displayed correctly at some resolutions
 
* Fixed bad timing of rewards in Triumph
 
 
 
= 2.1.3 =
 
=== Fixes ===
 
* Fixed backup save games not being loaded when normal save game fails to load (eg when its corrupted)
 
* Fixed Endless Campaign mode generating only one Island type in later years
 
* Fixed not being able to spend tickets in the Tavern when you have more than 10,000 tickets
 
* Fixed game not being properly saved after completing the campaign
 
* Fixed some UI sorting issues in the explorer select screen
 
* Fixed character dice faces going missing after a character is a target of an attack that causes the character to use its own abilities
 
 
 
= 2.1.2 =
 
=== Fixes ===
 
* Fixed invalid savegames being created in some situations
 
* Fixed extreme memory usage when generating a Portal world
 
* Fixed savegames not being created during tutorial
 
* Fixed extra stunned dice appearing in the center of the screen sometimes
 
* Fixed some visual errors with special attacks like the Sandworm's Engulf or the Mole Rat's Borrow
 
 
 
= 2.1.1 =
 
=== Changes ===
 
* Consuming Euphoric Mushroom while one is already in effect will reset the buff instead of ignoring the second usage.
 
=== Fixes ===
 
* Fixed black screen when selecting an Expedition in Endless Director Mode if you never completed the campaign
 
* Fixed Raise Ground scrolls not working in Prehistoric Islands
 
* Fixed the no-sanity event where you are taken to a Rest Location not working in Rainbow Orchid missions sometimes
 
* Fixed items that increase in fame value like Jules Verne's Notes of the Fantastic increasing too much when Director Modifiers are active
 
* Fixed missing notification banner when Loyalty is increased due to Promotion
 
* Fixed not being able to cure "Lamed" status at Avalon
 
 
 
= 2.1.0 =
 
=== New: Endless Mode ===
 
To start Endless Mode, just play the game as normal and you’ll get the option to switch to Endless Mode at the end of the Campaign:
 
* Start or continue either a Campaign or Director Mode game
 
* Finish your Campaign or Director Mode run by completing the final expedition
 
* After the credits, you’ll be taken to the Hall of Fame
 
* There you will see a new button: “Continue in Endless Mode”. Just click that to get started!
 
Endless mode works just like the regular game, except it never ends! There are a few tweaks though:
 
* The game is still split up into “Years”, each with 4 expeditions that you must complete to progress to the next year.
 
* The game will continue playing with the Difficulty and Death Consequence option from your original campaign.
 
* You can see your Endless “Year” in Paris, marked with the ∞ symbol.
 
* Expeditions are randomly generated as normal. You will get a selection of both expedition types and biomes, like in the campaign mode.
 
* Expeditions are generated according to a “Difficulty Rating”. The higher the rating, the harder the expeditions!
 
** Each year this rating will increase by 1.
 
** The rating when you start Endless Mode will depend on the difficulty of the campaign or Director Mode run you just completed. If you played on easy, you’ll start at a lower rating than if you played on hard. It’ll be approximately the same difficulty as the final year of the previous campaign.
 
** The maximum rating is 70. Once you hit that, you can still keep playing of course, but expeditions will no longer get harder each year.
 
* If you were playing Director Mode, the game will still be Director Mode and include the Director Modifiers and run-specific club unlock system.
 
* Please note that your final Endless Mode score won’t be added to the Hall of Fame. Only the score at the end of the Campaign Mode or Director Mode will be added. If you wish to keep a record of your final Endless Mode score, please make sure to take a screenshot!
 
=== Changes ===
 
* Characters can no longer get Infected immediately after becoming Injured
 
* Made the next rest free after chastising the missionary and paying the fee afterwards
 
* Made some Highlands enemies harder when playing at harder difficulty levels
 
=== Fixes ===
 
* Fixed the Lost Explorer not being spawned on some Highlands maps
 
* Fixed Legendary Sword not counting as a melee weapon for the Sikh Warrior's bonus
 
* Fixed being able to teleport to a stuck spot with the Random Teleport Scroll
 
* Fixed visual errors when characters hold a Stun Prod
 
* Fixed unwanted zone borders being shown when viewing map at the end of an Island
 
* Fixed duplicate dead monster after combat in Monster Cave
 
* Fixed extra dice sometimes appearing in the middle of the screen when stunned in combat
 
* Fixed bug in mission where two rest buttons would be present
 
* Fixed some Archiplago islands having impassable tiles
 
 
 
{{Changelog release header|version=2.0|date=November 16th, 2021|link={{Steam news|/3069760918576975506}}|title=Highlands of Avalon|quote=Featuring a brand new island type, the Highlands}}
 
 
 
= 2.0.3 =
 
=== Changes ===
 
* Mangos and Seashells can no longer be found in Highlands
 
* Added notification when Bad Dice effects happen
 
* The Shady Dealer will no longer offer items from the "magic" category when having a sale, but instead offer a few special pieces of equipment
 
=== Fixes ===
 
* Fixed Pale Mask members leaving much earlier than intended
 
* Fixed flood event not happening properly in Highlands
 
* Fixed Magnifying Glass not providing bonus dice in Shipwreck search
 
* Fixed notifications not appearing on the map at some resolutions
 
* Fixed game being saved in a broken state when quitting during events
 
* Fixed achievement for maximum Avalon club level not unlocking
 
 
 
= 2.0.2 =
 
=== Fixes ===
 
* Fixed not being able to use the Stone Disc to reveal the Portal in Act 3 Part 2
 
* Fixed Storm Lantern search bonus dice providing the wrong number of faces
 
* Fixed Kobold "Slice Throat" attack not being boostable
 
* Fixed missing notification when Pacifist character loses loyalty due to combat
 
* Fixed item bonuses not properly being applied if upgraded at Lux while equipped
 
* Fixed egg/meteorite hatching not working correctly if triggered at the end of an escort travel
 
* Fixed Anthropologist not starting a new campaign with equipment
 
* Fixed attacks that reduce sanity not doing so
 
* Fixed the very first time you try to join a Club Challenge as a new user always failing
 
 
 
= 2.0.1 =
 
=== Changes ===
 
* Reduced 'Bagpipes' price from 150 to 100
 
* Reduced Stone Fragmant price
 
* Joobee will no longer dig up Fairy Stones
 
* Pict Shaman's "Divine Power" attack now can target an enemy, and applies armor to all Allies
 
=== Fixes ===
 
* Fixed Act 1 expedition not properly being generated the very first time you played after the tutorial
 
* Fixed characters and items with multiple copies of the same dice not being properly added (eg Animals, Butterfly Swords, Seeker)
 
* Fixed not enough enemies spawning on maps that contained an Undead Pirate Gang
 
 
 
= 2.0.0 =
 
 
 
=== New: Highlands of Avalon DLC content ===
 
* New island type: Highlands, with a completely new set of tiles, a new game mechanic related to traversing hills and valleys, a new tribe called the Picts and a new artwork for shrines
 
* 8 new Recruitables: Grail Knight, Precious Clydesdale (horse), Kobolds (3 variants: Bard, Scoundrel, Shaman), Picts islanders (3 variants: Spiritual Druid, Pictish Outrider, Tattooed Warrior)
 
* 4 new Enemies: Stone Golem, Kobolds, Lake Serpent, Black Wolves
 
* 6 new Locations: Giant Horn, Wishing Well, Pointing Statue, Wild Kobolds, Lake Serpent, Precious Clydesdale Herd
 
* 7 new pieces of Equipment: Pictish Spear, Pictish Crossbow, Bag Pipes, Legendary Blade, Magnifying Glass, Cuirass, Armoured Boots
 
* 5 new Items: Fairy Stones, Kobold Ear Wax, Stone Fragment, Bird call, Sea Monster scale
 
* 4 new Levels to unlock at the Royal Avalon Society Explorer Club in Paris, giving access to 1 Recruitable character and 3 pieces of Equipment
 
 
 
=== Tuning Changes ===
 
* Sacagawea's Leafy Sprig equippable item can now be found at various locations/traders
 
* Pale Mask trek members will need persuading to stay in your trek every so often
 
* Increased base healing value for bandage from 15 to 25
 
* Lux Labs engineer bonus is applied to more items
 
* Distrustful tribes don't have a starting standing penalty of -3 anymore
 
* Slightly reduced the move cost reduction of the Mountaineer Perk to -3, -5 and -7, from -4, -6 and -8
 
* Using a Stone Disc is now considered sacreligious
 
* Remove status effect from euphoric mushroom after expedition
 
* Natives will no longer be able to save you at low sanity if the world has been depopulated
 
* Increased variety of enemy types found at Elephant Graveyards
 
* Resting in villages doesn't cost standing if you paid to rest
 
* Desert tiles can no longer burn
 
* Portal Cartography Kits are now weightless
 
=== UI Changes ===
 
* Added a button to go to the options screen in the map when using mouse
 
* Added new ingame achievements screen
 
* When an event takes you to the map to show you something, going back to the event is now done with a right-click instead of a button. Also, the camera stays focussed on what the event was showing you instead of returning to your party.
 
* Simplified the way Perks that provide buffs in combat are displayed on the Character Infobox
 
* Your maximum Sanity is now displayed as part of the Sanity Spiral
 
* All Statuses that have a duration will be shown on the map UI
 
* During the Mutiny event, the dice show the name of the relevant character
 
=== Visual changes ===
 
* The Ferry Turtle is now actually a turtle instead of a tortoise
 
* Human Islanders will now wear different clothes in Paris
 
* New graphics option "Simple Terrain" that significantly reduces terrain quality - use this if you experience low performance while viewing the map
 
* Various visual improvements throughout the game   
 
=== Fixes ===
 
* Reduced memory usage and fixed memory leaks throughout the game
 
* Fixed some issues with bad pathfinding
 
* Fixed a village night event that would break when resting in a Pale Mask village - although you should all really know better
 
* Fixed Village Quest that has you kill an enemy not working if there are multiple villages on the map
 
* Fixed savegames not being deleted properly when requested
 
* Fixed some French text that had $variables
 
* Fixed incorrect Travel Start Cost being used for the first move after loading a savegame
 
* Fixed "A map in Stone" expedition not working properly on very large maps
 
* Fixed shaman hut using mole mapsprite in archipelago
 
* Fixed character outlines being somewhat cropped at the bottom when highlighted
 
* Fixed Mirror Circle not working sometimes
 
* Fixed missing narrator text that could happen at Elephant Graveyards
 
* Fixed overlapping text when rolling dice at the Altar
 
* Fixed being stuck when entering a Portal sometimes (or rather, being forced to go through fog)
 
* Fixed issues with targeting the Big Game Hunter's Ambush attack
 
* Fixed grass showing up on dry rockspires
 
=== Cheat ===
 
* It's now possible to unlock all expedition leaders by toggling "Instant text" in the Options menu 10 times in a row
 
 
 
{{Changelog release header|version=1.5|date=October 5th, 2021|link={{Steam news|/2868221029493503957}}|title=The "No!" Director|quote=Yes, you can finally leave the Club Inspector behind}}
 
 
 
= 1.5.0 =
 
 
 
=== New ===
 
Director Mode Modifiers:
 
* You now can choose to not take a Modifier at the start of each new Year.
 
* If you do take a Modifier, you get Extra fame {fame} for Returned Treasures for the rest of the Director Mode run.
 
 
 
=== Changes ===
 
* Broken lava crust will now return to being crust after 25 days, creating new options for travel
 
* Increased Village Quest rewards, so that they are now more worthwhile to complete
 
* Added 3 new music tracks for The Duke, Mirror Circle, Human Expo Recruiter
 
* The Parasaurolophus Crest now grants 5 Sanity and has slightly longer base cooldown, but better bonuses to cooldown on higher levels
 
 
 
=== Fixes ===
 
* Fixed being able to get stuck in combat tutorials if you have any characters at zero health
 
* Fixed being able to get stuck in the boost combat tutorial if you cancel the initial attack somehow
 
* Fixed Club Competition joining & reward claiming getting stuck sometimes
 
* Fixed Cursed not being curable by Avalon
 
* Scaring enemies will wake them up from sleeping and deactivating zones will stop making them scared
 
* Fixed broken borders drawn around enemies when scared zones are next to regular zones
 
* The center tile of a geyser is no longer traversable, so you can't get stuck there
 
 
 
{{Changelog release header|version=1.4|date=August 12th, 2021|link={{Steam news|/2961665719732207601}}|title=Endless Hazards|quote=A simple goal: make your expeditions a bit harder.}}
 
 
 
= 1.4.0 =
 
 
 
=== New Content ===
 
* New Hazard: Fumerole
 
* New Hazard: Geyser
 
* New Hazard: Magma Spout
 
* New Item: Agile Saddle
 
 
 
=== Fixes ===
 
* Fixed Tinker Box not producing items in Director Mode
 
* Fixed "Party Full" warning in Paris not being visible in some languages
 
* Fixed being able to get Hearing Loss during tutorial, leading to being unable to proceed in the combat tutorial
 
* Fixed being able to offer special characters at the sacrifical altar, potentially killing them
 
* Fixed a rare issue where it could become impossible to interact with the goal at the end of expeditions 2 in Act 3
 
 
 
{{Changelog release header|version=1.3|date=July 13th, 2021|link={{Steam news|/2966166892640947256}}|title=Terror of the Seas|quote=This one is for pirate fans. Arrrr!}}
 
 
 
= 1.3.0 =
 
 
 
==== New content ====
 
* New Pirate Shipwreck variant: Skeleton Pirates
 
* New Recruit: Undead Pirate
 
* New hand-equippable Item: Cutlass
 
* New hand-equippable Item: Black Powder Pistol
 
* New Enemy: Undead Pirates
 
* New Wandering Trader type: Undead Pirate Gang
 
 
 
==== Changes ====
 
* Caves can now also appear in the Caverns biome
 
* You now get less loot from fighting islanders, but slightly more loot from non-fighting methods of gaining islander loot, such as the stone statue or village events
 
* Traders on expeditions now always have a First Aid Kit for sale, to offer a slightly more reliable way of dealing with infected wounds
 
* Raptor zones created by letting go of your old baby raptor will now start out inactive, so they don't immediately attack you
 
* The Mercenary is no longer available for hire at the tavern in the first year of the story campaign
 
* Malin's location given from rescuing the Salamander Prince (by any means) is now kept on screen for more than twice as long, to make it easier to keep track of
 
* If you rescue the Prince and get a hint, Malin's location will be treated as a goal location, so that your tools will help you keep track of where it was
 
* Objectives that can be clicked to focus their target location now have a prompt in the tooltip box saying so
 
* The death curse can now be cured as an ailment at Avalon
 
* Savegame backups are now stored in a different folder to avoid potential data loss caused by Steam Cloud. You can now find ".bak" files in C:\Users\<username>\AppData\LocalLow\Maschinen-Mensch\Curious Expedition 2\backups (where <username> is your Windows user name)
 
 
 
==== Fixes ====
 
* Fixed a blocker for if a player started but didn't finish the Club tutorial, and then started a new game
 
* Fixed sometimes getting stuck in Desert Storms
 
* Fixed the Nahua Seeker giving -50% enemy attention chance at level 1, rather than -5% as they're supposed to
 
* Fixed being able to upgrade items past their max level when using a controller
 
* Fixed sometimes having two "Select Expedition" or "Shady Dealer" buttons on top of each other in Paris
 
* Fixed Swamp tiles sometimes appearing in Drylands near Elephant Graveyards instead of Tar Bogs
 
* Fixed incorrect team's shield being used when a character does self-damage in combat
 
* Fixed incorrect character/camera positioning when looting after combat
 
* Fixed mounted characters being badly positioned in combat if combat starts while mounted and the mount has zero health
 
* Fixed right-click not properly cancelling current action in combat
 
* Fixed not being able to dismount characters with zero health
 
* Fixed characters on the map flickering sometimes during movement
 
* Fixed incorrectly stretched water textures on the map
 
* Fixed button prompt in Narrator box sometimes being too big or too small at certain resolutions
 
* Fixed chat bubble not displaying the correct name when your mount gets to zero health in combat
 
* Fixed a typo in the beggar location entry event
 
* Fixed Ferry Station options giving the wrong compass direction after reloading a game
 
* Fixed losing controller focus in various situations in Combat
 
* Fixed dialog prompts with only a prompt not working with controller
 
* Fixed some memory leaks
 
* Reduced hitches when walking around on larger maps
 
 
 
{{Changelog release header|version=1.2|date=June 20th, 2021|link={{Steam news|5059212289470788438}}|title=Dark Caves|quote=Cave explorations are now even more curious}}
 
 
 
= 1.2.0 =
 
 
 
==== New content ====
 
* Added 5 new events that can happen in Cave locations
 
* New Caverns Enemy: Infested Moles
 
* New Caverns item: Pneumatic Pickaxe
 
 
 
==== Fixes ====
 
* Key Mechanisms will now stop spawning after you have found 3 (the highest number required). Together with the change to make Key Mechanisms undroppable, this prevents Sealed Pyramid expeditions from being ruined by accidents, while not cluttering up the inventory with needless items
 
* Fixed issue where resting could be prevented after a friend dying
 
* Fixed Alchemist Huts being invisible in Pale Mask Islands
 
* Fixed freeze when entering locations with a large inventory
 
* Fixed incorrect button icons being shown in the tutorial with some controllers
 
 
 
== 1.2.1 ==
 
* When sponsored by Taishi, you will now get two different scroll types in the ship shop at once, rather than just one
 
* The healing mushroom now only has a 30% chance of having a side effect, down from 50%
 
* The Zouave Veteran will no longer start with negative ailments
 
* Regular treasure maps now have a larger view
 
* It is now possible to dig with your hands if you run out of shovels on a Missing Explorer expedition. Digging with a shovel will yield a better treasure.
 
* Fixed being unable to cleanse ailments from Pale Masks at a Pale Mask shaman
 
* Campsites are no longer ever on sale
 
* Fix for not being able to use Leeches if you didn't have any characters with diseases
 
* Fix for not being able to start combat sometimes
 
* Fix for the cave in Act 2 Island 1 spawning in the fog sometimes
 
* Fix for statuses that could be applied in the Tavern events before an expedition not being active when the expedition begun
 
 
 
{{Changelog release header|version=1.1|date=May 21st, 2021|link={{Steam news|3023573021302167771}}|title=The New Director!|quote=FREE DLC including a new roguelike ascension game mode and the corrupted world!}}
 
 
 
= 1.1.0 =
 
 
 
==== New Game Mode: Director Mode ====
 
* Our new roguelike ascension mode!
 
* Set in the time after the conclusion of the main campaign
 
* Complete multiple years of expeditions with out story expeditions
 
* Each new expedition year you can choose from additional difficulty modifiers
 
* Just start a New Game and select Drector Mode to get started
 
 
 
==== Hall of Fame ====
 
* You can view your best scores for Campaign and Director Mode
 
 
 
==== New Tribe: Pale Masks ====
 
* A new Human tribe that has a chance of appearing in any Jungle, Drylands or Prehistoric Biome
 
* New Pale Mask-specific items:
 
** Corrupted Eggs
 
** Leftover scraps
 
** Purple Jelly
 
 
 
==== New Corrupted World ====
 
* New Location: Portals
 
** Portals will take you to the corrupted world.
 
** Biomes with Pale Mask tribes will always have a Portal, but they can appear in any world
 
* New Corrupted Location: Mirror Circle
 
** Send a companion into a mirror to change their dice, get equipment, and something else!
 
* New Corrupted Location: Insanity Pools
 
** Similar to Healing Springs, but with a twist!
 
* New Corrupted Location: Corrupted Shrines
 
** Same as regular Shrines, but with a couple of extra options
 
* New Corrupted Portal Neutral Zone: Wandering Duke
 
** The Duke will eat your items and spit out something in return. Try different combinations!
 
* New Corrupted Portal Hazard: Fog Storm
 
* New Corrupted Portal Enemy: Rampaging Duke
 
* New Corrupted Portal Enemy: Corrupted Critters
 
* New Animal recruit: Jellyfish
 
** Recruitable at Pale Mask villages and in Corrupted Portal Worlds
 
 
 
==== New Combat Mechanic: Fighting Spirit (Adventurer and Lunatic difficulty only) ====
 
* Every turn in combat, your sanity will change by a certain value, which will decrease by 1 every turn
 
* Once this value becomes negative, you will lose some sanity every turn
 
* Once your overall sanity hits zero, you will automatically flee combat
 
* We've added this to help reward combats that you can complete quickly instead of dragging them out
 
 
 
==== New items ====
 
* Joobee the Truffle Hog
 
** The Shady Dealer will ask you to take Joobee off his hands at some point
 
** Can be used to find items on the map
 
* New Equipment
 
** Overgrown Rifle
 
** Overgrown Spear
 
** Overgrown Spiked Club
 
** Overgrown Shield
 
** Overgrown Shamanic Staff
 
** Overgrown Skull
 
** Overgrown Sword
 
** Pale Mask Leader Head
 
** Deep Sea Fish Lantern
 
* New food items
 
** Blueberries
 
** Granola Bars
 
** Algae
 
** Snails
 
** Starfruit
 
** Glowing Starfruit
 
** Lemons (Lux Unlock)
 
* New Treasure items
 
 
 
==== Even more new content ====
 
* New Hazard: Orb of Corruption
 
* New temporary recruit: Zouave Veteran
 
** Sometimes available to recruit at the Tavern in Paris for one expedition only
 
* New neutral Zone: "Exposition recruiter"
 
** The dastardly "recruiter" from the Human Zoo in Paris now can show up on expeditions.
 
* New Prehistoric content
 
** Enemy: Tyrannosaurus Rex
 
** Neutral Zone: Sleeping T-Rex
 
** Recruit: Stygimoloch
 
** Location: Dinosaur Trapper's Lodge
 
* Added new nature rest events
 
* All pack animals with extra carrying capacity has been given a new status
 
 
 
==== Changes ====
 
* Club Competition changes
 
** Everyone who contributes a score to a Competition will now get the hat, even if their club doesn't win
 
** Instead, the winning club will now grant much more Fame than the losing one.
 
** Fame granted by Competitions will now only count towards Campaign-Mode Club levels, but not the current playthrough's total fame, or tickets.   
 
* There are now more opportunities for characters to become seriously harmed by recklessness
 
* The extra carrying capacity status of pack animals has been reduced for balance purposes
 
* You can now recruit in the tavern even after failed expeditions
 
* You can now recruit multiple times in the tavern if you have less than three companions
 
* Kinetographers can now film Zones
 
* The number of days after a zero-sanity event that you are immune from another one is now displayed as a status (no mechanics change, just UI)
 
* Damage calculation text in Combat takes into account vulnerability and armor on the target
 
* You are now slightly less likely to get rabies from a bat bite
 
* Shrine traps now do damage to characters based on a percentage of total health rather than static values
 
* Very slightly increased the Danger rating for Tigers and Panthers
 
* Improved bonus help text for polyglot perk to be more intuitive
 
* Hide tile cursor while resting
 
* Lots of additional sounds
 
* The Rainbow Orchid expedition type is now considered slightly harder than it used to be when determining how difficult an expedition is
 
* Removed Sanity penalty for fleeing from combat
 
* Covered in Tar now stops the trek after five days instead of adding tile cost. In exchange it has a shorter duration and automatically grants shield each turn in combat
 
* Covered in Tar now protects from damage from sulfur. The status is only cleared once you leave the sulfur, making it a convenient way to avoid travel damage
 
* If a village is hosting a wedding, it will no longer cost standing to stay several nights there
 
* Malaria and Rabies now gives a warning before killing characters
 
* Increased treasure map sizes to be a little bit easier to find
 
* Made animal scent item stronger and more available
 
* You now get more transmuted gold lumps from the alchemist, based on the power level of the item you give them
 
** Rebalanced items gained from big animals
 
** Elephants and Ankylosaurus now scale in strength with difficulty
 
* Giant Wasps now take a percentage of character health rather than a static value, but only cause infection when the character has low health
 
* Balance changes to islander loot lists to offer more variety
 
* Slightly rebalanced ticket gain to increase base gain from completing expeditions at the cost of slightly less tickets from fame gain
 
* Open lava is now slightly less common in the Prehistoric biome
 
* Training a trek member in the Taishi Club will also increase their loyalty
 
* When targetting an ability that does damage in combat, the highlighted character's vulnerability & armor buffs will be used when displaying the damage amount
 
 
 
====  Bug Fixes ====
 
* Fixed tide wand still being marked as used even though target selection was cancelled
 
* Fixed humanoid moles sometimes being shocked and confused at the discovery of... humanoid moles?!
 
* Fixed certain islander types spawning before their island type had been unlocked
 
* Fixed Fog Burn Scrolls not removing Roaming Fog
 
* Fixed triggering carrier pigeon multiple times in a row caused weird behavior
 
** Fixed escort chieftain objectives not being removed if you lost the chieftain
 
** Fixed various tiles failing to convert when raised or lowered by the Geo Machine
 
** Fixed duplicate villages appearing in some story missions
 
* Fixed Scrolls not appearing in Taishi's club unlocks screen
 
* Fixed "Followed" status not having any effect at certain locations
 
* Fixed Prehistoric maps not having as many Wandering Islanders as they should
 
* ... and many, many more!
 
 
 
# 1.1.1 (May 21, 2021)
 
  * Fixed not being able to finish expeditions when the Club Inspector is not in the party sometimes
 
  * Fixed characters losing their perk levels when becoming Pale Masks
 
 
 
# 1.1.2 (May 23, 2021)
 
  * Fixed game not starting sometimes after posting a score to the Hall of Fame
 
 
 
# 1.1.3 (May 26 2021)
 
 
 
* Changes
 
  * A trek member now always gets only 1 Loyalty for being promoted
 
  * Increased the price of the items for "Unpredictable Conditions" from 15 to 25
 
  * Reduced the Sanity cost of Glowing Maggots to 5
 
  * The Jellyfish's "Gatherer" perk now kicks in more frequently
 
  * When all dice and rerolls are used in combat, an "End Round" button appears instead of "Choose a Dice" prompt
 
  * Items that are part of the Unpredictable Conditions Director Mode Modifier can no longer be dropped or traded
 
  * Malin can no longer be sent into the Cenote location
 
  * Club Inspector will no longer ask to stay at a village
 
  * Lemonade can no longer ever be on sale
 
  * Animal Scent can now be used to add a dice when attempting to tame roaming wildlife
 
  * Items from the Jellyfish's ability will now be given at the end of the trip instead of during it (which could cause you to be overburdened during a trip)
 
  * You can now skip the tutorial as long as you've started it once (you don't need to finish it)
 
  * Reroll Retaliation glossary entry now mentions that Stunned characters won't retaliate
 
 
 
* Fixes
 
  * Fixed Fog Infected status not being curable at Avalon
 
  * Fixed not being able to loot a Shrine Altar Room sometimes
 
  * Fixed abandoning game during first expedition allowing you to continue playing after Hall of Fame
 
  * Fixed Egg of Corruption not being properly exchanged for Fame during Triumph
 
  * Fixed Egg of Corruption being able to remove objective-relevant locations
 
  * Fixed Shrine aftermaths sometimes blocking off the only path to the objective
 
  * Fixed being able to open Manage Trek while travelling
 
  * Fixed objectives not being properly setup when using Restart Expedition Death Consequence and restarting the same expedition
 
  * Fixed data from Club Competitions that have ended being used
 
  * Fixed some levels of corrupted equipment not having the new corrupted effect
 
  * Fixed Corrupted equipment being able to apply the Fog Infected status to invalid characters
 
  * Fixed the extra teeth that the Taxonomist gets after combat not being given at the correct time
 
  * Fixed being able to give a Native Trinket to a character without loyalty
 
  * Fixed characters without loyalty being able to be Mercurial
 
  * Fixed standing not being revealed when appropriate in some rest events
 
  * Fixed characters sometimes floating in the tavern after recruiting the Mercenary
 
  * Fixed standing-related achievements not being possible to get in Director Mode
 
  * Fixed inventory & back button sometimes being hidden in Manage Trek screen
 
  * Fixed missing mousewheel icon in map zoom tutorial
 
  * Fixed making an offering at a Stone Statue while being Followed not having the correct effect
 
  * Fixed combat item cooldowns not being properly decremented when getting a Free Round in combat
 
  * Fixed wrong or no item infobox being shown when cooking meat sometimes
 
  * Fixed Annie Oakley's perk causing non-hostile zones to be bigger (eg butterflies)
 
  * Fixed bad cropping of character portraits in Leader Selection screen
 
  * Fixed not always getting treasure when completing the "The Guardian and the Treasure" expedition
 
 
 
# 1.1.4 (May 28 2021)
 
  * Added a unique travel icon for the Fish Lantern
 
  * Added a unique effect to Egg of Corruption usage on map
 
  * Improved Chinese translation of the Wandering Duke and Rampaging Duke on the map
 
  * Stability improvements for Club Competitions
 
  * Reduced memory usage on large maps
 
  * Characters can no longer leave the party due to Anger in the tutorial
 
  * Fixed losing standing with Polyglot when resting at 10 standing
 
  * Fixed only path to ship or objective being blocked by falling lava in some situations
 
  * Fixed invalid "party full" message after combat sometimes
 
  * Fixed the item vibration being incorrect when scrolling in the Duke's gifting interface
 
  * Fixed lost explorer map sometimes not digging treasure
 
  * Fixed sounds being playing multiple times at the same time when leaving locations sometimes
 
 
 
# 1.1.5 (May 31 2021)
 
  * The Duke will no longer buy back items he creates for you
 
  * Can now use a Health Potion to help your Rival in Act 4
 
  * Fixed the Missing Explorer's Treasure Map sometimes spawning offshore
 
  * Fixed the Orb of Corruption removing the Prismatic Falls location
 
  * Fixed not being able to send a bug report sometimes
 
  * Fixed events not properly starting on the map sometimes, leading to a situation where you can't do anything
 
  * Fixed Dinosaur Recruitment not always giving you the dinosaur you chose
 
  * Fixed Escort ruler to Paris quest not counting towards anthropology checklist
 
 
 
# 1.1.6 (June 2 2021)
 
  * Rebalanced the Jellyfish's combat combos
 
    * The Jellyfish's emphasis on Burning means that it had a way higher potential damage output than we intended, especially when using multiple of them. We reduced the impact of boosting on its burn effects, but gave "Massive Electroshock" a chance to stun instead. That way it should remain a strong attack option, but without the same potential for stacking to unintended heights.
 
  * Added new travel effects to the Corrupted biome
 
  * Made some Wandering Islander events that only give standing not happen when you are already at 10 standing
 
  * Fixed volcanos sometimes having traversable tiles within them
 
  * Fixed treasure maps sometimes showing the wrong tile for the treasure
 
  * Fixed the infobox for dice that come from character Perks not showing any details about where it came from in Event challenges
 
  * Fixed some sorting issues in some events
 
  * Fixed issue where the UI wouldn't appear when going back and forth between expedition and club selection screens
 
  * Improved loading times on some larger maps
 
 
 
# 1.1.7 (June 9 2021)
 
  * Reworked Acrophobia
 
    * Will only instill loyalty loss when entering a elevated region initially instead of every day while being on it
 
    * Does now trigger always trigger when entering the elevated region instead of only 33% of times (which was confusing)
 
  * You can no longer be surprise-attacked when returning to the map after some days have passed during an event
 
  * The items for Unpredictable Conditions are no longer sellable (so they won't clutter the barter screen). They will also no longer ever have their price reduced in the ship shop before expeditions.
 
  * Keys for the Sealed Pyramid can no longer be dropped. This prevents a number of ways in which it was possible to lose keys that were required to complete the expedition
 
  * Recently recruited characters don't lose loyalty when you dismiss another character
 
  * Improved performance on the map, in particular when revealing tiles
 
  * Improved status clean-up after finishing a island
 
  * Added new elephant attack animation
 
  * Fixed treasure maps sometimes showing the wrong tile for treasure (again, hopefully)
 
  * Fixed Scroll of Renewal being able to put you in an unreachable map situation
 
  * Fixed a black screen when returning to the map sometimes
 
  * Fixed missing text bugs in various events
 
  * Fixed issue where the wrong tile was chosen in prehistoric for portals
 
  * Fixed character being invisible when mounted in combat sometimes
 
  * Fixed Japanese translation for "Mysterious Fog"
 
  * Fixed some tiles in Cavern map being shown as having been discovered when they hadn't
 
 
 
# 1.1.8 (June 10 2021)
 
  * Fixed map not being properly revealed after loading a savegame sometimes
 
 
 
=== 1.0 ===
 
 
 
'''Patches''' [[1.0.1]] • [[1.0.2]] • [[1.0.3]] • [[1.0.4]] • [[1.0.5]] • [[1.0.6]] • [[1.0.7]] • [[1.0.8]]
 
 
 
{{Changelog release header|version=1.0|date=January 28, 2020|link={{Steam news|3023573021302167771}}|title=Adventure awaits!|quote=We made it! Curious Expedition 2 is leaving Early Access today.}}
 
  
==== New ====
 
* Added [[Steam Achievements]]
 
 
==== Changes ====
 
==== Changes ====
* Desertification [[Shrine]] aftermath now teleports you and makes you lose time (like a [[desert storm]])
+
* Desertification Shrine aftermath now teleports you and makes you lose time (like a desert storm)
* Adjusted budget ramp-up to end on an even number and have more obvious scaling early on
+
* Adjusted budget ramp up to end on an even number and have more obvious scaling early on
* [[Tortoise]] Mobile Cover combo now applies armor and taunt to self
+
* Tortoise Mobile Cover combo now applies armor and taunt to self
* [[Mushroom]]s now show their gameplay effects in the info box
+
* Mushrooms now show their gameplay effects in the info box
 
* Strength mushroom now adds damage in combat and adds +2 capacity
 
* Strength mushroom now adds damage in combat and adds +2 capacity
 
* Strength and loyalty mushrooms now last for 10 trips
 
* Strength and loyalty mushrooms now last for 10 trips
* Various minor balance changes to [[animal equipment]] to bring them more in line with human equipment
+
* Various minor balance changes to animal equipment to bring them more in line with human equipment
 
* Improved performance of changes to the map (eg volcano eruption, raise/lower ground scroll usage, etc)
 
* Improved performance of changes to the map (eg volcano eruption, raise/lower ground scroll usage, etc)
* [[Sandworm]] now ignores Taunt on the leader when performing Engulf attack
+
* Sandworm now ignored Taunt on the leader when performing Engulf attack
* Intro cutscenes have vfx and animations now
+
 
* Added '(Hold)' text to item infobox Drop prompt when using mouse to make it clearer you have to hold the button
 
* When selecting a locked cosmetic, you can press Back but doing so cancels the selection automatically
 
* Reworked two older events and gave them new dice challenges
 
* Added a slightly higher chance to encounter [[ghost pirates]] at the [[shipwreck]]
 
* New [[sandstorm]] animations
 
* It is now possible to buy from the [[ship shop]] multiple times before starting an expedition
 
* Added slightly more Sanity gain and items to [[Act II]] on lower difficulties
 
* [[Scout Post]]s now reveal Locations as well as Tiles, making them more useful
 
* [[Stun]] is no longer applied to both Rider and Mount during combat
 
* Reduced the Fame gain bonuses from [[Cartography]] and [[Anthropology]]
 
* Increased the Fame bonus for [[Taxonomy]]
 
* [[Butterflies]] now get a Fame bonus from Taxonomy
 
* [[Pacifist]] village now gives 2 [[shovel]]s and spawns weapon stash on reachable ground only
 
 
==== Bug Fixes ====
 
==== Bug Fixes ====
* Fixed newer explorer types not being offered class-specific [[perks]]
+
* Fixed map background not being drawn in caves in rare situations
* Fixed [[Strength]] & [[Weakness]] buffs not being properly applied to [[Trap]]s when they are Summoned
+
* Fixed rendering artefacts around map background border
* Fixed [[Kinetographer]] bonus not being applied correctly
+
* Fixed barter skill did not behave correctly at high levels
 +
* Fixed traveling through shallow river and swamp not clearing tar status
 +
* Fixed freeze that could happen when starting certain expeditions in Easy difficulty
 +
* Fixed Sinking Tower sinking before it was discovered (also fixes cartography checklist not being completable when there's a Sinking Tower)
 +
* Fixed Strength & Weakness buffs not being properly applied to Traps when they are Summoned
 +
* Fixed kinetographer bonus was not applied correctly
 
* Fixed zone borders becoming corrupted
 
* Fixed zone borders becoming corrupted
* Fixed [[prey]] locations spawn on top of each other
+
* Fixed prey locations spawn on top of each other
* Fixed [[sacrilege]]/zealot event triggering incorrectly sometimes
+
* Fixed sacrileg/zealot event triggered incorrectly sometimes
 
* Fixed some UI issues in the tutorial expedition
 
* Fixed some UI issues in the tutorial expedition
 
* Fixed various issues when playing with gamepad
 
* Fixed various issues when playing with gamepad
 
* Fixed perk/status icons not fitting in the character infobox when you have many of them
 
* Fixed perk/status icons not fitting in the character infobox when you have many of them
* Fixed some [[Club Challenge]] objectives being displayed when you hadn't joined the challenge
+
* Fixed some Club Challenge objectives being displayed when you hadn't joined the challenge
* Fixed various graphical glitches in [[Prehistoric]] biomes, in particular with volcanoes
+
* Fixed various graphical glitches in Prehistoric biomes, in particular with volcanoes
 
* Fixed various issues where characters at locations would swap name/appearance when doing certain actions
 
* Fixed various issues where characters at locations would swap name/appearance when doing certain actions
 
* Fixed glossary being unreadable sometimes when in Manage Trek screen
 
* Fixed glossary being unreadable sometimes when in Manage Trek screen
* Fixed [[objective]] icons not being properly displayed after reloading savegames
+
* Fixed objective icons not being properly displayed after reloading savegames
 
* Fixed some weapons not being accepted in Act 4 Part 1
 
* Fixed some weapons not being accepted in Act 4 Part 1
 
* Fixed large enemies being blurry
 
* Fixed large enemies being blurry
* Fixed [[Jules Verne]] giving up [[hiking stick]] in [[pacifist]] village
 
* Fixed zone borders getting corrupted on map changes
 
* Fixed right-clicking to cancel travel/resting/waiting not registering sometimes
 
* Fixed [[salamander village]] spawning in an invalid location sometimes
 
* Fixed resolution not being correctly set when toggling full screen 
 
* Fixed bad Japanese translation for '[[Mysterious Fog]]' 
 
* Fixed characters in combat not being properly selectable or highlighted with mouse
 
* Fixed combat info for characters with a lot of info being cut off below the screen edge
 
* Fixed some tribes having multiple [[traits]] that could conflict with each other
 
* Fixed some village rest events not triggering if you have to pay the villages first due to low standing
 
* Fixed [[cure ailment]] issues in the [[Avalon Club]]
 
* Fixed disappearing [[ghost pirates]] at the [[shipwreck]]
 
* Fixed items on sale not properly stored in savegame
 
* Fixed [[Huntmaster]] action being unavailable after trading
 
* The warring Salamanders in Act 4 Part 1 can no longer be [[Pacifist]]s and deny you from bringing weapons to be gifted to their village
 
* Using the [[Torch]] multiple times in a [[cavern]] now correctly refreshes the Torch status timer
 
* A bunch of [[Buried Treasure]] fixes, including a lot of [[corgi]] fixes
 
* Fixed several cases of second characters of a class already present in your party showing up as valid for recruitment
 
* Paying [[tribute]] for your sacrilege now correctly removes the [[Angry Natives]] that were following you
 
* Characters will no longer complain about the [[cooking]] of high-level [[chef]]s
 
* Fixed a number of issues with the [[Village Gift Quest]]'s target selection and delivery events
 
* Prevented infinite rivals from spawning in Story 3A
 
* Fixed a handful of issues where high-level skills were not improving correctly between levels
 
* Recruiting in [[Mole Village]]s no longer boots you to the map
 
* Failing to [[Steal]] from Villages can no longer block story progress
 
* It's no longer possible to dig up the [[Missing Explorer]]'s treasure more than once
 
* Any [[body equipment]] that grants [[Armor]] no longer lists it twice in its tooltip
 
* Fighting [[Moles]] in Story 4A will no longer make the [[Salamanders]] hate you
 
* [[Nurse]]s now correctly apply their skills, even at higher levels
 
* Added [[taxonomy]] bonuses to a handful of items that were missing it
 
* Fixed numerous "Infinite [[Malin]]" exploits. There is only one of her, and an all-Malin party is not a valid strategy
 
* Fixed promotion preview infobox not showing new character dice
 
* [[Sacagawea]] now correctly applies her standing cost reduction when resting
 
 
=== 1.0.1 ===
 
'''Jan 29th, 2021'''
 
 
==== Bug Fixes ====
 
* Fixed tutorial sometimes not properly progressing after triggering the [[Ancient Machine]]
 
* Fixed sometimes not being able to meet [[village leader]] in Act 2 Part 1
 
* Fixed [[Quack Doctor]]'s buffs not working on the [[Herbalist]] (and other buffs against immune characters)
 
* Fixed [[shipwreck]] [[ghosts]] not counting for Meet Ghosts [[achievement]]
 
* Fixed double 'Continue' action when meeting thirsty [[wandering natives]]
 
* Fixed some incorrect "Exquisite" treasure fame values
 
* Fixed being able to not ask the wandering natives in Act 1 Part 1 where the village is
 
* Fixed party sometimes moonwalking into villages on first contact
 
* Fixed [[shaman]] [[ritual]] not taking any days
 
 
=== 1.0.2 ===
 
'''Feb 4th, 2021'''
 
 
==== Changes ====
 
* Some harder enemies or enemy groups now show up slightly later in the campaign
 
* When you agree to let a [[Pacifist]] tribe bury your weapons, you now get an [[objective]] to dig them up
 
* [[Shrine]] aftermaths now ignore [[fog]] when checking that important locations are still reachable
 
* Made the fog move slower in Act 3 Part 3
 
* The [[Street Rat]] now adds a bonus challenge dice at level 1
 
* The [[Shady Dealer]] now always has a [[saddle]] for sale
 
* Using [[Annie Oakley]]'s Sharpshooter on [[Elephants]] will now anger them
 
* Temporary Statuses from [[Shrine Carvings]] now last for the entire expedition
 
* The [[Lodestone]] item now also increases the Gimbal range as well as Compass accuracy
 
* Various fixes and improvements to the [[Escort Shaman]] quest
 
==== Bug Fixes ====
 
* Fixed not being able to dismiss or promote characters immediately after some events (like using the [[Ferry]])
 
* Fixed the rival you can rescue at the end of Act IV Part 2 not getting the "[[Extra Character]]" status
 
* Fixed getting [[sanity events]] after a long travel (eg via Ferry)
 
* Fixed certain [[zero-sanity events]] not firing when they should
 
* Fixed certain sanity/rest events happening when they shouldn't due to low standing
 
* Fixed getting double XP/standing changes after combat sometimes
 
* Fixed [[hunt master]] sometimes removing the wrong zone
 
* Fixed combat being stuck when your entire party is at zero health when it begins (now you get a free 1 HP)
 
* Fixed the [[cave]] sometimes not spawning at the end of Act 2 Island 1
 
* Fixed some expeditions being impossible once you got to -10 standing
 
* Fixed [[treasure map]]s being hidden by the objective display
 
* Fixed not being able to use the [[Booby Trap]] against [[angry natives]]
 
* Fixed the [[Festering Bite]] being applied even when the attack is fully blocked
 
* Fixed the [[Practical Botany]] removing [[Needle Plants]] from the map
 
* Fixed [[Rubberised Waders]] having an effect when not equipped
 
* Fixed [[Improved Treasure]] not correcting giving extra treasure at levels 7 and 8
 
* Fixed [[Kongming Fan]] not granting bonus understanding dice in the [[Missing Missionary]] expedition
 
* Fixed inconsistent challenge dice bonuses from certain characters and items
 
* Fixed Iron Man [[achievement]] being awarded incorrectly
 
* Fixed missing narrator text in various events
 
* Fixed gaps in the [[Mysterious Fog]] once it spreads onto land
 
* Fixed [[mounted]] characters being cut in half during [[triumph]]
 
* Fixed [[Corgi]] and [[Hunting Dog]] bonus dice not being consistent with their tooltips
 
* Fixed item infobox not updating when the item under the mouse cursor changes
 
* Fixed various visual issues with [[drylands]] landscape during events
 
* Fixed visual issues with fire visual effects in combat
 
* Fixed some rounding errors when displaying percentages
 
* Fixed issues with teleporting when mounting/dismounting in Paris
 
* Fixed the bug report window changing size while typing in it
 
* Fixed triumphal crowd having a big gap at the start of the [[Triumph]] scene
 
* Fixed enemy glossary overlapping their action preview in combat
 
* Fixed incorrect font usage for some numbers in non-latin languages
 
* Fixed Korean [[Kinetography]] summary containing "$val"
 
* Fixed other [[ferry station]]s sometimes not being revealed automatically when you find the first one
 
* Fixed enemy [[sailors]] using retaliation on their allies instead of themselves
 
* Fixed moonwalking characters
 
* Fixed [[club competition]] scores not fitting in their boxes
 
* Fixed missing animation for the [[Vulture]] ability "Caw of Doom"
 
* Fixed sometimes getting stuck on a black screen after a dice roll in the tavern before an expedition
 
* Fixed animals speaking sometimes when you're not insane
 
* Fixed mounted [[pack animals]] not granting extra dice in combat if you are overburdened
 
* Fixed [[Shady Trader]] hub location text being wrong in French
 
* Fixed incorrect value of [[Oryx Leather]]
 
* Fixed [[Pteranodon Skull]] not correctly receiving its [[Taxonomy]] fame bonus
 
* Fixed some ship-rest events not properly resting
 
* Fixed for incorrect Korean translation of [[British Soldier]]'s perk
 
* Fixed fog shrine aftermath not properly triggering as much fog as intended
 
* Fixed cavern tiles with [[Bioluminscent Flies]] incorrectly hiding the trek
 
* Fixed the [[Monolith]] location overlapping some trees
 
* Fixed equipped item [[cooldown]] not being visible in combat
 
* Fixed missing controller pointer in [[Club Shop]]s
 
* Fixed being taken to the wrong location when the villagers help you kill the monster in Act 4 Part 2
 
* Fixed the standing markers on the barter bar being missing when going to Trade in the village a second time
 
* Fixed some events not happening when entering a tile while using the [[Chronometer]]
 
* Fixed the [[Standing]] display not being shown during various first contact events
 
* Fixed the [[Mole Tinkerer]] recruit not getting the [[Tinker Box]] in some situations
 
* Fixed issue in the tutorial where [[Mali]]n would not dance when she should
 
* Fixed first contact event where you help the [[natives hunt]] not working if you don't have any other humans in the party
 
* Fixed issue where explorer would try and mount both an animal and sit on a crate at the same time
 
* Fixed visual issues in [[stone circles]] in cavern biomes
 
* Fixed issue where the game wouldn't start if there was an error downloading/applying Club Competition data
 
* Fixed the [[fruit-picking]] first-contact event happening in Caverns where there is no fruit to pick
 
* Fixed being able to enter the Manage Trek screen while it should be disabled when using a [[Monolith]]
 
* Fixed teleporting cows in some native villages
 
* Fixed some statuses not being properly removed if you abandon the expedition
 
* Fixed some items not being properly added after you abandon an expedition
 
* Fixed [[Kinetographer]] getting extra film in each part of a multi-part expedition
 
* Fixed [[Famous Explorer]] equipment being removed if you agree to bury weapons in a [[Pacifist]] village
 
* Fixed characters being able to become a [[Nagual]] in the tutorial
 
* Fixed tavern recruits changing if you back out of confirming them
 
* Fixed multiple Continue buttons when convincing [[Moles]] not to fight in Act 4 Part 1
 
* Fixed cancelling buying the [[salamander prince]] sending you back to the map
 
* Fixed [[Annie Oakley]]'s Sharpshooter being able to target neutral zones
 
* Fixed Name-No-Match-Flags when entering village with a man/woman [[friendship]]
 
 
=== 1.0.3 ===
 
==== Bug Fixes ====
 
* Fixed issue where [[flood]] aftermaths often wouldn't sweep you away to a new tile, leaving you stuck either on the water or somewhere else unreachable
 
* Fixed issue where aftermaths that move you to a new tile (eg [[flood]], [[chasm]]) would often place you somewhere unreachable. Now they always place you somewhere that you can at least reach the ship again
 
 
=== 1.0.4 ===
 
'''Feb 11th, 2021'''
 
 
==== Changes ====
 
* Disabled loyalty loss when dismissing recently recruited characters
 
* Finding the ship in [[Act 3]] part 3 now uses the Gimbal instead of Compass
 
* Changes in 'Jungle Explorer' [[perk]] to affect more tiles
 
* Increased range of some [[geo machine]] effects
 
* Combat Buffs that come from statuses & items can't be removed during combat (eg from "The Undoing")
 
* When mounted, Combat Buffs only are applied to the mount. But buffs on the mount that affect damage also apply to the rider (so you can still have your leader affected by strength/weakness)
 
* Unkillable characters such as [[Malin]] will no longer be affected by the [[Jungle Rot]]
 
* [[Plateau]] "Climb Cost" display in the infobox shows the cost as modified by [[perks]] like "Climber"
 
* You may now have multiple [[Nagual]] trek members
 
* You can't [[cleanse]] Naguals while they are in animal form
 
==== Bug Fixes ====
 
* Fixed locations not being destroyed by aftermaths sometimes
 
* Fixed yes/no buttons losing focus with controller sometimes
 
* Fixed [[sealed pyramid]] not being openable in some expeditions
 
* Fixed "[[Covered in Tar]]" not being removed when resting at [[Missions]]
 
* Fixed [[weapon burial]] spot being only reachable via fog sometimes
 
* Fixed some items/locations affecting multiple tiles did not work properly with controller
 
* Fixed barter screen not having anything selected sometimes when using controller
 
* Fixed not being able to buy [[hats]] with controller
 
* Fixed issues with fighting a [[mummy]]at the [[waterfall]]
 
* Fixed [[curse]]s not being removed at the end of an expedition
 
* Fixed Rival zone being added multiple times in [[Act 3]] Part 1
 
* Fixed certain aftermaths having no effect at [[Sinking Shrines]]
 
* Fixed [[sandworm]]'s "Getting Hungry" vulnerability not being active during the player's turn
 
* Fixed [[cartography]] checklist displaying 100% complete when it wasn't 100%
 
* Fixed [[Escort Shaman]] quest not properly revealing the target location
 
* Fixed tutorial not progressing if you don't have the recruited native in your party somehow
 
* Fixed water/lava [[river]]s sometimes not spawning
 
* Fixed sound on [[theodolite]] item
 
* Fixed missing narrator text box in [[wandering native]] reveal random [[tribe trait]] event
 
* Fixed event in Act 3 Part 2 ending abruptly when talking with the ruler
 
* Fixed ugly placement of [[camp]] on the beach
 
* Fixed untranslated text for "[[Bonded With Human]]" status
 
* Fixed visual issues with [[Rainbow Orchid]] goal location in [[Caverns]]
 
* Fixed being able to use [[Tinker Box]] without a [[Tinkerer]] in your party
 
* Fixed incorrect dice being added when you get dismounted in combat
 
* Fixed [[leader]] not getting HUD when mount is Engulfed by [[sandworm]]
 
* Fixed [[Club Competition]] scores not fitting in their boxes
 
* Fixed [[ghost]] not looking like a ghost at [[burial ground]] sometimes
 
* Fixed [[Jules Verne]]'s "Take Notes" combat action not having a proper description when considering to take him in the [[Tavern]]
 
* Fixed not being able to click on a selected dice to cancel it in combat
 
* Fixed long pause before [[Moles]] with [[Magma Thrower]]s attack
 
* Fixed Gimbal not animating when at the maximum detectable distance
 
* Fixed [[sealed pyramid]] expeditions generating very small maps in normal/hard difficulty (those should be easy mode only)
 
* Fixed [[Lux Labs]] upgrade screen not properly progressing if you enter the Options menu during the upgrade animation
 
* Fixed not being able to cancel out of the [[Club Shop]] tutorial if you don't want to (or can't) buy anything
 
* Fixed Iron Man [[achievement]] being awarded incorrectly
 
* Fixed [[Rope]]'s "Lasso" ability being boostable with no effect (it's now not boostable)
 
* Fixed the warning visual that a tile is about to become lava as part of a [[Magma River]] being prematurely removed
 
* Fixed being able to manage [[Wong Fei-hung]]'s equipment
 
* Fixed not getting Loot after combat if you click too fast
 
* Fixed some shrine aftermaths following you to the next Island or Expedition
 
* Fixed being able to use [[Therapy Paddles]] on characters with no loyalty
 
* Fixed tiles created by [[Tide Wand]] not showing their name or cost in their infobox
 
* Fixed [[Shaman]]s wanting to be taken to [[sinking Shrines]] sometimes
 
* Fixed [[Academy Master]] not creating scrolls if you hadn't levelled up [[Taishi]] enough yet
 
* Fixed [[wandering natives]] randomly revealing [[sinking shrines]]
 
* Fixed characters looking in wrong direction during [[prey]] tracking
 
* Fixed multiple rival zones spawning in Act 3A if you fled from the rival combat
 
* Fixed bugs in [[mole]] first rest event, adding a new recruit and adjusted the standing loss
 
* Fixed free [[ruler]] visit in Act 1A not triggering under certain conditions
 
* Fixed wrong character replacement during [[Nagual]] shape shifting
 
 
=== 1.0.5 ===
 
'''Feb 15th, 2021'''
 
 
==== Bug Fixes ====
 
* Fixed getting a gameover screen after using an ability in combat that targets all allies and applies a buff, while mounted
 
* Blocked the village rest [[council funeral]] event from firing while you have a village-related quest
 
 
=== 1.0.6 ===
 
'''Feb 24th, 2021'''
 
 
==== Changes ====
 
* Significantly reduced the Fame increase for Cartography at higher levels to bring the [[Cartographer]] and [[Seeker]] more in line with the Fame generation potential of other explorers
 
* Slightly reduced the Fame bonus from the Seeker's Cartography ability relative to the cartographer's, to differentiate them more
 
* Reduced the amount of items for sale in the [[Shady Dealer]]'s initial sale, to make it prohibitively expensive to get a full set of equipment so early in the game
 
* The game will now load the backup savegames that it creates automatically if there's no non-backup savegame for that slot
 
* Finding the [[ship]] in [[Act 3]] part 3 now uses the Compass instead of Gimbal so you can find it eventually
 
* Fighting [[Salamanders]] in Act 3 Part 2 now grants standing with the [[Moles]], rather than reducing it
 
* Added sounds for cooking raw [[fish]] and [[quail]]
 
* Made [[Totem Stick]] description slightly more explicit about what it does.
 
==== Bug Fixes ====
 
* Fixed bad performance on the map in Act 3 Part 3
 
* Fixed combat abilities that heal not working on mounted characters   
 
* Fixed [[Malin's Tracks]] spawning in a place that's only accessable via [[fog]] in [[Act 2]] Part 1
 
* Fixed "[[Regeneration]]" & "[[Blessing of Healing]]" statuses not properly preventing [[Infection]] as described
 
* Fixed [[Treasure]] locations being able to spawn in locations that are only reachable via Fog
 
* Fixed getting double post-combat XP/standing/sanity after fighting [[Lava Crocodile]]s
 
* Fixed [[sandstorm]] shrine aftermaths looping the event multiple times
 
* Fixed [[Raider of Tombs]] perk not revealing [[Desert Tombs]]
 
* Fixed party count not being displayed after rescuing a frozen person in a [[Cave]]
 
* Fixed dismissing tutorials with controller also progressing narrator box with the same input
 
* Fixed [[Fog Burn Scroll]]s not working correctly in [[Act 4]] Part 3
 
* Fixed item infoboxes being hidden sometimes in Barter
 
* Fixed [[Angry Natives]] spawning and then immediately despawning after stealing the [[Great Crystal]] in Act 3 Part 1
 
* Fixed single pixel line glitch sometimes flickering in background during cam transitions
 
* Fixed [[bats]] having wet feet while flying
 
* Fixed [[Tarred]] status showing during Triumph
 
* Fixed some terrain effects that come from items like the [[Transporter]] or [[Tide Wand]] playing again every time you return to the map
 
* Fixed display for claiming [[Club Competition]] rewards showing your current number of [[tickets]] instead of the number of tickets rewarded
 
* Fixed [[Machete]] not correctly cutting down some [[Prehistoric Jungle]]
 
* Fixed [[Ship Storage]] items appearing later in multi-part expeditions when they shouldn't, if you saved & reloaded during the first part
 
* Fixed inconsistent rules for [[corgi]] digging
 
* Fixed nothing being selected in some Barter screens when using controller if you had a [[Roma Trader]] in the party
 
* Fixed missing hand pointers when using controller at the [[Hatter]]
 
* Fixed map colours being saturated when returning from an event with a [[dice challenge]] and using controller
 
* Fixed losing map focus after using [[Weather Balloon]]s with controller
 
 
=== 1.0.7 ===
 
'''March 11th, 2021'''
 
 
==== Changes ====
 
* The [[Anthropologist]]'s Standing bonus is now more linear
 
* Status "[[Disguised Scent]]" will disappear after combat so it can only be used to ambush once
 
* Added support for DualSense (PS5) controller
 
* Added new sounds for dice boosting, mole attacks, portals and golden seals
 
* [[Sinking shrine]] should not be revealed while traveling on turtle ferry
 
* Characters in active [[Nagual]] form can't use combat dice from equipped items anymore
 
* Fame Bonuses for items are now rounded correctly
 
==== Bug Fixes ====
 
* Improved performance on large maps
 
* Fixed location markers not showing sometimes
 
* Fixed important zones like [[Malin's Tracks]] or [[Village Quest]] Enemies being spawned on hazards like [[Fire]] or [[Fog]]
 
* Fixed case where [[lava]] would collapse and block of your only route to the objective if that route included fog tiles
 
* Fixed [[desert storm]] stopping travel when it did nothing
 
* Fixed issues where returning to the map while in a desert storm could show a black screen instead of the map
 
* Fixed [[Lost Explorer]]'s [[Treasure Map]] sometimes saying the treasure is where another location is, but it isn't
 
* Fixed the game getting into a broken state if you Abandon or Save&Exit during a dice roll or combat attack
 
* Fixed [[Therapy Paddles]] being used up when action is cancelled
 
* Fixed "[[Cursed]]" status having no effect
 
* Fixed issue where [[nature rest]] event "Dancing with trek members" wouldn't progress properly
 
* Fixed enemy groups consisting of just two [[Native Scout]]s doing a pointless double vulnerability attack
 
* Fixed untranslated text when using [[Altar]]
 
* Fixed incorrect text displayed at the start of combat when fighting some boss enemies
 
* Fixed still having the [[Key Staff]] in your inventory if you let the Natives take it at the end of [[Act 4]] Part 3
 
* Fixed [[Herder]] village enter event (with the cow licking) not working when you have no one else in your party
 
* Fixed [[Flood]] aftermath curse following you to the next island on a multi-part expedition
 
* Fixed [[corgi]]s being too distracted by recent things like battles and deaths to dig properly
 
* Fixed [[baby animals]] that grow up not showing their character info when you get the option to recruit them
 
* Fixed capacity changes not being reflected properly in the Manage Trek inventory display
 
* Fixed dice added by [[Ornamental Revolver]] not getting a bonus from the [[British Soldier]]'s Marksman Buff
 
* Fixed dice rerolled by other abilities not rollilng in the correct area
 
* Fixed losing standing on subsequent Islands if you didn't complete a "[[Deliver gift]]" village quest
 
 
=== 1.0.8 ===
 
==== Bug Fixes ====
 
* Fixed events where you have to select a tile on the map being interrupted by other events or surprise attacks
 
* Fixed tutorial not properly starting if you clicked 'New Game' quickly the first time you played the game
 
* Fixed [[shrine]] underchambers sometimes kicking you back to the map
 
 
  
 
{{Changelog release header|version=Alpha 13|date=December 17, 2020|link={{Steam news|2912105124640340287}}|title=Dreams of the Polyglot|quote=Curious Expedition 2 is now also available in French, German, Japanese and Korean! This update also includes several additions, changes and bug fixes.}}
 
{{Changelog release header|version=Alpha 13|date=December 17, 2020|link={{Steam news|2912105124640340287}}|title=Dreams of the Polyglot|quote=Curious Expedition 2 is now also available in French, German, Japanese and Korean! This update also includes several additions, changes and bug fixes.}}
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* Fixed characters walking backwards out of scenes sometimes
 
* Fixed characters walking backwards out of scenes sometimes
 
* Fixed map not being properly visible when returning from events or loading some savegames
 
* Fixed map not being properly visible when returning from events or loading some savegames
 
=== 0.13.6 ===
 
==== Bug Fixes ====
 
* Fixed map background not being drawn in [[cave]]s in rare situations
 
* Fixed rendering artefacts around map background border
 
* Fixed barter skill not behaving correctly at high levels
 
* Fixed traveling through shallow river and swamp not clearing [[tar]] status
 
* Fixed freeze that could happen when starting certain expeditions in Easy difficulty
 
* Fixed [[Sinking Tower]] sinking before it was discovered (also fixes cartography checklist not being completable when there's a Sinking Tower)
 
  
 
{{Changelog release header|version=Alpha 12|date=November 17, 2020|link={{Steam news|2905346555624688664}}|title=The New Explorers|quote=There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!}}
 
{{Changelog release header|version=Alpha 12|date=November 17, 2020|link={{Steam news|2905346555624688664}}|title=The New Explorers|quote=There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!}}
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[[Category:Root]]
 
[[Category:Root]]
[[zh:改动日志]]
 

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