Ailments

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Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during events or encounters.

Mental Ailments

Mental ailments only affect humanoid companions. They affect both the loyalty and performance of the afflicted party member.

Symbol Ailment In-Game Description Effect

InlineIcon acrophobia.png

Acrophobia Scared of heights. Loses loyalty when climbing onto hill or plateau terrain.
InlineIcon alcoholic.png Alcoholic Has a bad drinking habit. Loses Loyalty every ~20 days if not given alcohol. Restored with alcohol.
Angry Is in a volatile state of mind. Character may demand compensation (trading window) or even leave the group if provoked further.
InlineIcon mercurial.png Mercurial Tends to swing between extreme feelings of loyalty or disloyalty. Randomly switches between severe loyalty or disloyalty. May set fires.
InlineIcon cannibal.png Cannibal Eats human flesh. Will randomly eat another trek member if Sanity drops very low or when searching areas such as Old Camps.
InlineIcon claustrophobia.png Claustrophobic Fears being in closed or small spaces. May lose Sanity or even die while exploring caves, especially tight crevices inside certain caves.
InlineIcon skull.png Cursed Has been cursed. Will die after the end of the current expedition.
InlineIcon kleptomania.png Kleptomania Cannot resist the constant urge to steal objects. Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing.
InlineIcon butterfly.png Lepidopterophobia Scared of butterflies and moths. Loses Loyalty if you collect a butterfly.
HomeSick.png Homesick Will hesitate to follow you home after this expedition.
InlineIcon paranoid.png Paranoid Suffers from a general distrust of others. May cause events that lead to Sanity loss, a trek member becoming angry, or Standing loss during rest in a village.
InlineIcon pyromaniac.png Pyromaniac Has an eerie fascination for fire. Randomly starts fires.
InlineIcon racist.png Racist Is prejudice against and shows aggressive behavior towards members of another race or cultural heritage. May start argue with natives if you sleep in a village, losing Standing. May fight with other companions.
InlineIcon sexist.png Sexist Is prejudiced against people of the opposite sex. Loses Loyalty if a native asks you which sex is superior, and you answer "wrong". May fight with other companions.
InlineIcon superstitious.png Superstitious Suffers from irrational fear of what is unknown or mysterious. Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs.

Physical Ailments

Most physical ailments can affect both explorers and humanoid companions. Temporary ailments' icons appear fuscia and typically subside after 20-30 days (if the afflicted character doesn't succumb to their illness). The only ailments that animals can develop are injuries, infected wounds, and rabies.

Symbol Ailment In-Game Description Effect
Followed You have the feeling you are being watched... Natives will accost you after looting any stone statues or shrines and demand tribute.
InlineIcon hearingLoss.png Hearing Loss Suffers from a temporary hearing loss which affects combat.
InlineIcon infected.png Infected Wound An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death. Continuously drains health, causing death after a number of days without treatment. Chance of death increases with lower Sanity.
InlineIcon infected.png Injured Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem. If left untreated, will turn into an Infected Wound.
InlineIcon tropicalFever.png Jungle Fever Symptoms include nausea, diarrhea, vomitting and headaches.
InlineIcon jungleRot.png Jungle Rot Suffers from a foot wound.
InlineIcon malaria.png Malaria Symptoms include fever, fatigue, vomitting, and headaches. +25% Sanity-cost of travel, -50% Health Regeneration, Chance of death.
InlineIcon pneumonia.png Pneumonia Inflammation of the lung.
Rabies Symptoms include violent movement, fear of water, confusion, aggression.
InlineIcon scurvy.png Scurvy Symptoms include weakness, feeling tired, sore limbs
InlineIcon sprainedAnkle.png Sprained Ankle A foot injury that really hurts. -1 Carrying Capacity.
InlineIcon strangeBiteMark.png Strange Biting Mark Has a strange biting mark that seems to be infected. Will turn the companion into an Abomination after a few days.
InlineIcon visionLoss.png Viewing Loss Suffers from impaired vision and perception. -40% View Distance.