Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during events or encounters.
Mental Ailments
Mental ailments only affect humanoid companions. They affect both the loyalty and performance of the afflicted party member.
Physical Ailments
Most physical ailments can affect both explorers and humanoid companions. Temporary ailments' icons appear fuscia and typically subside after 20-30 days (if the afflicted character doesn't succumb to their illness). The only ailments that animals can develop are injuries, infected wounds, and rabies.
Symbol |
Ailment |
In-Game Description |
Effect
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Followed |
You have the feeling you are being watched... |
Natives will accost you after looting any stone statues or shrines and demand tribute.
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Hearing Loss |
Suffers from a temporary hearing loss which affects combat. |
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Infected Wound |
An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death. |
Continuously drains health, causing death after a number of days without treatment. Chance of death increases with lower Sanity.
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Injured |
Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem. |
If left untreated, will turn into an Infected Wound.
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Jungle Fever |
Symptoms include nausea, diarrhea, vomitting and headaches. |
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Jungle Rot |
Suffers from a foot wound. |
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Malaria |
Symptoms include fever, fatigue, vomitting, and headaches. |
+25% Sanity-cost of travel, -50% Health Regeneration, Chance of death.
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Pneumonia |
Inflammation of the lung. |
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Rabies |
Symptoms include violent movement, fear of water, confusion, aggression. |
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Scurvy |
Symptoms include weakness, feeling tired, sore limbs |
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Sprained Ankle |
A foot injury that really hurts. |
-1 Carrying Capacity.
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Strange Biting Mark |
Has a strange biting mark that seems to be infected. |
Will turn the companion into an Abomination after a few days.
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Viewing Loss |
Suffers from impaired vision and perception. |
-40% View Distance.
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