Editing Ailments

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  || Acrophobia || ''Scared of heights.'' || Loses loyalty when climbing onto hill or plateau terrain.
 
  || Acrophobia || ''Scared of heights.'' || Loses loyalty when climbing onto hill or plateau terrain.
 
|-
 
|-
| [[File:inlineIcon_alcoholic.png]] || Alcoholic || ''Has a bad drinking habit. Will lose loyalty if not continuously supplied with alcohol.'' || Loses Loyalty every ~35 days if not given alcohol. Restored with alcohol.
+
| [[File:inlineIcon_alcoholic.png]] || Alcoholic || ''Has a bad drinking habit.'' || Loses Loyalty every ~20 days if not given alcohol. Restored with alcohol.
 
|-
 
|-
| [[File:inlineIcon_angry.png]] || Angry || ''Is in a volatile state of mind.'' || Character may demand compensation (trading window) or even leave the group if provoked further.
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| || Angry || ''Is in a volatile state of mind.'' || Character may demand compensation (trading window) or even leave the group if provoked further.
 
|-
 
|-
 
| [[File:inlineIcon_mercurial.png]] || Mercurial || ''Tends to swing between extreme feelings of loyalty or disloyalty.'' || Randomly switches between severe loyalty or disloyalty. May set fires.
 
| [[File:inlineIcon_mercurial.png]] || Mercurial || ''Tends to swing between extreme feelings of loyalty or disloyalty.'' || Randomly switches between severe loyalty or disloyalty. May set fires.
 
|-
 
|-
| [[File:inlineIcon_cannibal.png]] || Cannibal || ''Eats human flesh.'' || Will eat another trek member when resting or during an insanity event.
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| [[File:inlineIcon_cannibal.png]] || Cannibal || ''Eats human flesh.'' || Will randomly eat another trek member if Sanity drops very low or when searching areas such as Old Camps.
 
|-
 
|-
 
| [[File:inlineIcon_claustrophobia.png]] || Claustrophobic || ''Fears being in closed or small spaces.'' || May lose Sanity or even die while exploring caves, especially tight crevices inside certain caves.
 
| [[File:inlineIcon_claustrophobia.png]] || Claustrophobic || ''Fears being in closed or small spaces.'' || May lose Sanity or even die while exploring caves, especially tight crevices inside certain caves.
 
|-
 
|-
 
| [[File:inlineIcon_skull.png]] || Cursed || ''Has been cursed.'' || Will die after the end of the current expedition.
 
| [[File:inlineIcon_skull.png]] || Cursed || ''Has been cursed.'' || Will die after the end of the current expedition.
|-
 
| [[File:InlineIcon hothead.png]] || Hothead|| ''Has a hard time saying no to a fight.'' || Will start intense arguments with trek members or islanders which can result in loyalty loss or standing loss. And you have 25% less chance to flee.
 
 
|-
 
|-
 
| [[File:inlineIcon_kleptomania.png]] || Kleptomania || ''Cannot resist the constant urge to steal objects.'' || Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing.
 
| [[File:inlineIcon_kleptomania.png]] || Kleptomania || ''Cannot resist the constant urge to steal objects.'' || Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing.
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| [[File:inlineIcon_butterfly.png]] || Lepidopterophobia || ''Scared of butterflies and moths.'' || Loses Loyalty if you collect a butterfly.
 
| [[File:inlineIcon_butterfly.png]] || Lepidopterophobia || ''Scared of butterflies and moths.'' || Loses Loyalty if you collect a butterfly.
 
|-
 
|-
|  [[File:homeSick.png]] || Homesick || ''Will hesitate to follow you home after this expedition.''|| Will stay on the island if loyalty is very low and stay with you if loyalty is higher.
+
|  [[File:homeSick.png]] || Homesick || ''Will hesitate to follow you home after this expedition.''||  
 
|-
 
|-
 
| [[File:inlineIcon_paranoid.png]] || Paranoid || ''Suffers from a general distrust of others.''|| May cause events that lead to Sanity loss, a trek member becoming angry, or Standing loss during rest in a village.
 
| [[File:inlineIcon_paranoid.png]] || Paranoid || ''Suffers from a general distrust of others.''|| May cause events that lead to Sanity loss, a trek member becoming angry, or Standing loss during rest in a village.
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| [[File:inlineIcon_pyromaniac.png]] || Pyromaniac || ''Has an eerie fascination for fire.'' || Randomly starts fires.
 
| [[File:inlineIcon_pyromaniac.png]] || Pyromaniac || ''Has an eerie fascination for fire.'' || Randomly starts fires.
 
|-
 
|-
| [[File:inlineIcon_racist.png]] || Racist || ''Feels that people from 'uncivilized' cultures are inferior to their own.'' || May start argue with natives if you sleep in a village, losing Standing. May fight with other companions.
+
| [[File:inlineIcon_racist.png]] || Racist || ''Is prejudice against and shows aggressive behavior towards members of another race or cultural heritage.'' || May start argue with natives if you sleep in a village, losing Standing. May fight with other companions.
 
|-
 
|-
 
| [[File:inlineIcon_sexist.png]] || Sexist || ''Is prejudiced against people of the opposite sex.'' || Loses Loyalty if a native asks you which sex is superior, and you answer "wrong". May fight with other companions.
 
| [[File:inlineIcon_sexist.png]] || Sexist || ''Is prejudiced against people of the opposite sex.'' || Loses Loyalty if a native asks you which sex is superior, and you answer "wrong". May fight with other companions.
 
|-
 
|-
 
| [[File:inlineIcon_superstitious.png]] || Superstitious || ''Suffers from irrational fear of what is unknown or mysterious.'' || Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs.
 
| [[File:inlineIcon_superstitious.png]] || Superstitious || ''Suffers from irrational fear of what is unknown or mysterious.'' || Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs.
|-
 
| [[File:inlineIcon_sorrowful.png]] || Sorrowful|| ''Deeply saddened by recent events.'' || Adds +3 to travel costs. May lose loyalty if you don't talk to them tactfully.
 
 
|}
 
|}
  
 
== Physical Ailments ==
 
== Physical Ailments ==
Most physical ailments can affect both explorers and humanoid companions. The only ailments that animals can develop are injuries, infected wounds, and rabies.
+
Most physical ailments can affect both explorers and humanoid companions. Temporary ailments' icons appear fuscia and typically subside after 20-30 days (if the afflicted character doesn't succumb to their illness). The only ailments that animals can develop are injuries, infected wounds, and rabies.
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Symbol !! Ailment !! In-Game Description !! Effect
 
! Symbol !! Ailment !! In-Game Description !! Effect
 
|-
 
|-
| [[File:inlineIcon_skull.png]] || Common Cold || ''A nasty cold. Not much more than a nuisance.'' || +10% Sanity-cost for travel, -10% Health Regeneration, cured after 10 days.
+
| || Followed || ''You have the feeling you are being watched...'' || Natives will accost you after looting any stone statues or shrines and demand tribute.
 
|-
 
|-
| [[File:inlineIcon_festeringBite.png]] || Festering Bite || ''An open wound from a recent encounter with a diseased animal.'' || Has 25% chance to get a rabies infection after 15 days.
+
| [[File:inlineIcon_hearingLoss.png]] || Hearing Loss || ''Suffers from a temporary hearing loss which affects combat.'' ||  
 
|-
 
|-
| [[File:inlineIcon_hearingLoss.png]] || Hearing Loss || ''Suffers from a temporary hearing loss which affects combat.'' || -1 combat roll.
+
| [[File:inlineIcon_infected.png]] || Infected Wound || ''An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death.'' || Continuously drains health, causing death after a number of days without treatment. Chance of death increases with lower Sanity.
|-
 
| [[File:inlineIcon_infected.png]] || Infected Wound || ''An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death.'' || Continuously drains health, causing death after a number of days without treatment.
 
 
|-
 
|-
 
| [[File:inlineIcon_infected.png]] || Injured || ''Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem.'' || If left untreated, will turn into an Infected Wound.
 
| [[File:inlineIcon_infected.png]] || Injured || ''Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem.'' || If left untreated, will turn into an Infected Wound.
 
|-
 
|-
| [[File:inlineIcon_irradiated.png]] || Irradiated || ''Weakened by exposure to a strange force from space. Exhibits an unhealthy glow.'' || -15 health and -50% Health Regeneration.
+
| [[File:inlineIcon_tropicalFever.png]] || Jungle Fever || ''Symptoms include nausea, diarrhea, vomitting and headaches.'' ||  
 
|-
 
|-
| [[File:inlineIcon_tropicalFever.png]] || Tropical Fever || ''A highly infectious fever. Will spread to other party members if not treated.'' || -15 health, -75% Health Regeneration, every ~20 days chance to spread to another trek member.
+
| [[File:inlineIcon_jungleRot.png]] || Jungle Rot || ''Suffers from a foot wound.'' ||   
|-
 
| [[File:inlineIcon_jungleRot.png]] || Jungle Rot || ''Suffers from a gangrenous wound.'' ||   
 
|-
 
| [[File:inlineIcon_minorPoisoning.png]] || Minor poisoning || ''Symptoms include nausea and vomiting.'' || +15% Sanity-cost for travel, -20% Health Regeneration, cured after 10 days.
 
 
|-
 
|-
 
| [[File:inlineIcon_malaria.png]] || Malaria || ''Symptoms include fever, fatigue, vomitting, and headaches.'' || +25% Sanity-cost of travel, -50% Health Regeneration, Chance of death.
 
| [[File:inlineIcon_malaria.png]] || Malaria || ''Symptoms include fever, fatigue, vomitting, and headaches.'' || +25% Sanity-cost of travel, -50% Health Regeneration, Chance of death.
 
|-
 
|-
| [[File:inlineIcon_sprainedAnkle.png]] || Sprained Ankle || ''A foot injury that really hurts.'' || -1 Carrying Capacity for 25 to 35 days.
+
| [[File:inlineIcon_pneumonia.png]] || Pneumonia || ''Inflammation of the lung.'' ||  
 
|-
 
|-
| [[File:inlineIcon_pneumonia.png]] || Pneumonia || ''Inflammation of the lung.'' || -25 health for 30 to 60 days.
+
| || Rabies || ''Symptoms include violent movement, fear of water, confusion, aggression.'' ||  
 
|-
 
|-
| [[File:inlineIcon_rabbies.png]] || Rabies || ''Symptoms include violent movement, fear of water, confusion, and aggression. Incurable by normal means.'' || Has a chance to attack trek members and a chance to die.
+
| [[File:inlineIcon_scurvy.png]] || Scurvy || ''Symptoms include weakness, feeling tired, sore limbs''||  
|-
 
| [[File:inlineIcon_scurvy.png]] || Scurvy || ''Symptoms include weakness, sore limbs, and bloody gums.''|| Has a chance to lose health every day.  Is cured by eating red berries. 
 
 
|-
 
|-
 
| [[File:inlineIcon_sprainedAnkle.png]] || Sprained Ankle || ''A foot injury that really hurts.'' || -1 Carrying Capacity.
 
| [[File:inlineIcon_sprainedAnkle.png]] || Sprained Ankle || ''A foot injury that really hurts.'' || -1 Carrying Capacity.
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| [[File:inlineIcon_visionLoss.png]] || Viewing Loss || ''Suffers from impaired vision and perception.'' || -40% View Distance.
 
| [[File:inlineIcon_visionLoss.png]] || Viewing Loss || ''Suffers from impaired vision and perception.'' || -40% View Distance.
 
|}
 
|}
 
 
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