Editing Status Effects

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{{Under Construction}}
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Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]]. Any status effects on an enemy or ally can be viewed by hovering the mouse over them in combat.  
 
Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]]. Any status effects on an enemy or ally can be viewed by hovering the mouse over them in combat.  
[[File:SatusEffectsGraphic.jpg|650px|thumb|right|Combat where both allies and enemies have status effects applied to them]]
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[[File:StatusEffectsGraphic.png|thumb|right|Combat where both allies and enemies have status effects applied to them]]
  
 
== Buffs ==
 
== Buffs ==
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=== Armour ===
 
=== Armour ===
 
{{Armour}} decreases all damage taken by the affected ally or enemy by the listed percentage.
 
{{Armour}} decreases all damage taken by the affected ally or enemy by the listed percentage.
[[File:Armour combatEffectDescription.jpg|400px|thumb|left|In game description for armour.]]
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
=== Taunt ===
 
=== Taunt ===
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=== Retaliation ===
 
Retaliation is a reactionary buff. Whenever the character or enemy with retaliation is attacked, they deal {{damage}} equal to the retaliation value back to that enemy. This works well with {{Taunt}} to guarantee the enemy targets the character with retaliation.
 
[[File:plantSpear combatEffect.jpg|200px|thumb|right|In game description for retaliation.]]
 
[[File:Retaliation combatEffectDescription.jpg|400px|thumb|left|In game description for retaliation.]]
 
  
  
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=== Weakness ===
 
=== Weakness ===
{{Weakness|Weakness}} decreased the damage dealt by the affected ally or enemy by the percentage listed.
 
[[File:Weakness combatEffectDescription.jpg|400px|thumb|left|In game description for weakness.]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
=== Vulnerable ===
 
=== Vulnerable ===

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