Editing Status Effects
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− | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]] | + | {{Under Construction}} |
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+ | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]]. | ||
+ | [[File:CombatStatusEffects_ExampleCombat.png|thumb|right|Combat where both allies and enemies have status effects applied to them]] | ||
== Buffs == | == Buffs == | ||
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=== Heal === | === Heal === | ||
{{Heal}} restores the [[health]] of the target(s) for the number listed. Healing from combat die cannot be used outside of combat. However, if you can eliminate all but one weak enemy that you can consistently either fully block with {{shield}} or can fully {{Stun|Stun}}, and as long as the [[Fighting Spirit]] is high enough that you don't lose {{sanity}} then it can be a good idea to stall combat for a few turns to heal up your trek members. | {{Heal}} restores the [[health]] of the target(s) for the number listed. Healing from combat die cannot be used outside of combat. However, if you can eliminate all but one weak enemy that you can consistently either fully block with {{shield}} or can fully {{Stun|Stun}}, and as long as the [[Fighting Spirit]] is high enough that you don't lose {{sanity}} then it can be a good idea to stall combat for a few turns to heal up your trek members. | ||
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=== Shield === | === Shield === | ||
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=== Strength === | === Strength === | ||
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=== Armour === | === Armour === | ||
{{Armour}} decreases all damage taken by the affected ally or enemy by the listed percentage. | {{Armour}} decreases all damage taken by the affected ally or enemy by the listed percentage. | ||
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=== Taunt === | === Taunt === | ||
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[[File:bait combatEffect.jpg|200px|thumb|right|[[Bait]] applies {{Taunt}} 2 to target ally. For the next 2 turns, all enemy attacks will target selected ally.]] | [[File:bait combatEffect.jpg|200px|thumb|right|[[Bait]] applies {{Taunt}} 2 to target ally. For the next 2 turns, all enemy attacks will target selected ally.]] | ||
[[File:Taunt combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] | [[File:Taunt combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] | ||
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=== Counter Attack === | === Counter Attack === | ||
− | Counter Attack is a reactionary buff. It deals {{damage}} equal to the counter attack damage to the next enemy that attacks one of your trek members | + | {{Counter Attack}} is a reactionary buff. It deals {{damage}} equal to the counter attack damage to the next enemy that attacks one of your trek members. |
[[File:ProtectTheMaster combatEffect.jpg|200px|thumb|right|The next time an enemy attacks, Protect the Master deals 11 {{Damage}} to that enemy. This can be boosted by +16 for a total of 27 counter attack damage.]] | [[File:ProtectTheMaster combatEffect.jpg|200px|thumb|right|The next time an enemy attacks, Protect the Master deals 11 {{Damage}} to that enemy. This can be boosted by +16 for a total of 27 counter attack damage.]] | ||
− | [[File:CounterAttack combatEffectDescription.jpg|400px|thumb|left|In game description for | + | [[File:CounterAttack combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] |
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=== Stun === | === Stun === | ||
{{Stun}} prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn. | {{Stun}} prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn. | ||
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[[File:CrackingWallop combatEffect.jpg|200px|thumb|right|Cracking wallop has a base 25% chance to {{Stun}} 1 an enemy as well as do {{damage}}. The chance to stun and damage can be increased by boosting.]] | [[File:CrackingWallop combatEffect.jpg|200px|thumb|right|Cracking wallop has a base 25% chance to {{Stun}} 1 an enemy as well as do {{damage}}. The chance to stun and damage can be increased by boosting.]] | ||
[[File:Stun combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | [[File:Stun combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | ||
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=== Weakness === | === Weakness === | ||
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=== Vulnerable === | === Vulnerable === | ||
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[[File:flashPowder combatEffect.jpg|200px|thumb|right|[[Flash Powder]] applies +20% {{Vulnerable}} to an enemy. The effect can be increased by boosting up to +110% extra damage taken.]] | [[File:flashPowder combatEffect.jpg|200px|thumb|right|[[Flash Powder]] applies +20% {{Vulnerable}} to an enemy. The effect can be increased by boosting up to +110% extra damage taken.]] | ||
[[File:Vulnerable combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | [[File:Vulnerable combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | ||
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=== Poison === | === Poison === | ||
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== Interactions == | == Interactions == | ||
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