Editing Status Effects
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− | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]] | + | {{Under Construction}} |
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+ | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]]. | ||
+ | [[File:CombatStatusEffects_ExampleCombat.png|thumb|right|Combat where both allies and enemies have status effects applied to them]] | ||
== Buffs == | == Buffs == | ||
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=== Strength === | === Strength === | ||
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=== Armour === | === Armour === | ||
{{Armour}} decreases all damage taken by the affected ally or enemy by the listed percentage. | {{Armour}} decreases all damage taken by the affected ally or enemy by the listed percentage. | ||
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=== Taunt === | === Taunt === | ||
{{Taunt|Taunt}} redirects all incoming enemy attacks to taunted character. Higher taunt values increase the number of turns. | {{Taunt|Taunt}} redirects all incoming enemy attacks to taunted character. Higher taunt values increase the number of turns. | ||
− | [[File: | + | [[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|[[Bait]] applies {{Taunt}} 2 to target ally. For the next 2 turns, all enemy attacks will target selected ally.]] |
[[File:Taunt combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] | [[File:Taunt combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] | ||
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=== Counter Attack === | === Counter Attack === | ||
− | Counter Attack is a reactionary buff. It deals {{damage}} equal to the counter attack damage to the next enemy that attacks one of your trek members | + | {{Counter Attack}} is a reactionary buff. It deals {{damage}} equal to the counter attack damage to the next enemy that attacks one of your trek members. |
[[File:ProtectTheMaster combatEffect.jpg|200px|thumb|right|The next time an enemy attacks, Protect the Master deals 11 {{Damage}} to that enemy. This can be boosted by +16 for a total of 27 counter attack damage.]] | [[File:ProtectTheMaster combatEffect.jpg|200px|thumb|right|The next time an enemy attacks, Protect the Master deals 11 {{Damage}} to that enemy. This can be boosted by +16 for a total of 27 counter attack damage.]] | ||
− | [[File:CounterAttack combatEffectDescription.jpg|400px|thumb|left|In game description for | + | [[File:CounterAttack combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] |
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=== Stun === | === Stun === | ||
{{Stun}} prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn. | {{Stun}} prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn. | ||
− | + | [[File:CrackingWallop combatEffect.jpg|200px|thumb|right|Cracking wallop applies +20% {{Vulnerable}} to an enemy. The effect can be increased by boosting up to +110% extra damage taken.]] | |
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− | [[File:CrackingWallop combatEffect.jpg|200px|thumb|right|Cracking wallop | ||
[[File:Stun combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | [[File:Stun combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | ||
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=== Vulnerable === | === Vulnerable === | ||
{{Vulnerable|Vulnerable}} increases the damage taken by affected ally or enemy by percentage listed. | {{Vulnerable|Vulnerable}} increases the damage taken by affected ally or enemy by percentage listed. | ||
− | [[File:flashPowder combatEffect.jpg|200px|thumb|right|[[Flash Powder]] | + | [[File:flashPowder combatEffect.jpg|200px|thumb|right|[[Flash Powder]] has a base 25% chance to {{Stun}} 1 an enemy as well as do damage. The chance to stun and damage can be increased by boosting.]] |
[[File:Vulnerable combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | [[File:Vulnerable combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | ||
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[[File:Torch combatEffect.jpg|200px|thumb|right|[[Torch]] inflicts {{Burning}} 5 on the enemy. This can be boosted up to a maximum of 32.]] | [[File:Torch combatEffect.jpg|200px|thumb|right|[[Torch]] inflicts {{Burning}} 5 on the enemy. This can be boosted up to a maximum of 32.]] | ||
[[File:Burning combatEffectDescription.jpg|400px|thumb|left|In game description for burning.]] | [[File:Burning combatEffectDescription.jpg|400px|thumb|left|In game description for burning.]] | ||
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{{Bleeding|Bleeding}} deals damage to a character or enemy equal to the bleed value every time an enemy takes an action or attacks. This will not activate if an enemy was {{Stun|stunned}} and skipped their attack. This is more effective against enemies who are using multiple attacks in a round. | {{Bleeding|Bleeding}} deals damage to a character or enemy equal to the bleed value every time an enemy takes an action or attacks. This will not activate if an enemy was {{Stun|stunned}} and skipped their attack. This is more effective against enemies who are using multiple attacks in a round. | ||
− | When applied to the [[leader]] or a [[companion]], | + | When applied to the [[leader]] or a [[companion]], the die gets a bleeding effect on the die associated with that character. Every time an affected die action is used or if the die is used to boost another die action, the afflicted character will take the amount of damage equal to the value of the bleed effect. |
[[File:sicEm combatEffect.jpg|200px|thumb|right|Sic 'Em inflicts 6 base {{damage}}. This can be boosted to also apply +9 {{Bleeding}}.]] | [[File:sicEm combatEffect.jpg|200px|thumb|right|Sic 'Em inflicts 6 base {{damage}}. This can be boosted to also apply +9 {{Bleeding}}.]] | ||
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== Interactions == | == Interactions == | ||
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