Editing Status Effects
From Curious Expedition 2 Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]] | + | {{Under Construction}} |
− | [[File: | + | |
+ | Status effects are combat effects that provide either a "buff", a positive effect, or a "debuff" with a negative effect to an enemy or character in combat. Most status effects last for one turn, and will state otherwise on the status effect description if not. Buffs provided by equipment or perks are permanent. Status effects can be applied through a number of means including certain actions on [[combat]] or [[equipment]] die, enemy attacks, and consumable [[Combat Items|combat items]]. | ||
+ | [[File:CombatStatusEffects_ExampleCombat.png|thumb|right|Combat where both allies and enemies have status effects applied to them]] | ||
== Buffs == | == Buffs == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Strength === | === Strength === | ||
Line 68: | Line 22: | ||
=== Armour === | === Armour === | ||
{{Armour}} decreases all damage taken by the affected ally or enemy by the listed percentage. | {{Armour}} decreases all damage taken by the affected ally or enemy by the listed percentage. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Taunt === | === Taunt === | ||
{{Taunt|Taunt}} redirects all incoming enemy attacks to taunted character. Higher taunt values increase the number of turns. | {{Taunt|Taunt}} redirects all incoming enemy attacks to taunted character. Higher taunt values increase the number of turns. | ||
− | [[File: | + | [[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|[[Bait]] applies {{Taunt}} 2 to target ally. For the next 2 turns, all enemy attacks will target selected ally.]] |
[[File:Taunt combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] | [[File:Taunt combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 124: | Line 43: | ||
=== Counter Attack === | === Counter Attack === | ||
− | Counter Attack is a reactionary buff. It deals {{damage}} equal to the counter attack damage to the next enemy that attacks one of your trek members | + | {{Counter Attack}} is a reactionary buff. It deals {{damage}} equal to the counter attack damage to the next enemy that attacks one of your trek members. |
[[File:ProtectTheMaster combatEffect.jpg|200px|thumb|right|The next time an enemy attacks, Protect the Master deals 11 {{Damage}} to that enemy. This can be boosted by +16 for a total of 27 counter attack damage.]] | [[File:ProtectTheMaster combatEffect.jpg|200px|thumb|right|The next time an enemy attacks, Protect the Master deals 11 {{Damage}} to that enemy. This can be boosted by +16 for a total of 27 counter attack damage.]] | ||
− | [[File:CounterAttack combatEffectDescription.jpg|400px|thumb|left|In game description for | + | [[File:CounterAttack combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 177: | Line 66: | ||
=== Stun === | === Stun === | ||
{{Stun}} prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn. | {{Stun}} prevents the next attack(s) that the enemy tries to take for one turn. Stunning an enemy multiple times can prevent multiple attacks if they were preparing more than one in a single turn. | ||
− | + | [[File:CrackingWallop combatEffect.jpg|200px|thumb|right|Cracking wallop applies +20% {{Vulnerable}} to an enemy. The effect can be increased by boosting up to +110% extra damage taken.]] | |
− | |||
− | [[File:CrackingWallop combatEffect.jpg|200px|thumb|right|Cracking wallop | ||
[[File:Stun combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | [[File:Stun combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 229: | Line 87: | ||
=== Vulnerable === | === Vulnerable === | ||
{{Vulnerable|Vulnerable}} increases the damage taken by affected ally or enemy by percentage listed. | {{Vulnerable|Vulnerable}} increases the damage taken by affected ally or enemy by percentage listed. | ||
− | [[File:flashPowder combatEffect.jpg|200px|thumb|right|[[Flash Powder]] | + | [[File:flashPowder combatEffect.jpg|200px|thumb|right|[[Flash Powder]] has a base 25% chance to {{Stun}} 1 an enemy as well as do damage. The chance to stun and damage can be increased by boosting.]] |
[[File:Vulnerable combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | [[File:Vulnerable combatEffectDescription.jpg|400px|thumb|left|In game description for stun.]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 265: | Line 112: | ||
{{Burning|Burning}} deals damage at the end of the affected character or enemy's turn, dealing damage equal to it's value to them and then reducing the burning value by one. The target is no longer burning when the value reaches zero. | {{Burning|Burning}} deals damage at the end of the affected character or enemy's turn, dealing damage equal to it's value to them and then reducing the burning value by one. The target is no longer burning when the value reaches zero. | ||
− | For example: The torch inflicts {{Burning}} 5 to an enemy. At the end of the enemy's next turn, after they attack (or pass if stunned), they take 5 damage and the burning value reduces to 4. Then your next turn will occur and again | + | For example: The torch inflicts {{Burning}} 5 to an enemy. At the end of the enemy's next turn, after they attack (or pass if stunned), they take 5 damage and the burning value reduces to 4. Then your next turn will occur and again after the enemy takes their turn they will then take 4 damage and the burning value will be 3. And so on... |
[[File:Torch combatEffect.jpg|200px|thumb|right|[[Torch]] inflicts {{Burning}} 5 on the enemy. This can be boosted up to a maximum of 32.]] | [[File:Torch combatEffect.jpg|200px|thumb|right|[[Torch]] inflicts {{Burning}} 5 on the enemy. This can be boosted up to a maximum of 32.]] | ||
[[File:Burning combatEffectDescription.jpg|400px|thumb|left|In game description for burning.]] | [[File:Burning combatEffectDescription.jpg|400px|thumb|left|In game description for burning.]] | ||
Line 275: | Line 122: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 328: | Line 137: | ||
== Interactions == | == Interactions == | ||
− | |||
− | |||
− |