Editing Elephant

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|-
 
|-
 
| Level 11|| 45%
 
| Level 11|| 45%
|-
 
| Level 12|| 48%
 
 
|}
 
|}
  
 
=== Gather Items ===
 
=== Gather Items ===
  
Every X days, the Elephant automatically gathers items, much like the [[Joobee the truffle hog]]. Gathering happens during a travel leg, and the items are added to your inventory at the end of a travel leg. Colored marbles, pearls, and sea shells seem to be the most common items found.
+
Every X days, the Elephant automatically gathers items, much like the [[Joobee the truffle hog]]. Gathering happens at the end of a travel leg, so you have some control over which tile is gathered from, and the delay will end up slightly longer than the table below, depending on when the ability triggers relative to the remaining time in the travel leg.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
| Level 11|| 15
 
| Level 11|| 15
|-
 
| Level 12|| 14
 
 
|}
 
|}
 +
 +
Colored marbles and pearls seem to be the most common items found.
  
 
=== Large Beast ===
 
=== Large Beast ===
  
The elephant uses two character slots, has an unusually large cargo capacity (6), has bonus dice, and a maximum level of 12. Note that the XP cost to level up does not increase after level 8, so levels 9, 10, etc. will cost 70 XP each. You should only level up the Elephant beyond level 8 if the rest of your companions do not need to be leveled; the bonuses for levels 9-12 are roughly half as good as the bonuses for levels 2-8.
+
The elephant uses two character slots, has an unusually large cargo capacity (6), has bonus dice, and has an increased maximum level. Note that the XP cost to level up does not increase after level 8, so levels 9, 10, etc. will cost 70 XP each.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
| Level 11|| 6 blue sides, 5 red sides
 
| Level 11|| 6 blue sides, 5 red sides
|-
 
| Level 12|| 6 blue sides, 6 red sides
 
 
|}
 
|}
  
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|-
 
|-
 
| Level 10 || [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]] </br> [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]]  [[File:MultiHitAttack.png|50px]]|| 3
 
| Level 10 || [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]] </br> [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]]  [[File:MultiHitAttack.png|50px]]|| 3
|-
 
| Level 11 || [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]] </br> [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]]  [[File:MultiHitAttack.png|50px]]|| 3
 
|-
 
| Level 12 || [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]] </br> [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:StabPointyEloquence.jpg|50px]] [[File:MultiHitAttack.png|50px]] [[File:MultiHitAttack.png|50px]]  [[File:MultiHitAttack.png|50px]]|| 3
 
 
|}
 
|}
  
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|-
 
|-
 
| Level 11 || 20
 
| Level 11 || 20
|-
 
| Level 12 || 21
 
 
|}
 
|}
  
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| Level 3 || 11 (presumed)
 
| Level 3 || 11 (presumed)
 
|-
 
|-
| Level 4 || 12
+
| Level 4 || 12, 2 slots
 
|-
 
|-
 
| Level 5 || 13
 
| Level 5 || 13
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|-
 
|-
 
| Level 11 || 16 (no change)
 
| Level 11 || 16 (no change)
|-
 
| Level 12 || 16 (no change)
 
 
|}
 
|}
  
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| Level 10 || 14 damage
 
| Level 10 || 14 damage
 
|-
 
|-
| Level 11 || 15 damage
+
| Level 10 || 15 damage
|-
 
| Level 12 || 16 damage
 
 
|}
 
|}
  
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|-
 
|-
 
| Level 11 ||  12 damage (no change)
 
| Level 11 ||  12 damage (no change)
|-
 
| Level 12 ||  12 damage (no change)
 
 
|}
 
|}
  

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