Editing Companions
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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | ||
− | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris Hub|Paris]] or in | + | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris Hub|Paris]] or in native [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) |
__TOC__ | __TOC__ | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} | + | {{Character header}} |
− | {{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} | + | {{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} |
− | {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} | + | {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} |
− | {{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} | + | {{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} |
− | {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} | + | {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} |
− | {{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} | + | {{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} |
− | {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} | + | {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} |
− | {{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} | + | {{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} |
− | {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} | + | {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} |
− | {{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} | + | {{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} |
− | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} | + | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} |
− | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} | + | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} |
|} | |} | ||
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They can be obtained in: | They can be obtained in: | ||
* [[Leader]]-specific [[starting parties]] | * [[Leader]]-specific [[starting parties]] | ||
− | * [[Villages]] | + | * [[Native Villages]] |
* [[Exposition Recruiter]] | * [[Exposition Recruiter]] | ||
* [[Ice Cave]]s | * [[Ice Cave]]s | ||
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=== Humans === | === Humans === | ||
− | Human | + | Human natives are found in [[Island types#Drylands|Drylands]], [[Island types#Jungle|Jungle]] and [[Island types#Prehistoric|Prehistoric]] maps. Some also appear as starting companions of certain Leaders. |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} | + | {{Character header}} |
− | {{Character row|class= | + | {{Character row|class=Native Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}} |
− | {{Character row|class= | + | {{Character row|class=Native Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}} |
− | {{Character row|class=Elite Warrior|r=3|g=1|h= | + | {{Character row|class=Elite Warrior|r=3|g=1|h=55|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}} |
− | {{Character row|class= | + | {{Character row|class=Native Scout|r=2|g=2|trait1={{View Distance bonus}}}} |
− | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} | + | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} |
|} | |} | ||
=== Salamanders === | === Salamanders === | ||
− | Salamander | + | Salamander natives are found in [[Island types#Archipelago|Archipelago]] maps. Most of them benefit from reduced [[Shallow Water|Water]] and [[Swamps]] travel costs. |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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=== Mole People === | === Mole People === | ||
− | Mole People | + | Mole People natives are found in [[Island types#Caverns|Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. |
{|class="wikitable sortable" | {|class="wikitable sortable" |