Editing Companions
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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | ||
− | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris Hub|Paris]] or in | + | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris Hub|Paris]] or in native [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) |
__TOC__ | __TOC__ | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} | + | {{Character header}} |
− | {{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} | + | {{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} |
− | {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} | + | {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} |
− | {{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} | + | {{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} |
− | {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} | + | {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} |
− | {{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} | + | {{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} |
− | {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} | + | {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} |
− | {{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} | + | {{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} |
− | {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} | + | {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} |
− | {{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} | + | {{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} |
− | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} | + | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} |
− | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} | + | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} |
|} | |} | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} !! Club !! Rank | + | {{Character header}} !! Club !! Rank |
− | {{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 | + | {{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 |
− | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 | + | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 |
− | {{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4 | + | {{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4 |
− | {{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 | + | {{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 |
− | {{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[ | + | {{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scroll]]}}}} || [[Taishi Academy]] || 2 |
− | {{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 | + | {{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 |
|} | |} | ||
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They can be obtained in: | They can be obtained in: | ||
* [[Leader]]-specific [[starting parties]] | * [[Leader]]-specific [[starting parties]] | ||
− | * [[Villages]] | + | * [[Native Villages]] |
* [[Exposition Recruiter]] | * [[Exposition Recruiter]] | ||
* [[Ice Cave]]s | * [[Ice Cave]]s | ||
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=== Humans === | === Humans === | ||
− | Human | + | Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} | + | {{Character header}} |
− | {{Character row|class= | + | {{Character row|class=Native Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}} |
− | {{Character row|class= | + | {{Character row|class=Native Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}} |
− | {{Character row|class=Elite Warrior|r=3|g=1|h= | + | {{Character row|class=Elite Warrior|r=3|g=1|h=55|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}} |
− | {{Character row|class= | + | {{Character row|class=Native Scout|r=2|g=2|trait1={{View Distance bonus}}}} |
− | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} | + | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} |
|} | |} | ||
=== Salamanders === | === Salamanders === | ||
− | Salamander | + | Salamander natives are found in [[Archipelago]] maps. Most of them benefit from reduced [[Shallow Water|Water]] and [[Swamps]] travel costs. |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} | + | {{Character header}} |
− | {{Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}} | + | {{Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}} |
− | {{Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}} || | + | {{Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}} |
− | {{Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}} | + | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} |
− | {{Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}} | + | {{Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}} |
− | {{Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2={{Amphibious}}|trait3={{Elite}}}} | + | {{Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}} |
+ | {{Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2={{Amphibious}}|trait3={{Elite}}}} | ||
|} | |} | ||
=== Mole People === | === Mole People === | ||
− | Mole People | + | Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} | + | {{Character header}} |
− | {{Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|Tinker Box||-2 days}})}} | + | {{Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|Tinker Box||-2 days}})}} |
− | {{Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}} | + | {{Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}} |
− | {{Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}} | + | {{Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}} |
|} | |} | ||
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* [[Leader]]-specific [[starting parties]] (Donkey, Horse) | * [[Leader]]-specific [[starting parties]] (Donkey, Horse) | ||
* [[Tavern]] (Donkey) | * [[Tavern]] (Donkey) | ||
− | * [[Villages]] (Donkey/Horse/Oryx in [[ | + | * [[Villages]] (Donkey/Horse/Oryx in [[Drylands]]/[[Jungle]], Giant Tortoise in [[Archipelago]]s, Parasaurolophus in [[Prehistoric]] lands) |
* Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch) | * Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch) | ||
* Tamed [[Prey Animals]] (Oryx) | * Tamed [[Prey Animals]] (Oryx) | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}} | + | {{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}} |
− | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} | + | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} |
− | {{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} | + | {{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} |
− | {{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}} | + | {{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}} |
− | {{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} | + | {{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} |
− | {{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} | + | {{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} |
− | {{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} | + | {{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} |
− | {{Beast row|class=Raptor|g=2|b=2 | + | {{Hunter Beast row|class=Raptor|g=2|b=2}} {{Mounted bonuses|r=2|cap=}} |
|} | |} | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} !! {{unsortable|Found in}} | + | {{Character header}} !! {{unsortable|Found in}} |
− | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern | + | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern |
− | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern | + | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern |
− | {{Hunter Beast row|class= | + | {{Hunter Beast row|class=Raptor|g=2|b=2}} || Hatched [[Mysterious Egg]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||