Editing Companions
From Curious Expedition 2 Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | ||
− | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[ | + | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in native [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) |
__TOC__ | __TOC__ | ||
''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' | ''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' | ||
− | == | + | == European Companions == |
− | ''' | + | '''European companions''' can be recruited in the [[Paris]] hub in-between treks, or occasionaly found in other locations. |
=== Tavern Recruits === | === Tavern Recruits === | ||
Line 18: | Line 18: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} | + | {{Character header}} |
− | {{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} | + | {{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} |
− | {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} | + | {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} |
− | {{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} | + | {{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} |
− | {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} | + | {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} |
− | {{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} | + | {{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} |
− | {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} | + | {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} |
− | {{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} | + | {{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} |
− | {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} | + | {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} |
− | {{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} | + | {{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} |
− | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} | + | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} |
− | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} | + | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} |
|} | |} | ||
=== Club Recruits === | === Club Recruits === | ||
These characters can be obtained in: | These characters can be obtained in: | ||
− | * [[ | + | * [[Club Shop]]s for 8 {{Ticket|Tickets}} (regardless of level) |
* [[Tavern]] for free (from a random selection) | * [[Tavern]] for free (from a random selection) | ||
* [[Mole Village]]s (except animals) | * [[Mole Village]]s (except animals) | ||
Line 40: | Line 40: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} !! Club !! Rank | + | {{Character header}} !! Club !! Rank |
− | {{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 | + | {{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 |
− | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 | + | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 |
− | {{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4 | + | {{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4 |
− | {{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 | + | {{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 |
− | {{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[ | + | {{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scroll]]}}}} || [[Taishi Academy]] || 2 |
− | {{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 | + | {{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 |
|} | |} | ||
− | == | + | == Native Companions == |
− | ''' | + | '''Native companions''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party from certain special locations, encounters or random events. |
They can be obtained in: | They can be obtained in: | ||
* [[Leader]]-specific [[starting parties]] | * [[Leader]]-specific [[starting parties]] | ||
− | * [[Villages]] | + | * [[Native Villages]] |
* [[Exposition Recruiter]] | * [[Exposition Recruiter]] | ||
* [[Ice Cave]]s | * [[Ice Cave]]s | ||
Line 61: | Line 61: | ||
=== Humans === | === Humans === | ||
− | Human | + | Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} | + | {{Character header}} |
− | {{Character row|class= | + | {{Character row|class=Native Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}} |
− | {{Character row|class= | + | {{Character row|class=Native Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}} |
− | {{Character row|class=Elite Warrior|r=3|g=1|h= | + | {{Character row|class=Elite Warrior|r=3|g=1|h=55|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}} |
− | {{Character row|class= | + | {{Character row|class=Native Scout|r=2|g=2|trait1={{View Distance bonus}}}} |
− | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} | + | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} |
|} | |} | ||
=== Salamanders === | === Salamanders === | ||
− | Salamander | + | Salamander natives are found in [[Archipelago]] maps. Most of them benefit from reduced [[Shallow Water|Water]] and [[Swamps]] travel costs. |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 85: | Line 85: | ||
=== Mole People === | === Mole People === | ||
− | Mole People | + | Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 94: | Line 94: | ||
|} | |} | ||
− | == Animal | + | == Animal Companions == |
− | '''Animal | + | '''Animal companions''' are non-[[humanoid]] trek members. They take up a character slot as normal but don't have a {{Loyalty}} attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party. |
=== Pack Animals === | === Pack Animals === | ||
Line 104: | Line 104: | ||
* [[Leader]]-specific [[starting parties]] (Donkey, Horse) | * [[Leader]]-specific [[starting parties]] (Donkey, Horse) | ||
* [[Tavern]] (Donkey) | * [[Tavern]] (Donkey) | ||
− | * [[Villages]] (Donkey/Horse/Oryx in [[ | + | * [[Villages]] (Donkey/Horse/Oryx in [[Drylands]]/[[Jungle]], Giant Tortoise in [[Archipelago]]s, Parasaurolophus in [[Prehistoric]] lands) |
* Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch) | * Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch) | ||
* Tamed [[Prey Animals]] (Oryx) | * Tamed [[Prey Animals]] (Oryx) |