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[[File:Logo CE2.png|330px|center]]
 
[[File:Logo CE2.png|330px|center]]
 
Welcome to the exciting world of Curious Expedition 2! This guide will help you navigate this complex and challenging game in order to keep your explorer alive.
 
Welcome to the exciting world of Curious Expedition 2! This guide will help you navigate this complex and challenging game in order to keep your explorer alive.
The game has two game modes: [[Campaign]] and [[Director Mode]]. The main mode is the campaign, in which you follow the story of Victoria Malin and go on several expeditions per year. Each year has normal expeditions and one story expedition. You must go to the curious islands, explore them, bring back treasures, and become a famous explorer.  
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The game has two game modes: Campaign and Directors Mode. The main mode is the campaign, in which you follow the story of Victoria Malin and go on several expeditions per year. Each year has normal expeditions and one story expedition. You must go to the curious islands, explore them, bring back treasures, and become a famous explorer.  
  
 
You can also check out this '''Beginner's Guide''' video by PalicoPadge: https://www.youtube.com/watch?v=s8ONGKB0jUI
 
You can also check out this '''Beginner's Guide''' video by PalicoPadge: https://www.youtube.com/watch?v=s8ONGKB0jUI
  
 
= How to start? =
 
= How to start? =
'''Note''': ''You should play the [[Campaign]] first as the [[Director Mode]] is for more experienced players. It is also set narratively just after the end of the Campaign. But it is still possible to start a Director Mode game anytime if you want.''
 
 
 
== Difficulty Modes ==
 
== Difficulty Modes ==
 
[[File:DifficultyModes.png|400px|thumb|left]]
 
[[File:DifficultyModes.png|400px|thumb|left]]
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The [[Anthropologist]] comes with a native shaman and a translator and is a more '''pacifist playstyle''' in which you want to interact more with the islanders.  
 
The [[Anthropologist]] comes with a native shaman and a translator and is a more '''pacifist playstyle''' in which you want to interact more with the islanders.  
  
You can also unlock more [[Leaders]] by fulfilling little quests. For example, you can get the [[Cartographer]] when you discovered 15 locations.
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= Survival =
 
= Survival =
 
== Sanity ==
 
== Sanity ==
[[File:SanityInGame.png|300px|thumb|right|The golden tick indicates the 30 sanity threshold. Keep an eye on that.]]
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[[File:SanityInGame.png|300px|thumb|right]]
The key to survival is [[sanity]], which you can monitor on the top right of your screen. Always try to keep it at '''30 or higher''', as dropping below and resting can trigger negative events. If you cannot, still try to not get to zero sanity which will trigger an [[Events#Insanity Events|Insanity Event]] after a few days with very bad consequences. [[File:TravelSanityBEginnersGuide.jpg|400px|thumb|left|The player spends a piece of climbing gear in the swamps to use less sanity.]]Avoid moving through '''difficult or hazardous terrain''', as these cost more sanity than moving through grasslands. Keeping '''terrain-specific travel items''' can help reduce these costs.
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The key to survival is [[sanity]], which you can monitor on the top right of your screen. Always try to keep it at '''30 or higher''', as dropping below and resting can trigger negative events. If you cannot, still try to not get to zero sanity which will trigger an [[Insanity Event]] after a few days with very bad consequences. [[File:TravelSanityBEginnersGuide.jpg|400px|thumb|left|The player spends a piece of climbing gear in the swamps to use less sanity.]]Avoid moving through '''difficult or hazardous terrain''', as these cost more sanity than moving through grasslands. Keeping '''terrain-specific travel items''' can help reduce these costs.
  
 
Also, try to plan your way ahead and '''move longer distances'''. Every time you start a trip you pay '''travel start costs''', so many shorter trips will cost you more sanity than less long ones.  
 
Also, try to plan your way ahead and '''move longer distances'''. Every time you start a trip you pay '''travel start costs''', so many shorter trips will cost you more sanity than less long ones.  
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== Restoring Sanity ==
 
== Restoring Sanity ==
[[File:2021-08-09 (25).png|400px|thumb|right|Trek resting at healing springs.]]
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You can only restore your sanity in two ways: using certain items or resting somewhere overnight. Since rest spots are few and far between, you will largely depend on keeping a stock of sanity-restoring items to consume during travel. If you are lucky enough to find a rest spot location, stay overnight as many times as needed to refill your sanity. You can rest in [[villages]], [[missions]] and several nature rest locations like a [[waterfall]], [[healing springs]] or an [[overarching rock]]. The nature rest locations are especially interesting as you do not lose standing nor need to trade to rest. Depending on your route it might make sense to come back to the resting spots.  
[[File:2021-08-05 (12).png|300px|thumb|left|Whisky gives you 20 sanity.]]
 
You can only restore your sanity in two ways: '''using certain items''' or '''resting somewhere overnight'''.
 
 
 
Since rest spots are few and far between, you will largely depend on keeping a stock of sanity-restoring items to consume during travel.
 
 
 
If you are lucky enough to find a rest spot location, '''stay overnight as many times as needed''' to refill your sanity. You can rest in [[villages]], [[missions]] and several nature rest locations like a [[waterfall]], [[healing springs]] or an [[overarching rock]]. The nature rest locations are especially interesting as you do not lose standing nor need to trade to rest. Depending on your route it might make sense to come back to the resting spots.
 
  
 
== Combat ==
 
== Combat ==
[[File:2021-08-09 (44).png|400px|thumb|left|A fight against two raptors.]]
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Combat is also a huge part of survival and is highly dependent on the party members and weapons you have. Studying this mechanic will do wonders for your ability to fight enemies, select optimal companions, and use supporting [[weapons]]. Enemies can be distracted with certain items, but sometimes combat is simply unavoidable. Beware: an unprepared party can easily die in combat, ending a game in failure or making it a lot more difficult to continue if you lost most of your trek members. Don’t hesitate to try to flee if you think it will be a lost battle.
Combat is also a huge part of survival and is highly dependent on the party members and weapons you have. Studying this mechanic will do wonders for your ability to fight enemies, select optimal companions, and use supporting [[Hand Equipment|weapons]]. Enemies can be distracted with certain items, but sometimes combat is simply unavoidable. Beware: an unprepared party can easily die in combat, ending a game in failure or making it a lot more difficult to continue if you lost most of your trek members. Don’t hesitate to try to flee if you think it will be a lost battle.
 
 
Do not forget to equip your weapons else you will not have them in a fight.  
 
Do not forget to equip your weapons else you will not have them in a fight.  
  
 
An intro to combat: [[Combat|here]].
 
An intro to combat: [[Combat|here]].
 
 
 
 
 
  
 
= Exploring the map =
 
= Exploring the map =
 
[[File:Markers.png|200px|thumb|left|When you are two tiles in range of the marker you reveal the location.]]
 
[[File:Markers.png|200px|thumb|left|When you are two tiles in range of the marker you reveal the location.]]
 
[[File:robShrineInGame.jpg|400px|thumb|right|The player has the choice to steal valuable treasures or to leave them there.]]
 
[[File:robShrineInGame.jpg|400px|thumb|right|The player has the choice to steal valuable treasures or to leave them there.]]
There are '''location markers''' (indicated with a ? symbol) all over the map. Try to reveal and visit them. Some locations are especially useful like resting locations or villages but there also many other interesting types of locations with useful interactions or that can get you great items.  
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There are location markers (indicated with a ? symbol) all over the map. Try to reveal and visit them. Some locations are especially useful like resting locations or villages but there also many other interesting types of locations with useful interactions or that can get you great items.  
 
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Shrines: If you want to bring back more treasures and get some more fame to also get more tickets in Paris you can go to shrines and rob the altar. But watch out when to do it as this will trigger disaster and you will lose some standing with the locals.
'''Shrines''': If you want to bring back more treasures and get some more fame to also get more tickets in Paris you can go to shrines and rob the altar. But watch out when to do it as this will trigger disaster and you will lose some standing with the locals.
 
 
 
 
It is sometimes useful to climb on [[hills]] to enhance the view. Best would be to do it with the [[Climbing Gear]] to use less sanity.
 
It is sometimes useful to climb on [[hills]] to enhance the view. Best would be to do it with the [[Climbing Gear]] to use less sanity.
 
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Now it is time to get out of here! Pay attention to your compass: it will guide you to your next objective and becomes more accurate as you uncover more of the map.
Now it is time to get out of here! Pay attention to your '''compass''': it will guide you to your next objective and becomes more accurate as you uncover more of the map.
 
  
 
= Some more tips =
 
= Some more tips =

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