Meat
From Curious Expedition 2 Wiki
Description of the item.
Raw Meat
Has to be cooked to be eaten.
Raw Meat | |
---|---|
Source | |
Value | 3 |
Stack size | 10 |
Charcoal cooked meat
When you don't have a cook in your trek you only get a charcoal cooked meat.
Charcoal cooked meat | |
---|---|
Effect | 3 |
Source | Cooked raw meat |
Value | 1 |
Stack size | 10 |
Cooked meat
When you have a cook on your trek you can get better-cooked meat.
Item | Effect | Value | Dilapidated Shack Value | Max Stack | Requirement |
---|---|---|---|---|---|
Overcooked Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.1) |
Poorly-cooked Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.2) |
Cooked Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.3) |
Skilfully-cooked Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.4) |
Expertly-cooked Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.5) |
Gourmet Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.6) |
Gourmet Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.7) |
Gourmet Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.8) |