Terrain
From Curious Expedition 2 Wiki
Terrain represents the different land features and barriers inside expedition maps. Passable terrains deplete sanity to travel across: more difficult or treacherous terrain costs more sanity. Any travel has a start cost of 5 sanity plus the travel costs of each traveled tile. Hovering over terrain reveals its type, and potential routes display their costs when charting course.
Passable Terrain
Terrain Tile | Travel Cost | |
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Beach | 1 |
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Plateau | 12 (only 4 when using Climbing Gear) |
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Shallow River | 1 |
50px | Giant Cavern Mushrooms | 9 |
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Cavern Jungle | 6 (4 when equipping a Machete) |
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Cavern Lake Shallow | 3 (1 when equipping a Rubberised Waders) |
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Lava Crust | 1 (Becomes lava after passage) |
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Cavern Floor | 1 (0 when equipping a Hiking Stick) |
50px | Swamp | 9 (6 when equipping a Rope) |
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Jungle Rockspire | 6 (4 when equipping a Machete) |
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Thick Jungle | 6 (4 when equipping a Machete) |
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Grass | 1 (0 when equipping a Hiking Stick) |
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Prehistoric Plains | 1 (0 when equipping a Hiking Stick) |
50px | Prehistoric Thick Jungle | 6 (4 when equipping a Machete) |
50px | Prehistoric Sparse Jungle | 6 (4 when equipping a Machete) |
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Giant Mushrooms | 9 |
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Shallow Sulfur River | 1 (-5 Health unless you equip a Rubberised Waders) |
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Tar Bog | 3 (1 when equipping a Rope, covers your trek in tar) |
50px | Dry Stone Forest | 6 |
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Dry Rockspire | 1 (0 when equipping a Hiking Stick) |
50px | Drylands | 1 (0 when equipping a Hiking Stick) |
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Desert | 9 (5 when using Water) |
50px | Dimensional Fog | 15 (10 when equipping a Fog Goggles) |
Impassable Terrain
Terrain Tile | Conditions | |
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Mountain | Can be blown up with dynamite |
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Sea | Example |
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River | Example |
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Cavern Lake | Example |
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Lava | Example |
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Cavern Stalagmite | Example |
Example | Fumarole | Example |
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Sulfur | Example |
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Chasm | Can be the result of a shrine aftermath. |