Editing Companions
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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | ||
− | '''Companions | + | '''Companions''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) |
− | + | All "humanoid" companions (i.e. excluding Animals) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave. | |
− | |||
− | + | ''Note: In all the tables below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' | |
− | ''' | + | == European Companions == |
+ | |||
+ | '''European companions''' can be recruited in the [[Paris]] hub in-between treks. | ||
=== Tavern Recruits === | === Tavern Recruits === | ||
− | These characters can be | + | |
− | + | These characters can be recruited for free at the Boussole Cassée [[Tavern]] once before each trek. ([[Donkey]]s can also be found there.) All except the [[Missionary]] are also available as starting companions of various Leaders. | |
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | |
− | + | |- | |
− | + | |[[Sailor]] || <ul><li>Free [[Naval Flare]] each trek<li>Naval Flare map cooldown -2/promotion || 60 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | |
− | + | |- | |
− | + | |[[Field Nurse]] || <ul><li>Heal Speed +30%, +10%/promotion || 60 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 | |
− | + | |- | |
− | + | |[[British Soldier]] || <ul><li>[[Firearms]] Strength +15%, +5%/promotion || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | |
− | + | |- | |
− | + | |[[Cook]] || <ul><li>[[Cooked Meat]] Sanity/value +1, +1/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | |
− | + | |- | |
− | + | |[[Missionary]] || <ul><li>Max Sanity +10, +3/promotion<li>Free resting in [[Mission]]s || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | |
− | + | |- | |
+ | |[[Translator]] || <ul><li>Village rest nightly Sanity +1, +1/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Roma Trader]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|0 || style="color:green"|1 || style="color:blue"|3 | ||
+ | |- | ||
+ | |[[Street Rat]] || <ul><li>Can steal from trading encounters<li>[[Stealing Challenge]] bonus die (1 face/promotion) || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Travelling Quack]] || <ul><li>Provides [[Elixir]] every 30 days, -3/promotion<li>Not available in Tavern during Year 1 || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Hunting Dog]]* || <ul><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus die (2 faces, +1/promotion) || 60 || style="color:red"|2/2 || style="color:green"|2/2 || style="color:blue"|0/0 | ||
|} | |} | ||
+ | ''* Beast companion; see [[Beast]] section for details.'' | ||
=== Club Recruits === | === Club Recruits === | ||
− | These characters can be | + | |
− | + | These characters can be purchased from the [[Explorer Club]]s for 8 [[Tickets]] each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern. | |
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Club || Unlock Rank | |
− | + | |- | |
− | + | |[[Sikh Warrior]] || <ul><li>[[Melee weapons]] Strength +15%, +5%/promotion<li>Can still fight at 0 Health || 50 || style="color:red"|1 || style="color:green"|3 || style="color:blue"|0 || [[Avalon Society]] || 2 | |
− | + | |- | |
− | + | |[[Treasure Corgi]]*|| <ul><li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus die (2 faces, +1/promotion) || 50 || style="color:red"|0/0 || style="color:green"|4/4 || style="color:blue"|0/0 || [[Avalon Society]] || 8 | |
− | + | |- | |
− | + | |[[Engineer]] || <ul><li>Equipped Lux Labs items Level +1, +1/promotion || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || [[Lux Labs]] || 4 | |
+ | |- | ||
+ | |[[Kinetographer]] || <ul><li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame +15%/promotion || 50 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 || [[Lux Labs]] || 8 | ||
+ | |- | ||
+ | |[[Academy Master]] || <ul><li>Provides [[Scroll]] every 30 days, -3/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 || [[Taishi Academy]] || 2 | ||
+ | |- | ||
+ | |[[Taoist Monk]] || <ul><li>Armor vs. [[Supernatural]] enemies +15%, +5%/promotion || 50 || style="color:red"|0 || style="color:green"|3 || style="color:blue"|1 || [[Taishi Academy]] || 8 | ||
|} | |} | ||
+ | ''* Beast companion; see [[Beast]] section for details.'' | ||
− | == | + | == Native Companions == |
− | ''' | + | '''Native companions''' can be recruited by request to the Ruler of a [[Village]], which usually requires 3 [[Standing]]. They can also join through various random events, and can be hired from wandering [[Exposition Recruiter]]s. Some [[village quests]] involve escorting a native who joins your party temporarily without taking up a character slot. |
+ | |||
+ | Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful [[Understanding Challenge]] at the end of the trek, which will clear the attribute. | ||
+ | |||
+ | ''Note: some of the Native character classes have "Elite" variants with unclear effects.'' | ||
+ | |||
+ | Some Native classes are "generic" and can appear in any tribe: | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | ||
+ | |- | ||
+ | |[[Warrior]] || <ul><li>Sanity from combat +5, +1/promotion || 50 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Scout]] || <ul><li>View Distance +15%, +3%/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | ||
+ | |} | ||
− | + | Others are specialized classes, presented below. | |
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=== Humans === | === Humans === | ||
− | Human | + | |
+ | Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | |
− | + | |- | |
− | + | |[[Shaman]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | |
− | + | |- | |
− | + | |[[Priest]] || <ul><li>Max Sanity +10, +3/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 | |
− | + | |- | |
+ | |[[Arbiter]]* || <ul><li>View Distance +15%, +3%/promotion<li>-1 Loyalty from initiating combat || 50 || style="color:red"|2/0 || style="color:green"|2/0 || style="color:blue"|0/3 | ||
|} | |} | ||
+ | ''* Arbiter is only available with [[Nahua Seeker]], at campaign start.'' | ||
=== Salamanders === | === Salamanders === | ||
− | Salamander | + | |
+ | Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. They benefit from reduced [[Water]] and [[Swamp]] travel costs. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | |
− | + | |- | |
− | + | |[[Sea Priest]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 | |
− | + | |- | |
− | + | |[[Dowser]] || <ul><li>[[Waterfall]]/[[Oasis]] reveal distance +1, +1/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | |
− | + | |- | |
+ | |[[Guardian]] || <ul><li>[[Attention Chance]] -15%, -3%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Prince]] || <ul><li>[[Melee weapons]] Strength +15%, +5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | ||
|} | |} | ||
=== Mole People === | === Mole People === | ||
− | Mole People | + | |
+ | Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | |
− | + | |- | |
− | + | |[[Burrower]] || <ul><li>Free [[Mining Saw]] each trek || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | |
− | + | |- | |
+ | |[[Tinkerer]] || <ul><li>Free [[Tinker Box]] each trek<li>Tinker Box cooldown -2, -1/promotion || 50 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Headhunter]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | ||
|} | |} | ||
− | == Animal | + | == Animal Companions == |
+ | '''Animals companions''' are non-humanoid trek members. They take up a character slot as normal but don't have a [[Loyalty]] attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party. | ||
− | ''' | + | === Pack Animals === |
+ | '''Pack Animals''' are often selected for their increased carrying [[Capacity]]. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and activate their second die. ''(So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)'' | ||
− | === | + | {|class="wikitable sortable" |
− | + | !Class || class="unsortable"|Abilites || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in | |
+ | |- | ||
+ | |[[Horse]] || || 50 || style="color:red"|0/0 || style="color:green"|4/0 || style="color:blue"|0/2 || 2 + Level || Drylands/Jungle Villages | ||
+ | |- | ||
+ | |[[Donkey]] || || 50 || style="color:red"|4/0 || style="color:green"|0/2 || style="color:blue"|0/0 || 2 + Level || Drylands/Jungle Villages, Tavern | ||
+ | |- | ||
+ | |[[Parasaurolophus]] || || 60 || style="color:red"|0/1 || style="color:green"|2/0 || style="color:blue"|2/0 || 2 + Level || Prehistoric Villages, [[Baby Parasaurolophus]] | ||
+ | |- | ||
+ | |[[Giant Tortoise]] || <ul><li>Travel Start Cost +3 || 75 || style="color:red"|2/2 || style="color:green"|2/0 || style="color:blue"|0/0 || 4 + Level || Archipelago Villages, [[Baby Tortoise]] | ||
+ | |- | ||
+ | |[[Oryx]] || <ul><li>Waterfall/Oasis reveal distance +1, +1/promotion || 55 || style="color:red"|2/0 || style="color:green"|2/2 || style="color:blue"|0/0 || 4 || Drylands/Jungle Villages/[[Prey Animals]] | ||
+ | |- | ||
+ | |[[Red Elk]] || <ul><li>[[Standing]] +1 every 30 days, -2/promotion || 65 || style="color:red"|0/0 || style="color:green"|2/2 || style="color:blue"|2/0 || 4 || Waterfall/Oasis random event | ||
+ | |} | ||
− | They | + | === Beasts === |
− | + | '''Beasts''' are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as [[Saddle]]s. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. | |
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in | |
− | + | |- | |
− | + | |[[Hunting Dog]] || <ul><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus die (2 faces, +1/promotion) || 60 || style="color:red"|2/2 || style="color:green"|2/2 || style="color:blue"|0/0 || 2 || Tavern | |
− | + | |- | |
− | + | |[[Treasure Corgi]] || <ul><li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus die (2 faces, +1/promotion) || 50 || style="color:red"|0/0 || style="color:green"|4/4 || style="color:blue"|0/0 || 2 || [[Avalon Society]] | |
− | |||
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− | |||
|} | |} | ||
− | === | + | === Hybrids === |
− | + | '''Hybrids''' animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. ''(The Saddle die is in third position in the Dice Face columns below).'' | |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in | |
− | + | |- | |
− | + | |[[Raptor]] || <ul><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus die (2 faces, +1/promotion) || 60 || style="color:red"|0/0/2 || style="color:green"|2/2/0 || style="color:blue"|2/2/0 || 2 || [[Baby Raptor]] | |
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|} | |} | ||
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[[Category:Companions|*]] | [[Category:Companions|*]] |