Editing Companions
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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | ||
− | '''Companions | + | '''Companions''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) |
− | + | All "humanoid" companions (i.e. excluding [[Animal]]s) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave. | |
− | |||
− | + | ''Note: In the tables below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' | |
− | ''' | + | == European Companions == |
+ | |||
+ | '''European companions''' can be recruited in the [[Paris]] hub in-between treks. | ||
=== Tavern Recruits === | === Tavern Recruits === | ||
− | These characters can be | + | |
− | + | These characters can be recruited for free at the Boussole Cassée [[Tavern]] once before each trek. ([[Donkey]]s can also be found there.) All except the [[Missionary]] are also available as starting companions of various Leaders. | |
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | |
− | + | |- | |
− | + | |[[Sailor]] || <ul><li>Free [[Naval Flare]] each trek<li>Naval Flare cooldown -2/promotion || 60 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | |
− | + | |- | |
− | + | |[[Field Nurse]] || <ul><li>Heal Speed +20%, +15%/promotion || 60 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 | |
− | + | |- | |
− | + | |[[British Soldier]] || <ul><li>[[Firearms]] Strength +20%, +5%/promotion || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | |
− | + | |- | |
− | + | |[[Cook]] || <ul><li>[[Cooked meat]] Sanity = 3, +1/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | |
− | + | |- | |
− | + | |[[Missionary]] || <ul><li>Max Sanity +10, +5/promotion<li>Free resting in [[Mission]]s || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | |
− | + | |- | |
+ | |[[Translator]] || <ul><li>Village resting Sanity per night +1, +1/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Roma Trader]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|0 || style="color:green"|1 || style="color:blue"|3 | ||
+ | |- | ||
+ | |[[Street Rat]] || <ul><li>Can steal from trading encounters || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Travelling Quack]] || <ul><li>Free [[Elixir]] every 30 days, -3/promotion<li>Not available in Tavern during Year 1 || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Hunting Dog]] || <ul><li>Free [[Raw Quail]] every 20 days, -2/promotion<li>[[Animal]] with [[Beast]] equipment slot only (no saddles) || 60 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | ||
|} | |} | ||
=== Club Recruits === | === Club Recruits === | ||
− | These characters can be | + | |
− | + | These characters can be purchased from the [[Explorer Club]]s for 10 [[Tickets]] each, once unlocked by reaching the required Rank with that club. | |
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Club || Unlock Rank | |
− | + | |- | |
− | + | |[[Sikh Warrior]] || <ul><li>[[Melee weapons]] Strength +20%, +5%/promotion<li>Can still fight at 0 Health || 50 || style="color:red"|1 || style="color:green"|3 || style="color:blue"|0 || [[Avalon Society]] || 2 | |
− | + | |- | |
− | + | |[[Treasure Corgi]] || <ul><li>Reveals nearby [[buried treasure]]s<li>Can dig up treasure without a [[shovel]]<li>[[Animal]] with [[Beast]] equipment slot only (no saddles) || 50 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || [[Avalon Society]] || 7 | |
− | + | |- | |
− | + | |[[Engineer]] || <ul><li>Equipped Lux Labs items Level +1, +1/promotion || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || [[Lux Labs]] || 2 | |
+ | |- | ||
+ | |[[Kinetographer]] || <ul><li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame +10%/promotion || 50 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 || [[Lux Labs]] || 7 | ||
+ | |- | ||
+ | |[[Academy Master]] || <ul><li>Free [[Scroll]] every 30 days, -3/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 || [[Taishi Academy]] || 2 | ||
+ | |- | ||
+ | |[[Taoist Monk]] || <ul><li>Armor vs. [[Supernatural]] enemies 15%, +5%/promotion || 50 || style="color:red"|0 || style="color:green"|3 || style="color:blue"|1 || [[Taishi Academy]] || 7 | ||
|} | |} | ||
− | == | + | == Native Companions == |
+ | |||
+ | '''Native companions''' can be recruited by request to the Ruler of a [[Village]], which usually requires 3 [[Standing]]. They can also join through various random events, and can be hired from wandering [[Exposition Recruiter]]s by succeeding a [[speaking challenge]]. Some [[village quests]] involve escorting a native who joins your party temporarily without taking up a character slot. | ||
− | + | Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful speaking challenge and the end of the trek, which will clear the attribute. | |
− | + | ''Note: some of the Native character classes have "Elite" variants with unclear effects.'' | |
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− | '' | ||
− | + | Some Native classes are "generic" and can appear in any tribe: | |
− | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | |
− | + | |- | |
− | + | |[[Warrior]] || <ul><li>Sanity from combat +5, +2/promotion || 50 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 | |
− | + | |- | |
− | + | |[[Scout]] || <ul><li>View Distance +10%, +10%/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | |
− | |||
|} | |} | ||
− | === | + | Others are specialized classes, presented below. |
− | + | ||
+ | === Humans === | ||
+ | |||
+ | Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | |
− | + | |- | |
− | + | |[[Shaman]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | |
− | + | |- | |
− | + | |[[Priest]] || <ul><li>Max Sanity +10, +5/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 | |
− | + | |- | |
+ | |[[Arbiter]] || <ul><li>View Distance +10%, +10%/promotion<li>1 extra die (3 Blue faces, never increasing)<li>"Detests violence"<li>Only available with [[Nahua Seeker]] at campaign start || 50 || style="color:red"|2/0 || style="color:green"|2/0 || style="color:blue"|3/3 | ||
|} | |} | ||
− | === | + | === Salamanders === |
− | + | ||
+ | Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. Non-generic Salamander classes have an "amphibious" ability that reduces [[water]] and [[swamp]] travel costs. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | |
− | + | |- | |
− | + | |[[Sea Priest]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 | |
− | + | |- | |
+ | |[[Dowser]] || <ul><li>Water reveal chance 15%, +5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Guardian]] || <ul><li>[[Attention Chance]] -25%, -5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Prince]] || <ul><li>[[Melee weapons]] Strength +20%, +5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | ||
|} | |} | ||
− | == | + | === Mole People === |
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− | == | ||
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− | + | Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. | |
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | |
− | + | |- | |
− | + | |[[Burrower]] || <ul><li>Free [[Mining Saw]] each trek || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | |
− | + | |- | |
− | + | |[[Tinkerer]] || <ul><li>Free [[Tinker Box]] each trek<li>Tinker Box cooldown -2, -1/promotion || 50 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 | |
− | + | |- | |
− | + | |[[Headhunter]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | |
− | |||
|} | |} | ||
− | == | + | == Pack Animals == |
− | + | ||
+ | '''Pack Animals''' are [[Animal]] companions often selected for their increased carrying [[Capacity]]. They take up a character slot as normal but don't have a [[Loyalty]] attribute, and have a [[Beast]]/[[Pack Animal]] equipment slot instead of a [[Hand]] and [[Body]] slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and add a second combat die (shown as the second number in the dice face columns below). | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | + | !Class || class="unsortable"|Abilites || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in | |
− | + | |- | |
− | + | |[[Horse]] || || 50 || style="color:red"|0/0 || style="color:green"|4/0 || style="color:blue"|0/2 || 2 + Level || Drylands/Jungle villages | |
− | + | |- | |
− | + | |[[Donkey]] || || 50 || style="color:red"|4/? || style="color:green"|0/? || style="color:blue"|0/? || 2 + Level || Drylands/Jungle villages, Tavern | |
− | + | |- | |
− | + | |[[Parasaurolophus]] || || 60 || style="color:red"|0/1 || style="color:green"|2/0 || style="color:blue"|2/0 || 2 + Level || Prehistoric villages, [[Baby Parasaurolophus]] | |
− | + | |- | |
− | + | |[[Giant Tortoise]] || <ul><li>Travel Start Cost +3 ||75 || style="color:red"|2/2 || style="color:green"|2/0 || style="color:blue"|0/0 || 4 + Level || Archipelago villages, [[Baby Tortoise]] | |
− | + | |- | |
− | + | |[[Oryx]] || <ul><li>[[Waterfall]]/[[Oasis]] reveal distance 3 + Level || 55 || style="color:red"|2/? || style="color:green"|2/? || style="color:blue"|0/? || 4 || Drylands/Jungle [[Prey Animals]] | |
− | + | |- | |
− | + | |[[Red Elk]] || <ul><li>[[Standing]] +1 every 30 days, -2/promotion || 65 || style="color:red"|0/0 || style="color:green"|2/2 || style="color:blue"|2/0 || 4 || [[Waterfall]]/[[Oasis]] random event | |
|} | |} | ||
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− | [[Category:Companions | + | [[Category:Companions]] |