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| {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} |
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− | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris Hub|Paris]] or in islander [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) | + | '''Companions''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) |
| | | |
− | __TOC__
| + | All "humanoid" companions (i.e. excluding [[Animal]]s) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave. |
− | ''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.''
| |
| | | |
− | == Tavern and Club Recruits ==
| + | ''Note: In the table below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' |
| | | |
− | '''Tavern and Club Recruits''' can be recruited in the [[Paris]] hub in-between treks, or occasionaly found in other locations. | + | == European Companions == |
| + | |
| + | '''European companions''' can be recruited in the [[Paris]] hub in-between treks. |
| | | |
| === Tavern Recruits === | | === Tavern Recruits === |
− | These characters can be obtained in: | + | |
− | * [[Leader]]-specific [[starting parties]] (except Missionary)
| + | These characters can be recruited for free at the Boussole Cassée [[Tavern]] once before each trek. ([[Donkey]]s can also be found there.) All except the [[Missionary]] are also available as starting companions of various Leaders. |
− | * [[Tavern]] (except Travelling Quack during first year)
| |
− | * [[Mole Village]]s (except animals)
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− | * [[Ice Cave]]s (except animals)
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| | | |
| {|class="wikitable sortable" | | {|class="wikitable sortable" |
− | {{Character header}} !! Image
| + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] |
− | {{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} || [[File:CharactersForWiki 0017 3840x2160-97.png|150px]]
| + | |- |
− | {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} || [[File:CharactersForWiki 0068 3840x2160-27.png|150px]]
| + | |[[Sailor]] || <ul><li>Free [[Naval Flare]] each trek<li>Naval Flare cooldown -2/promotion || 60 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 |
− | {{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} || [[File:CharactersForWiki 0079 3840x2160-10.png|150px]]
| + | |- |
− | {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} || [[File:CharactersForWiki 0076 3840x2160-13.png|150px]]
| + | |[[Field Nurse]] || <ul><li>Heal Speed +20%, +15%/promotion || 60 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 |
− | {{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} || [[File:CharactersForWiki 0035 3840x2160-71.png|150px]]
| + | |- |
− | {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} || [[File:CharactersForWiki 0008 3840x2160-116.png|150px]]
| + | |[[British Soldier]] || <ul><li>[[Firearms]] Strength +20%, +5%/promotion || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 |
− | {{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} || [[File:CharactersForWiki 0019 3840x2160-95.png|150px]]
| + | |- |
− | {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} || [[File:CharactersForWiki 0012 3840x2160-110.png|150px]]
| + | |[[Cook]] || <ul><li>[[Cooked meat]] Sanity = 3, +1/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 |
− | {{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} || [[File:CharactersForWiki 0021 3840x2160-92.png|150px]]
| + | |- |
− | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} || [[File:AnimalsForWiki 0031 3840x2160-19.png|150px]]
| + | |[[Missionary]] || <ul><li>Max Sanity +10, +5/promotion<li>Free resting in [[Mission]]s || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 |
− | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[File:AnimalsForWiki 0020 3840x2160-37.png|150px]]
| + | |- |
| + | |[[Translator]] || <ul><li>Village resting Sanity per night +1, +1/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 |
| + | |- |
| + | |[[Roma Trader]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|0 || style="color:green"|1 || style="color:blue"|3 |
| + | |- |
| + | |[[Street Rat]] || <ul><li>Can steal from trading encounters || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 |
| + | |- |
| + | |[[Travelling Quack]] || <ul><li>Free [[Elixir]] every 30 days, -3/promotion<li>Not available in Tavern during Year 1 || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 |
| + | |- |
| + | |[[Hunting Dog]] || <ul><li>Free [[Raw Quail]] every 20 days, -2/promotion<li>[[Animal]] with [[Beast]] equipment slot only (no saddles) || 60 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 |
| |} | | |} |
| | | |
| === Club Recruits === | | === Club Recruits === |
− | These characters can be obtained in: | + | |
− | * [[Lux Labs#Lux Labs Club Shop|Lux Labs Club Shop]], [[Avalon Society#Avalon Society Club Shop|Avalon Club Shop]] or [[Taishi Academy#Taishi Club Shop|Taishi Club Shop]] for 8 {{Ticket|Tickets}} (regardless of level)
| + | These characters can be purchased from the [[Explorer Club]]s for 10 [[Tickets]] each, once unlocked by reaching the required Rank with that club. |
− | * [[Tavern]] for free (from a random selection)
| |
− | * [[Mole Village]]s (except animals)
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− | * [[Ice Cave]]s (except animals)
| |
| | | |
| {|class="wikitable sortable" | | {|class="wikitable sortable" |
− | {{Character header}} !! Club !! Rank !! Image
| + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] || Club || Unlock Rank |
− | {{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 || [[File:CharactersForWiki 0014 3840x2160-105.png|150px]]
| + | |- |
− | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 || [[File:AnimalsForWiki 0034 3840x2160-14.png|150px]]
| + | |[[Sikh Warrior]] || <ul><li>[[Melee weapons]] Strength +20%, +5%/promotion<li>Can still fight at 0 Health || 50 || style="color:red"|1 || style="color:green"|3 || style="color:blue"|0 || [[Avalon Society]] || 2 |
− | {{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4 || [[File:CharactersForWiki 0073 3840x2160-20.png|150px]]
| + | |- |
− | {{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 || [[File:CharactersForWiki 0063 3840x2160-43.png|150px]]
| + | |[[Treasure Corgi]] || <ul><li>Reveals nearby [[buried treasure]]s<li>Can dig up treasure without a [[shovel]]<li>[[Animal]] with [[Beast]] equipment slot only (no saddles) || 50 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || [[Avalon Society]] || 7 |
− | {{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scrolls|Scroll]]}}}} || [[Taishi Academy]] || 2 || [[File:CharactersForWiki 0086 3840x2160-2.png|150px]]
| + | |- |
− | {{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 || [[File:CharactersForWiki 0009 3840x2160-114.png|150px]]
| + | |[[Engineer]] || <ul><li>Equipped Lux Labs items Level +1, +1/promotion || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || [[Lux Labs]] || 2 |
| + | |- |
| + | |[[Kinetographer]] || <ul><li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame +10%/promotion || 50 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 || [[Lux Labs]] || 7 |
| + | |- |
| + | |[[Academy Master]] || <ul><li>Free [[Scroll]] every 30 days, -3/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 || [[Taishi Academy]] || 2 |
| + | |- |
| + | |[[Taoist Monk]] || <ul><li>Armor vs. [[Supernatural]] enemies 15%, +5%/promotion || 50 || style="color:red"|0 || style="color:green"|3 || style="color:blue"|1 || [[Taishi Academy]] || 7 |
| |} | | |} |
| | | |
− | == Islanders Recruits == | + | == Native Companions == |
| | | |
− | '''Islanders Recruits''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party from certain special locations, encounters or random events. | + | '''Native companions''' can be recruited by request to the Ruler of a [[Village]], which usually requires 3 [[Standing]]. They can also join through various random events, and can be hired from wandering [[Exposition Recruiter]]s by succeeding a [[speaking challenge]]. Some [[village quests]] involve escorting a native who joins your party temporarily without taking up a character slot. |
| | | |
− | They can be obtained in:
| + | Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful speaking challenge and the end of the trek, which will clear the attribute. |
− | * [[Leader]]-specific [[starting parties]]
| |
− | * [[Villages]]
| |
− | * [[Exposition Recruiter]]
| |
− | * [[Ice Cave]]s
| |
− | ''(Note: the [[Salamander Prince]] can only be obtained in the [[Mole Village]] of the [[Act II]] story expedition.)''
| |
| | | |
| === Humans === | | === Humans === |
− | Human Islanders are found in [[Island types#Drylands|Drylands]], [[Island types#Jungle|Jungle]] and [[Island types#Prehistoric|Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | + | |
| + | Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. |
| + | |
| + | ''Note: some of the below character classes have "Elite" variants with unclear effects.'' |
| | | |
| {|class="wikitable sortable" | | {|class="wikitable sortable" |
− | {{Character header}} !! Image
| + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] |
− | {{Character row|class=Islander Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}} || [[File:CharactersForWiki 0026 3840x2160-82.png|150px]]
| + | |- |
− | {{Character row|class=Islander Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}} || [[File:CharactersForWiki 0037 3840x2160-69.png|150px]]
| + | |[[Warrior]] || <ul><li>Sanity from combat +5, +2/promotion || 50 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 |
− | {{Character row|class=Elite Warrior|r=3|g=1|h=60|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}} || [[File:CharactersForWiki 0039 3840x2160-67.png|150px]]
| + | |- |
− | {{Character row|class=Islander Scout|r=2|g=2|trait1={{View Distance bonus}}}} || [[File:CharactersForWiki 0025 3840x2160-83.png|150px]]
| + | |[[Shaman]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 |
− | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} || [[File:CharactersForWiki 0028 3840x2160-80.png|150px]]
| + | |- |
| + | |[[Priest]] || <ul><li>Max Sanity +10, +5/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 |
| + | |- |
| + | |[[Scout]] || <ul><li>View Distance +10%, +10%/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 |
| + | |- |
| + | |[[Arbiter]] || <ul><li>View Distance +10%, +10%/promotion<li>1 extra die (3 Blue faces, never increasing)<li>Decreased Loyalty from combat<li>Only available with [[Nahua Seeker]] at campaign start || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 |
| |} | | |} |
| | | |
| === Salamanders === | | === Salamanders === |
− | Salamander Islanders are found in [[Island types#Archipelago|Archipelago]] maps. Most of them benefit from reduced [[Shallow Water|Water]] and [[Swamps]] travel costs.
| |
| | | |
− | {|class="wikitable sortable"
| + | Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. Most have a special "amphibious" ability that reduces [[water]] and [[swamp]] travel costs. |
− | {{Character header}} !! Image
| |
− | {{Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}} || [[File:CharactersForWiki 0000 3840x2160-101.png|150px]]
| |
− | {{Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}} || [[File:CharactersForWiki 0002 3840x2160-99.png|150px]]
| |
− | {{Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}} || [[File:CharactersForWiki 0001 3840x2160-100.png|150px]]
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− | {{Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}} || [[File:Capture d’écran 2021-11-12 1446012.png|150px]]
| |
− | {{Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2={{Amphibious}}|trait3={{Elite}}}} || [[File:Capture d’écran 2021-11-12 160824.png|150px]]
| |
− | |}
| |
| | | |
− | === Mole People ===
| + | ''Note: some of the below character classes have "Elite" variants with unclear effects.'' |
− | Mole People Islanders are found in [[Island types#Caverns|Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Characters from Paris, Islanders and Salamanders) for purchase.
| |
| | | |
| {|class="wikitable sortable" | | {|class="wikitable sortable" |
− | {{Character header}} !! Image
| + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] |
− | {{Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|Tinker Box||-2 days}})}} || [[File:CharactersForWiki 0030 3840x2160-76.png|150px]]
| + | |- |
− | {{Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}} || [[File:CharactersForWiki 0034 3840x2160-72.png|150px]]
| + | |[[Warrior]] || <ul><li>Sanity from combat +5, +2/promotion || 50 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 |
− | {{Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}} || [[File:CharactersForWiki 0032 3840x2160-74.png|150px]]
| + | |- |
| + | |[[Sea Priest]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 |
| + | |- |
| + | |[[Dowser]] || <ul><li>Water reveal chance 15%, +5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 |
| + | |- |
| + | |[[Guardian]] || <ul><li>[[Attention Chance]] -25%, -5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 |
| + | |- |
| + | |[[Prince]] || <ul><li>[[Melee weapons]] Strength +20%, +5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 |
| |} | | |} |
| | | |
− | == Animal Recruits == | + | === Mole People === |
− | | |
− | '''Animal Recruits''' are non-[[humanoid]] trek members. They take up a character slot as normal but don't have a {{Loyalty}} attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
| |
| | | |
− | === Pack Animals ===
| + | Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. |
− | {{Pack Animal|Pack Animals}} are often selected for their ability to be ridden and/or their increased carrying {{Capacity}}. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be {{mounted}} by your Leader using a [[Saddle]] (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
| |
− | | |
− | They can be obtained in: | |
− | * [[Leader]]-specific [[starting parties]] (Donkey, Horse)
| |
− | * [[Tavern]] (Donkey)
| |
− | * [[Villages]] (Donkey/Horse/Oryx in [[Island types#Drylands|Drylands]]/[[Island types#Jungle|Jungle]], Giant Tortoise in [[Island types#Archipelago|Archipelago]]s, Parasaurolophus in [[Island types#Prehistoric|Prehistoric]] lands)
| |
− | * Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch)
| |
− | * Tamed [[Prey Animals]] (Oryx)
| |
− | * Rare variants of [[Waterfall/Oasis]] (Red Elk)
| |
| | | |
| {|class="wikitable sortable" | | {|class="wikitable sortable" |
− | {{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}} !! Images
| + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] |
− | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0031 3840x2160-19.png|150px]]
| + | |- |
− | {{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} || [[File:AnimalsForWiki 0021 3840x2160-36.png|150px]]
| + | |[[Burrower]] || <ul><li>Free [[Mining Saw]] each trek || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 |
− | {{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}|trait2=Can increase sanity by 5 every (39 - 2/level) days}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0012 3840x2160-89.png|150px]]
| + | |- |
− | {{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0014 3840x2160-85.png|150px]]
| + | |[[Tinkerer]] || <ul><li>Free [[Tinker Box]] each trek<li>Tinker Box cooldown -2, -1/promotion || 50 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 |
− | {{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} ||
| + | |- |
− | {{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0022 3840x2160-35.png|150px]]
| + | |[[Headhunter]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 |
− | {{Beast row|class=Raptor|g=2|b=2|challengeType=Hunting|trait2=Ambush Chance +15%}} {{Mounted bonuses|r=2|cap=}} || [[File:AnimalsForWiki 0010 3840x2160-94.png|150px]]
| |
| |} | | |} |
| | | |
− | === Beasts === | + | == Pack Animals == |
− | {{Beast|Beasts}} are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as [[Saddle]]s (unless they are also Pack Animals, such as the [[Raptor]]).
| + | |
| + | '''Pack Animals''' are special companions often selected for their increased carrying [[Capacity]]. They take up a companion slot as normal but don't have a [[Loyalty]] attribute, and have a [[Beast]]/[[Pack Animal]] equipment slot instead of a [[Hand]] and [[Body]] slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs. |
| | | |
| {|class="wikitable sortable" | | {|class="wikitable sortable" |
− | {{Character header}} !! {{unsortable|Found in}} !! Image
| + | !Class || class="unsortable"|Abilites || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] || Capacity || class="unsortable"|Found in |
− | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern || [[File:AnimalsForWiki 0034 3840x2160-14.png|150px]]
| + | |- |
− | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern || [[File:AnimalsForWiki 0020 3840x2160-37.png|150px]]
| + | |[[Horse]] || || 50 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || 2 + Level || Drylands/Jungle villages |
− | {{Hunter Beast row|class=Stygimoloch|r=4}} || Hatched [[Mysterious Egg]] || [[File:Capture d’écran 2021-12-01 10402223.png|150px]]
| + | |- |
− | {{Beast row|class=Elephant|trait1=View distance bonus|trait2=Can gather items every X days|trait3=Large Beast, takes 2 slots, max level 12|trait4=Bonus die for red challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|h=100|cap=6|challengeType=Both Red and Blue (alternating levels)}} || Tamed by [[Naturalist]] || (Imagine a picture of an Elephant)
| + | |[[Donkey]] || || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 || 2 + Level || Drylands/Jungle villages, Tavern |
− | {{Character row|class=Corrupted Critter|trait1=Can smell nearby treasure and dig it up|r={{{3|3}}}/{{{0|0}}}|b={{{1|1}}}/{{{1|1}}}|g={{{0|0}}}/{{{3|3}}}|h=40}} || Tamed by [[Naturalist]] ||
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− | [[File:Corrupted Critter.jpg]]
| + | |[[Parasaurolophus]] || || 60 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || 2 + Level || Prehistoric villages, [[Baby Parasaurolophus]] |
− | {{Character row|class=Dire Wolf|r=2|g=2|h=70|trait1={{Periodic bonus|[[Raw Quail]]|25|-2}}|trait2={{Challenge bonus|Hunting}}|trait3=Not a misprint; only has one combat die}} || Tamed by [[Naturalist]] ||
| + | |- |
− | (Looks like a wolf)
| + | |[[Giant Tortoise]] || <ul><li>Travel Start Cost +3 ||75 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 || 4 + Level || Archipelago villages, [[Baby Tortoise]] |
− | {{Beast row|class=Giant Crab|trait1=Reveals water locations, +3? range (+1/level?)|trait2=Can still fight at 0 HP|trait3=Large Beast, takes 2 slots, max level 12|g=2|b=1|h=110|cap=6|challengeType=2 green dice, 2 blue dice, fewer sides each}} || Tamed by [[Naturalist]] || (Imagine a picture of a Giant Crab)
| + | |- |
− | {{Character row|class=Dangkang|trait1=[[Strength]] in first round of combat: 10/level|g=1|b=2|h=60}} || Tamed by [[Naturalist]] || (Like a warthog, but with a luxurious mane, longer tusks, and a slightly-prehensile nose)
| + | |[[Oryx]] || <ul><li>[[Waterfall]]/[[Oasis]] reveal distance 3 + Level || 55 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 || 4 || Drylands/Jungle [[Prey Animals]] |
− | {{Beast row|class=Crocodile|trait1=Walking Fortress: automatic shield (5 + 1/level?)|trait2=Ambush chance +~30%|trait3=Large Beast, takes 2 slots, max level 12|trait4=Bonus die for green challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|g=1|h=100|cap=6|challengeType=Both Green and Blue (alternating levels)}} || Tamed by [[Naturalist]] || (It's a crocodile)
| + | |- |
− | {{Beast row|class=Tyrannosaurus Rex|trait1=Max Sanity +~20|trait2=+~7 Sanity from combat|trait3=Enormous Beast, takes 3 slots, higher max level|trait4=Bonus die for green challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|g=1|h=100|cap=6|challengeType=Two Red dice, Two Green dice}} || Tamed by [[Naturalist]] || (It's a crocodile)
| + | |[[Red Elk]] || <ul><li>[[Standing]] +1 every 30 days, -2/promotion || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || 4 || [[Waterfall]]/[[Oasis]] random event |
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− | [[Category:Companions|*]] | + | [[Category:Companions]] |