Terrain

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Revision as of 12:37, 21 December 2020 by FelixMM (talk | contribs)

General description for terrain.

Passable Terrain

Terrain Tile Travel Cost
img Beach 1
Example Hill 12 (only 4 when using Climbing Gear)
Example Shallow River 1
Example Giant Cavern Mushrooms 9
Example Cavern Jungle 6 (4 when equipping a Machete)
Example Cavern Lake Shallow 3 (1 when equipping a Wader)
Example Lava Crust 1 (Becomes lava after passage)
img Cavern Floor 1 (0 when equipping a Hicking Stick)
img Swamp 9 (6 when equipping a Rope)
img Jungle Rockspire 6 (4 when equipping a Machete)
img Thick Jungle 6 (4 when equipping a Machete)
img Thick Sparse Jungle 6 (4 when equipping a Machete)
img Grass 1 (0 when equipping a Hicking Stick)
img Prehistoric Plains 1 (0 when equipping a Hicking Stick)
img Prehistoric Thick Jungle 6 (4 when equipping a Machete)
img Prehistoric Sparse Jungle 6 (4 when equipping a Machete)
img Giant Mushrooms 9
img Shallow Sulfur River 1 (-5 Health unless you equip a Wader)
img Tar Bog 3 (1 when equipping a Rope, covers your trek in tar)
img Dry Stone Forest 6
img Dry Rockspire 1 (0 when equipping a Hicking Stick)
img Drylands 1 (0 when equipping a Hicking Stick)
img Desert 9 (5 when using Water)
img Dimensional Fog 15 (10 when equipping a Fog Goggles)

Impassable Terrain

Terrain Tile Conditions
img Mountain Can be blown up with dynamite
Example Sea Example
Example River Example
Example Lava Example
Example Cavern Stalagmite Example
Example Fumarole Example
Example Sulfur Example
Example Chasm Can be the result of a shrine aftermath.