Terrain

From Curious Expedition 2 Wiki

Terrain represents the different land features and barriers inside expedition maps. Passable terrains deplete sanity to travel across: more difficult or treacherous terrain costs more sanity. Any travel has a start cost of 5 sanity plus the travel costs of each traveled tile. Hovering over terrain reveals its type, and potential routes display their costs when charting course.

Passable Terrain

Icon Terrain Tile Travel Cost Note
Beach.png Beach 1
Plateau.png Plateau 12
ShallowRiver.png Shallow River 1
- Giant Cavern Mushrooms 9
CavernPlants.png Cavern Jungle 6
ShallowLake.png Cavern Lake Shallow 3
LavaCrust.png Lava Crust 1
  • Becomes lava after passage
CavernFloor.png Cavern Floor 1
- Swamp 9
  • -3 when equipping a Rope
RockspireJungle.png Jungle Rockspire 6
ThickJungle.png Thick Jungle 6
Grass.png Grass 1
Prehistoric plains.png Prehistoric Plains 1
PrehistoricJungle.png Prehistoric Thick Jungle 6
GiantMushrooms.png Giant Mushrooms 9
SulfurShallow.png Shallow Sulfur River 1
Tar bog.png Tar Bog 3
  • -2 when equipping a Rope
  • covers your trek in tar
DryForest.png Dry Stone Forest 6
Rockspire drylands.png Dry Rockspire 1
Drylands.png Drylands 1
Desert.png Desert 9
- Dimensional Fog 15

Impassable Terrain

Terrain Tile Conditions
Mountians.png Mountain Can be blown up with dynamite
Sea.png Sea -
River.png River -
Lake.png Cavern Lake -
Lava.png Lava -
Stalagmite.png Cavern Stalagmite -
- Fumarole -
Sulfur.png Sulfur -
Chasms.png Chasm Can be the result of a shrine aftermath.

Related topics

Expeditions
Map/Terrain Island typesRegionsTerrainLocationsHazardsPrey AnimalsButterfliesMysterious FogShrine Aftermaths
Zones/Encounters Attention ChanceWandering IslandersWildlifeEnemiesTraderRecruiter
Islanders StandingTribe TypesVillagesIslander HutsWandering IslandersQuestsRecruits