Difference between revisions of "Shrine Aftermaths"
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| || Fog || Mysterious Fog grows around the shrine. You shouldn't move through it. || | | || Fog || Mysterious Fog grows around the shrine. You shouldn't move through it. || | ||
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− | | || Needle Plants || Great spiky plants burst through the ground around the shrine. || | + | | [[File:shrineNeedlesKaput.png|200px]] || Needle Plants || Great spiky plants burst through the ground around the shrine. || [[File:shrineNeedlePlants.png|200px]] </br> The holes around the shrine give the hint that this shrine will have a needle plant aftermath. |
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{{Expeditions navbar}} | {{Expeditions navbar}} |
Latest revision as of 14:35, 14 January 2022
You can always find a great treasure in a shrine's altar chamber. However, if you take the treasure with you this will displease the locals, you will lose 3 Standing and your action will trigger a catastrophe.
List of Aftermaths[edit]
If you look well enough you will see that the map contains hints about which aftermath might be triggered if you steal a treasure from the shrine.
Related topics[edit]
Expeditions | |
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Map/Terrain | Island types • Regions • Terrain • Locations • Hazards • Prey Animals • Butterflies • Mysterious Fog • Shrine Aftermaths |
Zones/Encounters | Attention Chance • Wandering Islanders • Wildlife • Enemies • Trader • Recruiter |
Islanders | Standing • Tribe Types • Villages • Islander Huts • Wandering Islanders • Quests • Recruits |