Difference between revisions of "Relationships"
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[[File:2021-08-09 (29).png|400px|thumb|right|Two trek members just fell in love.]] | [[File:2021-08-09 (29).png|400px|thumb|right|Two trek members just fell in love.]] | ||
− | In Curious Expedition 2, characters can have relationships. These | + | In Curious Expedition 2, characters can have relationships. These often affect the max Sanity and will have an impact on events. All characters can become friends, partners, or hate each other. |
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{| class="wikitable" | {| class="wikitable" | ||
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! !! Relationship !! Description | ! !! Relationship !! Description | ||
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− | | || Friendship || | + | | [[File:Friends.png|frameless|none]] || Friendship || When 2 characters become friends, the max Sanity increases by +5. |
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− | | || Animal Friend || | + | | [[File:bondAnimal.png|frameless|none]] || Animal Friend || When a character bonds with an animal companion the animal becomes the character's pet. |
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− | | || In Love || | + | | [[File:inLoveIcon.png|frameless|none]] || In Love || When 2 characters are In Love, the max Sanity increases by +7. |
|- | |- | ||
− | | || Hate || | + | | [[File:hateEachOther.png|frameless|none]] || Hate || When 2 characters hate each other, the max Sanity decreases by -5. |
|} | |} | ||
Latest revision as of 16:45, 26 August 2021
In Curious Expedition 2, characters can have relationships. These often affect the max Sanity and will have an impact on events. All characters can become friends, partners, or hate each other.
Relationship | Description | |
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Friendship | When 2 characters become friends, the max Sanity increases by +5. | |
Animal Friend | When a character bonds with an animal companion the animal becomes the character's pet. | |
In Love | When 2 characters are In Love, the max Sanity increases by +7. | |
Hate | When 2 characters hate each other, the max Sanity decreases by -5. |
Related topics[edit]
Gameplay | |
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Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |