Provisions

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There are many different items that will help you to survive and succeed in expeditions. These items will affect your sanity, health or any other stat. They are all helpful in a special way. You can acquire them at the ship shop or on islands.

Generals

Item Value Inline20.png Stack Note
Obj icon firstAid.png First Aid Kit 12 20 Heals a character back to maximum health Inline74.png and removes all injury related ailments from that character.
Obj item torch.png Torch 6 10 Weightless. Used to add green die to challenges and in combat to light an enemy on fire.
Obj icon climbingGear.png Climbing Gear 5 20 Plateau climb cost Inline120.png -8.
Obj icon dynamite.png Dynamite 10 20 Used in map to remove a mountain tile and in combat to hit multiple enemies.
Obj icon shovel.png Shovel 5 5 Used to dig up treasure found on the map. Use in conjunction with Treasure Maps.
Obj item seaShells.png Sea Shells 2 20 Weightless
Obj icon marbles.png Marbles
Obj icon nativeTrinket.png Native Trinket
Obj icon costonFlare.png Naval Flare
Obj item weatherBalloon.png Weather Balloon 10 20 Consumable item that reveals the closest location when used on the map.
Obj icon treasureMap.png Treasure Map 2 1 Weightless
Obj icon waterBottle.png Water 0 (1 when buying) 5 Reduces Sanity Inline120.png costs when traveling desert tiles.
Obj icon phonograph.png Phonograph Reusable every ?? days
Obj item beacon.png Beacon
Obj item transporterModule active.png Transporter Module
Obj item electricTorch.png Electric Torch
Obj icon theodolite.png Theodolite 25 1 Reveals 14 tiles in a straight line on the map when used. Reusable every 30 days.
Obj item fireCrackers.png Fire Crackers
Obj icon waterOfTheLake.png Water of the lake
Obj item falseGrail.png False Grail 1 Reusable every ?? days
Obj icon miningSaw.png Mining Saw 1 Reusable every ?? days
Obj icon pneumaticPickaxe.png Pneumatic Pickaxe 1 Reusable every ?? days
Obj item dinosaurEgg.png Dinosaur Egg 1
Obj item egg mysterious.png Mysterious Egg 30 1
Obj icon corruptedEgg.png Corrupted Egg 1
Obj item tortoiseBaby.png Baby Tortoise 1
Obj item babyParasauralophus.png Baby Parasaurolophus 1
Obj item babyRaptor.png Baby Raptor 1
Obj icon babyStygimoloch.png Baby Stygimoloch 70 1
Obj icon carrierPigeon.png Carrier Pigeon
Obj icon goldsmithKit.png Goldsmith Kit 15 10 Consumable that increases fame of 1 golden treasure in your inventory. More valuable treasures have a higher fame increase.
Obj item tanningKit.png Tanning Kit 10 10 Consumable that increases the fame and value of 1 animal pelt in you inventory. More valuable pelts have a higher fame and value increase.
Obj icon religiousIcon.png Religious Icon Restores 25 Sanity Inline120.png. All non-native companions loses 1 Loyalty Inline93.png. Reusable every ?? days
Obj icon therapyPaddles.png Therapy Paddles 10 1 Raises Loyalty Inline93.png of one companion for -10 health Inline74.png damage. Reusable every 30 days.
Obj icon trufflePig.png Joobee the truffle hog - 1 Weightless. Can dig for items. Different tiles can have different item chances. Reusable every 40 days. Stays in inventory after expedition. Can't be dropped or traded.
Obj item animalScent.png Animal Scent
Obj item campingTent.png Camping Tent 50 1 Takes 3 days to unpack. Allows rest on current map location when used. Takes 3 days to pack up again.
Obj item conchShell.png Conch Shell 10 5 Consumable item that calls a turtle that can be ridden to any ferry station.
Obj item meteoriteRock.png Meteorite Rock
Obj icon magneticBlueRock.png Magnetic Rock
Obj item pitchPot.png Pitch Pot
Obj item tinkerBox.png Tinker Box
Obj item totemstick.png Totem Stick
Obj item tideWand.png Tide Wand 15 1 Replaces target tile with shallow water up to 6 tiles away. Reusable every 25 days.
Obj icon moonstone.png Moonstone 20 10 Consumable item used to make the full moon rise.
Obj icon warHorn.png War Horn 8 10 Grants +25 armor in combat to your leader or a companion.
Obj icon paleMaskScraps.png Pale Mask Scrap
Obj item tradeNegotiationIcon.png Haggle special - Used during trade as a flat bonus.

Sanity Items

Item Value Inline20.png Sanity Inline17.png Stack Note
Obj icon chocolate.png Chocolate 10 10 10
Obj icon whisky.png Whisky 15 20 10 10% Backfire Chance (inflicting Alcoholism on a random humanoid Companion)
Obj icon mango.png Mango 5 10 10 1 spoils every ?? days
Obj icon tinCans.png Tin Cans 5 10 10 Can only be consumed when below Inline17.png30
Obj icon granolaBar.png Granola Bar 10 15 10 Can only be consumed when below Inline17.png100
Obj icon coca.png Coca Leaves 5 10 10 20% Heal Chance. 10% Backfire Chance to cause a mental ailment to a Companion.
Obj item redBerries.png Red Berries 8 5 10 Heals 3 health to all party members.
Obj item fish raw.png Fish 3 (1 burned, 4-11 with cook) 0 (3 burned, 4-11 with cook) 10 Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
Obj item cocaWine.png Coca Wine 25 40 10 Teleports the party 6 hexes in a random direction.
Obj item cheapAlcohol.png Moonshine 5 7 10 10% Backfire Chance. Slightly more efficient sanity/value than Whisky, but 1/3 as efficient per inventory slot.
Obj icon tea.png Tea 15 8 10 Removes sanity travel start cost for 20 days per use.
Obj icon tBoneRaw.png Meat 3 (1 burned, 4-11 with cook) 0 (3 burned, 4-11 with cook) 10 Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
Obj item rawPheasant.png Quail 2 (1 Burned, 2-9 with cook) 0 (1 burned, 2-9 with cook) 10 Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
Obj item moonCakes.png Moon Cake 20 10 (50 during full moon) 10 Eating at the full moon can restore 50 Sanity Inline120.png.
Obj item toad.png Hallucinogenic Toad 15 40 5 Using the toad initiates a special event that typically inflicts a mental ailment to a random humanoid Companion. Animals and the leader are immune to this effect.
Obj icon hornFlute.png Horn Flute 5 7 10 +30% attention chance.
Obj icon cheese.png Hard Cheese 10 10 10 Reduced sell price to natives of 6
Obj icon lemonade.png Fresh Lemonade 10 20 10 Unlocked at rank 2 of Lux Labs. Can be made from Lemon with a Field Kitchen. Causes "High blood sugar" status (3 days), increased to "Really high blood sugar" if a second is consumed.
Obj icon lemons.png Lemon 5 10 10 Requires Sanity Inline120.png 30 or lower to use.
Obj icon snail.png Snail 5 15 10 Requires Sanity Inline120.png 10 or lower to use, which makes it nigh-impossible to use multiple in a row.
Obj icon starFruit.png Star Fruit 10 10 10? Worth 10 Fame if brought back to Paris. Spoils every ? days, so that's difficult.
Obj icon glowingStarFruit.png Glowing Star Fruit 10 15 10? Worth 15 Fame if brought back to Paris. Spoils every ? days, so that's difficult.
Obj icon algae.png Algae 2 5 10
Obj icon berries.png Blue Berries 5 10 10
Obj icon cactusFlower.png Cactus Flower
Obj icon colorfulBeetle.png Colorful Beetle 10
Obj icon Jelly.png Purple Jelly 5? 1 or 30 restores Inline17.png30 if you have a Pale Mask Companion.
Obj icon leeches.png Leeches 5 0 10 Restores 3 health to all party members, and cures a sickness from 1 random character.
Obj icon moss.png Moss 2? 5
Obj item redMaggots.png Red Maggots 5 -10 20 Heals 10 health (for all party members)
Obj item glowWorms.png Glowing Maggots 10 -5 20 Glows for 25 days, with a light view distance of 50%.

Combat Items

Item Value Stack Note
Obj item escapeHook.png Escape Hook 10 5 Allows instant escape from combat.
Obj icon smokeBomb.png Smoke Satchel 8 10 Makes one ally untargetable for one round in combat.
Obj icon bandage.png Bandage
Obj item betelNuts.png Betel Nuts 5 10 Grants +1 reroll for all die in combat on use.
Obj icon carniverousPlant.png Carnivorus Plant
Obj icon needlePlantNeedles.png Needle Plant Needles
Obj icon adrenalineSyringe.png Adrenaline Syringe 12 10 Revives fallen comrades to 10 Health Inline74.png. Can be boosted with red die VigorDice.png up to 3 times +20 Health Inline74.png each, up to a maximum of 70 Health Inline74.png total.
Obj icon bait.png Bait 8 10 Applies taunt Inline155.png 2 to one ally in combat.
Obj icon bearTrap.png Bear Trap
Obj icon bolas.png Bolas
Obj icon overchargedBattery.png Overcharged Battery
Obj icon electricMegaphone.png Electric Megaphone
Obj icon electroBarrier.png Electro Barrier
Obj icon chakram.png Chakram
Obj item amuletBag.png Amulet Bag
Obj item xueDiZi.png Xue Die Zi
Obj icon stimulantCapsules.png Stimulant Capsules 10 10 Applies +25% Strength Inline134.png to one ally in combat for one round. Can be boosted +35% up to 3 times with red die VigorDice.png to a maximum of +130% bonus damage.
Obj item boobyTrap.png Booby Trap 15 10 Traps an enemy on the map, damaging Inline143.png them and locking them in place for ?? days.
Obj item curseTotem.png Curse Totem
Obj item flash.png Flash Powder 8 10 Applies +20% vulnerable Inline165.png to one enemy in combat for one round. Can be boosted +30% up to 3 times with green die FinesseDice.png to a maximum +110% extra damage.
Obj item protectionCharm.png Protective Totem 8 10 Applies shield Inline40.png 10 for one round. Can be boosted +15 up to 3 times with blue die EloquenceDice.png to a maximum 55 shield Inline40.png.
Obj item seaUrchin.png Sea Urchin
Obj item tomahawk.png Throwing Axe 8 10 Deals 8 Damage Inline143.png to one target enemy for one round. Can be boosted +12 up to 3 times with red die VigorDice.png for a maximum of 44 Damage Inline143.png.

Tonics

Item Value Inline20.png Stack Note
Obj icon tonicBottleFull finesse.png Cunning Tonic 5 10 Weightless. Provides guaranteed green die result when used in challenges and for die boosts in combat. Provides 3 dice per combat round.
Obj icon tonicBottleFull vigor.png Vigour Tonic 5 10 Weightless. Provides guaranteed red die result when used in challenges and for die boosts in combat. Provides 3 dice per combat round.
Obj icon tonicBottleFull eloquence.png Understanding Tonic 5 10 Weightless. Provides guaranteed blue die result when used in challenges and for die boosts in combat. Provides 3 dice per combat round.

Elixirs

Item Value Stack
Obj item elixirBottle red.png Health Elixir 5 20
Obj item elixirBottle green.png Anti-infection Elixir 5 20
Obj item elixirBottle magenta.png Sanity Elixir 5 20

Mushrooms

Item Value Stack Effect
Obj icon mushroomHealing.png Wound-Closing Mushroom 10 20
  • Heals a character back to maximum health Inline74.png and removes all injury related ailments from that character.
  • Backfire Chance 30%.
Obj icon mushroomStatusHeal.png Introspection Mushroom
Obj icon mushroomViewDist.png Keen-Eye Mushroom 10 20
Obj icon mushroomLoyalty.png Euphoric Mushroom 10 20
  • Loyalty Inline93.png +1 to all characters
  • Duration 20 days
Obj icon mushroomCapacity.png Strengthening Mushroom
Obj item dreamMushroom.png Dream Mushroom 30 20

Scrolls

Item Value Stack
Obj item scroll fogBurn.png Fog Burn Scroll
Obj item scroll lowerGround.png Earth-Sink Scroll
Obj item scroll raiseGround.png Earth-Raise Scroll
Obj item scroll randomTeleport.png Random Teleportation Scroll
Obj item scroll worldRenewal.png Renewal Scroll