Difference between revisions of "Perks"
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+ | '''Perks''' are additional abilities available to your [[Leader]] after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox. | ||
− | + | == Universal Perks == | |
− | + | These perks are available to all Leaders. | |
− | + | ||
− | + | === Provisions Bonuses === | |
− | | | + | {| |
− | | | + | {{Perk row|negotiation|Negotiation|{{Bonus|[[Ship shop]] {{Funds}}|+25|+25}}}} |
− | + | {{Perk row|medic|Medic|{{Trek bonus|1 [[First Aid Kit]]|+1}}}} | |
− | |Negotiation || | + | {{Perk row|mycologist|Mycologist|{{Trek bonus|1 random [[Mushroom]]|+1}}}} |
− | | | + | |} |
− | |Medic || | + | |
− | | | + | === Sanity/Rest Bonuses === |
− | |Mycologist || | + | {| |
− | | | + | {{Perk row|strongMind|Strong Mind|{{Max Sanity bonus|+15|+15}}}} |
− | | | + | {{Perk row|loneSurvivor|Lone Survivor|Bonus {{Sanity}} with no [[Companions]]}} |
− | | | + | {{Perk row|spiritualSolidarity|Spiritual Solidarity|[[Mission]] Rest is free}} |
− | | | + | {{Perk row|freshAirFanatic|Fresh Air Fanatic|{{Rest Sanity bonus|[[Nature]]|+2|}}}} |
− | | | + | |} |
− | |Impetus || Travel Start Cost - | + | |
− | | | + | === Travel Cost Bonuses === |
− | | | + | {| |
− | | | + | {{Perk row|impetus|Impetus|{{Bonus|{{Travel Start Cost}}|-40%|-20%}}}} |
− | |Desert Survivor | | + | {{Perk row|amphibious|Amphibious|{{Amphibious|-2|-1}}}} |
− | | | + | {{Perk row|desertExplorer|Desert Survivor|{{Travel Cost bonus|[[Desert]]|-2|-1}}}} |
− | + | {{Perk row|jungleExplorer|Jungle Explorer|{{Travel Cost bonus|[[Jungle]]|-2|-1}}}} | |
− | | | + | {{Perk row|climber| Mountaineer|{{Bonus|[[Plateau]] Climb Cost {{Sanity|}}|-4|-2}}}} |
− | | | + | |} |
− | |- | + | |
− | | | + | === Miscellaneous === |
− | + | {| | |
− | + | {{Perk row|demolitions|Demolitions|{{Bonus|[[Dynamite]] {{Radius}}|+1|}}}} | |
− | | | + | {{Perk row|heavyCarrier|Heavy Carrier|Leader {{Capacity bonus|+2|+1}}}} |
− | | | + | {{Perk row|inspirationalLeader|Inspirational Leader|{{Bonus|[[Objective]] completion {{Loyalty}} +1|to 1 [[companion]]|+1 companion}}}} |
− | | | + | {{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}} |
− | | | + | {{Perk row|stealth|Stealth|{{Stealth bonus|-15%|-5%}}}} |
− | | | + | |} |
− | |Inspirational Leader || [[Objective]] completion Loyalty +1 | + | |
− | + | == Exclusive Perks == | |
− | + | These perks are available only to specific Leaders. | |
− | + | ||
− | + | === {{anchor|Big Game Hunter|[[Big Game Hunter]]}}/{{anchor|Taxonomist|[[Taxonomist]]}} === | |
− | + | {| | |
− | | | + | {{Perk row|huntersCunning|Hunter's Cunning|{{Combat reroll bonus|2|+2}}}} |
− | | | + | {{Perk row|trauma|Trauma Care|{{Combat victory bonus|{{Health}}|+10|+5}}}} |
− | + | {{Perk row|warChest|War Chest|{{Trek bonus|2 random [[Combat Items]]|+1}}}} | |
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|} | |} | ||
+ | |||
+ | === {{anchor|Anthropologist|[[Anthropologist]]}}/{{anchor|Shennong Herbalist|[[Shennong Herbalist]]}} === | ||
+ | {| | ||
+ | {{Perk row|goodReputation|Good Standing|{{Trek bonus|{{Standing}} +2|}}}} | ||
+ | {{Perk row|indigenousHabitats|Indigenous Habitats|{{Reveal Distance bonus|[[Village]]|+5|}}}} | ||
+ | {{Perk row|nativeDiplomacy|Native Diplomacy|{{Bonus|[[Village Ruler]] actions|+1}}}} | ||
+ | {{Perk row|polyglot|Polyglot|{{Village Rest Cost bonus|-1|-1}}}} | ||
+ | {{Perk row|culturalUnderstanding|Cultural Understanding|[[Village Ruler]] meeting has no {{Standing}} requirement}} | ||
+ | |} | ||
+ | |||
+ | === {{anchor|Plunderer|[[Plunderer]]}}/{{anchor|Red Flag Pirate|[[Red Flag Pirate]]}} === | ||
+ | {| | ||
+ | {{Perk row|archaeologist|Archaeology|{{Challenge bonus|Shrine}}}} | ||
+ | {{Perk row|artifactSpecialist|Artefact Specialist|{{Fame bonus|[[Treasures]]|+20%|+10%}}}} | ||
+ | {{Perk row|raiderOfTombs|Raider of Tombs|{{Reveal Distance bonus|[[Shrine]]/[[Tomb]]|= 5|+2}}}} | ||
+ | {{Perk row|undergroundKit|Spelunker|{{Trek bonus|3 [[Torch]]es|+2}}}} | ||
+ | {{Perk row|treasureHunter|Treasure Hunter|{{Trek bonus|[[Treasure Map]]|+3 [[Shovel]]s}}}} | ||
+ | |} | ||
+ | |||
+ | === {{anchor|[Cartographer|[[Cartographer]]}}/{{anchor|Nahua Seeker|[[Nahua Seeker]]}} === | ||
+ | {| | ||
+ | {{Perk row|advancedCartography|Advanced Cartography|{{Cartography bonus|+15%|}}}} | ||
+ | {{Perk row|costonFlareExpert|Coston Flare Expert|{{Bonus|[[Coston Flare]]/[[Naval Flare]]|{{Range}} +2, {{Radius}} +1|}}}} | ||
+ | {{Perk row|landmarkRecognition|Landmark Recognition|{{Reveal Distance bonus|Locations|+1|+1}}}} | ||
+ | {{Perk row|navalSpyglass|Naval Spyglass|[[Ship]] {{View Distance bonus|= 9|+3}}}} | ||
+ | {{Perk row|surveyorsEye|Surveyor's Eye|{{View Distance bonus|+15%|}}}} | ||
+ | |} | ||
+ | |||
+ | {{Gameplay navbar}} | ||
+ | |||
+ | [[Category:Game concepts]] | ||
+ | [[Category:Perks|*]] | ||
+ | [[zh:技能]] |
Latest revision as of 10:03, 21 October 2021
Perks are additional abilities available to your Leader after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.
Contents
Universal Perks[edit]
These perks are available to all Leaders.
Provisions Bonuses[edit]
Negotiation Ship shop Funds +25, +25/level-up | |
Medic Starts each trek with 1 First Aid Kit, +1/level-up | |
Mycologist Starts each trek with 1 random Mushroom, +1/level-up |
Sanity/Rest Bonuses[edit]
Strong Mind Max Sanity +15, +15/level-up | |
Lone Survivor Bonus Sanity with no Companions | |
Spiritual Solidarity Mission Rest is free | |
Fresh Air Fanatic Nature Rest nightly Sanity +2 |
Travel Cost Bonuses[edit]
Impetus Travel Start Cost -40%, -20%/level-up | |
Amphibious Water/Swamps Travel Cost -2, -1/level-up | |
Desert Survivor Desert Travel Cost -2, -1/level-up | |
Jungle Explorer Jungle Travel Cost -2, -1/level-up | |
Mountaineer Plateau Climb Cost -4, -2/level-up |
Miscellaneous[edit]
Demolitions Dynamite Radius +1 | |
Heavy Carrier Leader Capacity 1, +0.5/level-up | |
Inspirational Leader Objective completion Loyalty +1 to 1 companion, +1 companion/level-up | |
Practical Botany Needle Plants don't trigger | |
Stealth Attention Chance -15%, -5%/level-up |
Exclusive Perks[edit]
These perks are available only to specific Leaders.
Big Game Hunter/Taxonomist[edit]
Hunter's Cunning Combat reroll for 2 dice, +2/level-up | |
Trauma Care Combat victory Health +10, +5/level-up | |
War Chest Starts each trek with 2 random Combat Items, +1/level-up |
Anthropologist/Shennong Herbalist[edit]
Good Standing Starts each trek with Standing +2 | |
Indigenous Habitats Village Reveal Distance +5 | |
Native Diplomacy Village Ruler actions +1 | |
Polyglot Village Rest Standing cost -1, -1/level-up | |
Cultural Understanding Village Ruler meeting has no Standing requirement |
Plunderer/Red Flag Pirate[edit]
Archaeology Shrine Challenge bonus die with 1 colored face, +1/level-up | |
Artefact Specialist Treasures Fame +20%, +10%/level-up | |
Raider of Tombs Shrine/Tomb Reveal Distance = 5, +2/level-up | |
Spelunker Starts each trek with 3 Torches, +2/level-up | |
Treasure Hunter Starts each trek with Treasure Map, +3 Shovels/level-up |
Cartographer/Nahua Seeker[edit]
Advanced Cartography Cartographic Studies Fame +15% | |
Coston Flare Expert Coston Flare/Naval Flare Range +2, Radius +1 | |
Landmark Recognition Locations Reveal Distance +1, +1/level-up | |
Naval Spyglass Ship View Distance = 9, +3/level-up | |
Surveyor's Eye View Distance +15% |
Related topics[edit]
Gameplay | |
---|---|
Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |