http://wiki.maschinen-mensch.com/CE2Wiki/index.php?title=Loyalty&feed=atom&action=history
Loyalty - Revision history
2024-03-28T11:14:05Z
Revision history for this page on the wiki
MediaWiki 1.34.0
http://wiki.maschinen-mensch.com/CE2Wiki/index.php?title=Loyalty&diff=3480&oldid=prev
FelixMM at 09:48, 9 August 2021
2021-08-09T09:48:49Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 09:48, 9 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Capture d’écran 2021-08-05 221127.png|400px|thumb|right|Companions can have up to 4 loyalty points.]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Capture d’écran 2021-08-05 221940.png|400px|thumb|right|The loyalty of this character just increased.]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Loyalty''' represents the level of a companion's bond to the player. The maximum level of loyalty is 4 and the minimum 0. Most party members begin with a loyalty level of 2 or 3. A companion who's loyalty drops to 0 will become angry and may abandon you. It will require quick positive action to retain them as a member. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Loyalty''' represents the level of a companion's bond to the player. The maximum level of loyalty is 4 and the minimum 0. Most party members begin with a loyalty level of 2 or 3. A companion who's loyalty drops to 0 will become angry and may abandon you. It will require quick positive action to retain them as a member. </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Using/Consuming an item that supports a companion's ailment. (+1)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Using/Consuming an item that supports a companion's ailment. (+1)</div></td></tr>
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FelixMM
http://wiki.maschinen-mensch.com/CE2Wiki/index.php?title=Loyalty&diff=3388&oldid=prev
FelixMM: base for loyalty page
2021-07-19T16:17:52Z
<p>base for loyalty page</p>
<p><b>New page</b></p><div>'''Loyalty''' represents the level of a companion's bond to the player. The maximum level of loyalty is 4 and the minimum 0. Most party members begin with a loyalty level of 2 or 3. A companion who's loyalty drops to 0 will become angry and may abandon you. It will require quick positive action to retain them as a member. <br />
<br />
There are some ways to increase a party member's loyalty, with variable levels of effect. These events include:<br />
* Giving a companion a Native Trinket. (+3)<br />
* Accepting challenges between companions with a successful dice roll (+1)<br />
* Taking action in a decision event that supports a companion (+1)<br />
* Using/Consuming an item that supports a companion's ailment. (+1)<br />
* Promoting a companion (+1)<br />
<br />
{{Gameplay navbar}}<br />
<br />
[[Category:Game concepts]]</div>
FelixMM