Difference between revisions of "Loyalty"
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+ | [[File:Capture d’écran 2021-08-05 221127.png|400px|thumb|right|Companions can have up to 4 loyalty points.]] | ||
+ | [[File:Capture d’écran 2021-08-05 221940.png|400px|thumb|right|The loyalty of this character just increased.]] | ||
'''Loyalty''' represents the level of a companion's bond to the player. The maximum level of loyalty is 4 and the minimum 0. Most party members begin with a loyalty level of 2 or 3. A companion who's loyalty drops to 0 will become angry and may abandon you. It will require quick positive action to retain them as a member. | '''Loyalty''' represents the level of a companion's bond to the player. The maximum level of loyalty is 4 and the minimum 0. Most party members begin with a loyalty level of 2 or 3. A companion who's loyalty drops to 0 will become angry and may abandon you. It will require quick positive action to retain them as a member. | ||
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* Using/Consuming an item that supports a companion's ailment. (+1) | * Using/Consuming an item that supports a companion's ailment. (+1) | ||
* Promoting a companion (+1) | * Promoting a companion (+1) | ||
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{{Gameplay navbar}} | {{Gameplay navbar}} | ||
[[Category:Game concepts]] | [[Category:Game concepts]] |
Latest revision as of 11:48, 9 August 2021
Loyalty represents the level of a companion's bond to the player. The maximum level of loyalty is 4 and the minimum 0. Most party members begin with a loyalty level of 2 or 3. A companion who's loyalty drops to 0 will become angry and may abandon you. It will require quick positive action to retain them as a member.
There are some ways to increase a party member's loyalty, with variable levels of effect. These events include:
- Giving a companion a Native Trinket. (+3)
- Accepting challenges between companions with a successful dice roll (+1)
- Taking action in a decision event that supports a companion (+1)
- Using/Consuming an item that supports a companion's ailment. (+1)
- Promoting a companion (+1)
Related topics[edit]
Gameplay | |
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Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |