|“||“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”|
The Leader or Explorer is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options.
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have exclusive Perks available after each trek in addition to the standard perks.
Note: In the table below, Health is based on Level 2 but Abilities are based on Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied to Abilities.
|Class||Traits||Exclusive Perks||Unlock condition|
|Big Game Hunter||
|Red Flag Pirate||
Note: In the table below, numeric columns combine numbers from the leader themselves, their starting companions, and their equipment. Dice Face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.This page is marked for deletion.This page is marked for deletion.This page is marked for deletion.This page is marked for deletion.This page is marked for deletion.This page is marked for deletion.This page is marked for deletion.This page is marked for deletion.
|Leader Class||Hand Equipment||Companions||Health||Capacity||This page is marked for deletion.||! This page is marked for deletion.||! This page is marked for deletion.|