Difference between revisions of "Leaders"

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(Added unique Perks, dice pictures, individual dice for combined leader/equipment/companions, + some fixes)
(Updated for Alpha 13, added unlock conditions)
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[[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12]]
 
[[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12]]
  
The '''Leader''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options. Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have unique [[Perk]]s available after each trek in addition to the standard perks.
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The '''Leader''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the [[Big Game Hunter]] and [[Anthropologist]] are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:
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* [[Plunderer]]: Rob 10 [[Shrine]] altars
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* [[Cartographer]]: Reveal 15 [[Locations]]
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* [[Taxonomist]]: Kill 30 [[Animal]] groups
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* [[Shennong Herbalist]]: Learn the [[Tribe Types|Types]] of 10 [[Native]] tribes
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* [[Red Flag Pirate]]: Dig out 10 [[Buried Treasure]]s
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* [[Nahua Seeker]]: Complete 5 treks without killing in combat
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Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Leader-Specific Perks|unique Perks]] available after each trek in addition to the standard perks.
  
 
Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
 
Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
  
''Note: In the table below, [[Health]] and [[Dice]] face colors are for start Level 2, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 2 and increases by Y for each additional level from 3 onward.''
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''Note: In the table below, [[Health]] and [[Dice]] Face colors are for start Level 2, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 2 and increases by Y for each additional level from 3 onward.''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class                  || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || class="unsortable"|Unique Perks
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!Class                  || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || class="unsortable"|Unique [[Perks#Leader-Specific Perks|Perks]]
 
|-
 
|-
|[[Big Game Hunter]]    || <ul><li>Free [[Ambush]] attack when initiating combat || 80 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 || <ul><li>[[War Chest]]<li>[[Trauma Care]]<li>[[Hunter's Cunning]]
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|[[Big Game Hunter]]    || <ul><li>Free [[Ambush]] attack when initiating combat || 80 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 || <ul><li>War Chest<li>Trauma Care<li>Hunter's Cunning
 
|-
 
|-
|[[Anthropologist]]    || <ul><li>[[Anthropological Studies]] Fame +40%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>[[Polyglot]]<li>[[Good Standing]]<li>[[Native Diplomacy]]
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|[[Anthropologist]]    || <ul><li>[[Anthropological Studies]] Fame +40%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>Polyglot<li>Good Standing<li>Native Diplomacy
 
|-
 
|-
|[[Plunderer]]          || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Robbing [[Shrine]] altar grants 18 Sanity, +3/promotion<li>Cannot rest in villages || 65 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || <ul><li>[[Archaeology]]<li>[[Treasure Hunter]]<li>[[Artifact Specialist]]
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|[[Plunderer]]          || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Robbing [[Shrine]] altar grants 18 Sanity, +3/promotion<li>Cannot rest in villages || 65 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || <ul><li>Archaeology<li>Treasure Hunter<li>Artifact Specialist
 
|-
 
|-
|[[Cartographer]]      || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>[[Surveyor's Eye]]<li>[[Coston Flare Expert]]<li>[[Advanced Cartography]]
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|[[Cartographer]]      || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>Surveyor's Eye<li>Coston Flare Expert<li>Advanced Cartography
 
|-
 
|-
 
|[[Taxonomist]]        || <br><ul><li>[[Animal trophy]] Fame +38%, +3%/promotion</ul><br> || 65 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 ||
 
|[[Taxonomist]]        || <br><ul><li>[[Animal trophy]] Fame +38%, +3%/promotion</ul><br> || 65 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 ||
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|[[Shennong Herbalist]] || <ul><li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%, +20%/promotion<li>Immune to [[Poisoned]] effect || 65 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 ||
 
|[[Shennong Herbalist]] || <ul><li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%, +20%/promotion<li>Immune to [[Poisoned]] effect || 65 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 ||
 
|-
 
|-
|[[Red Flag Pirate]]    || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Free [[Treasure Map]] on trek start<li>Cannot rest in villages || 65 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 ||
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|[[Red Flag Pirate]]    || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>[[Buried Treasure]] [[Jewels]] +1, +1/promotion<li>Free [[Treasure Map]] on trek start<li>Cannot rest in villages || 65 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 ||
 
|-
 
|-
|[[Nahua Seeker]]      || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion<li>[[Attention Chance]] -28%, -3%/promotion<li>1 extra die (duplicate) || 65 || style="color:red"|0/0 || style="color:green"|0/0 || style="color:blue"|4/4 ||
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|[[Nahua Seeker]]      || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion<li>[[Attention Chance]] -17%, -3%/promotion || 65 || style="color:red"|0/0 || style="color:green"|0/0 || style="color:blue"|4/4 ||
 
|}
 
|}
  
 
Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]].
 
Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]].
  
''Note: In the table below, the Dice face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. (Numbers are in decreasing order for easy sorting, so the ordering of dice does not match across columns)''
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''Note: In the table below, the Dice Face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. Numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class                  ||  Hand Item || class="unsortable"|Companions || [[File:VigorDice.png|20px|link=Red Dice]][[File:VigorDice.png|20px|link=Red Dice]] || [[File:FinesseDice.png|20px|link=Green Dice]][[File:FinesseDice.png|20px|link=Green Dice]] || [[File:EloquenceDice.png|20px|link=Blue Dice]][[File:EloquenceDice.png|20px|link=Blue Dice]]
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!Class                  ||  Hand Item || class="unsortable"|Companions || [[File:VigorDice.png|x20px|link=Red Dice]][[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]][[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]][[File:EloquenceDice.png|x20px|link=Blue Dice]]
 
|-
 
|-
|[[Big Game Hunter]]    || [[Hunting Knife]] || <ul><li>[[Field Nurse]]<li>[[Hunting Dog]] || style="color:red"|3/2/2/1 || style="color:green"|2/2/0/0 || style="color:blue"|1/1/0/0
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|[[Big Game Hunter]]    || [[Hunting Knife]] || <ul><li>[[Field Nurse]]<li>[[Hunting Dog]] || style="color:red"|3/2/2/2/1 || style="color:green"|2/2/2/0/0 || style="color:blue"|1/1/0/0/0
 
|-
 
|-
 
|[[Anthropologist]]    || [[Spear]] || <ul><li>[[Translator]]<li>[[Native Shaman]] || style="color:red"|2/2/0/0 || style="color:green"|2/2/0/0 || style="color:blue"|2/2/2/0
 
|[[Anthropologist]]    || [[Spear]] || <ul><li>[[Translator]]<li>[[Native Shaman]] || style="color:red"|2/2/0/0 || style="color:green"|2/2/0/0 || style="color:blue"|2/2/2/0
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|}
 
|}
  
[[Category:Leaders]]
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[[Category:Leaders|*]]

Revision as of 23:24, 17 December 2020

“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”
The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12

The Leader is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:

Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have unique Perks available after each trek in addition to the standard perks.

Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.

Note: In the table below, Health and Dice Face colors are for start Level 2, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 2 and increases by Y for each additional level from 3 onward.

Class Abilities H VigorDice.png FinesseDice.png EloquenceDice.png Unique Perks
Big Game Hunter
  • Free Ambush attack when initiating combat
80 1 2 1
  • War Chest
  • Trauma Care
  • Hunter's Cunning
Anthropologist 65 0 2 2
  • Polyglot
  • Good Standing
  • Native Diplomacy
Plunderer
  • Plunderer's Kit Sanity +60%, +10%/promotion
  • Robbing Shrine altar grants 18 Sanity, +3/promotion
  • Cannot rest in villages
65 0 4 0
  • Archaeology
  • Treasure Hunter
  • Artifact Specialist
Cartographer 65 0 2 2
  • Surveyor's Eye
  • Coston Flare Expert
  • Advanced Cartography
Taxonomist

65 2 0 2
Shennong Herbalist 65 1 2 1
Red Flag Pirate 65 3 1 0
Nahua Seeker 65 0/0 0/0 4/4

Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.

Note: In the table below, the Dice Face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. Numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.

Class Hand Item Companions VigorDice.pngVigorDice.png FinesseDice.pngFinesseDice.png EloquenceDice.pngEloquenceDice.png
Big Game Hunter Hunting Knife 3/2/2/2/1 2/2/2/0/0 1/1/0/0/0
Anthropologist Spear 2/2/0/0 2/2/0/0 2/2/2/0
Plunderer Whip 4/0/0/0 4/2/2/0 2/0/0/0
Cartographer Machete 2/0/0/0 2/2/1/1 3/2/0/0
Taxonomist Ornamental Revolver 2/2/1/0 4/2/0/0 2/1/0/0
Shennong Herbalist Censer 4/1/0/0 2/2/0/0 2/1/0/0
Red Flag Pirate Storm Lantern 4/3/2/0 2/1/0/0 2/0/0/0
Nahua Seeker Shamanic Staff 2/2/0/0/0/0 2/0/0/0/0/0 4/4/3/2/2/0