Difference between revisions of "Leaders"
(Added unique Perks, dice pictures, individual dice for combined leader/equipment/companions, + some fixes) |
(Updated for Alpha 13, added unlock conditions) |
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[[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12]] | [[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12]] | ||
− | The '''Leader''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options | + | The '''Leader''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the [[Big Game Hunter]] and [[Anthropologist]] are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options: |
+ | * [[Plunderer]]: Rob 10 [[Shrine]] altars | ||
+ | * [[Cartographer]]: Reveal 15 [[Locations]] | ||
+ | * [[Taxonomist]]: Kill 30 [[Animal]] groups | ||
+ | * [[Shennong Herbalist]]: Learn the [[Tribe Types|Types]] of 10 [[Native]] tribes | ||
+ | * [[Red Flag Pirate]]: Dig out 10 [[Buried Treasure]]s | ||
+ | * [[Nahua Seeker]]: Complete 5 treks without killing in combat | ||
+ | |||
+ | Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Leader-Specific Perks|unique Perks]] available after each trek in addition to the standard perks. | ||
Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2. | Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2. | ||
− | ''Note: In the table below, [[Health]] and [[Dice]] | + | ''Note: In the table below, [[Health]] and [[Dice]] Face colors are for start Level 2, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 2 and increases by Y for each additional level from 3 onward.'' |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || class="unsortable"|Unique Perks | + | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || class="unsortable"|Unique [[Perks#Leader-Specific Perks|Perks]] |
|- | |- | ||
− | |[[Big Game Hunter]] || <ul><li>Free [[Ambush]] attack when initiating combat || 80 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 || <ul><li> | + | |[[Big Game Hunter]] || <ul><li>Free [[Ambush]] attack when initiating combat || 80 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 || <ul><li>War Chest<li>Trauma Care<li>Hunter's Cunning |
|- | |- | ||
− | |[[Anthropologist]] || <ul><li>[[Anthropological Studies]] Fame +40%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li> | + | |[[Anthropologist]] || <ul><li>[[Anthropological Studies]] Fame +40%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>Polyglot<li>Good Standing<li>Native Diplomacy |
|- | |- | ||
− | |[[Plunderer]] || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Robbing [[Shrine]] altar grants 18 Sanity, +3/promotion<li>Cannot rest in villages || 65 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || <ul><li> | + | |[[Plunderer]] || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Robbing [[Shrine]] altar grants 18 Sanity, +3/promotion<li>Cannot rest in villages || 65 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || <ul><li>Archaeology<li>Treasure Hunter<li>Artifact Specialist |
|- | |- | ||
− | |[[Cartographer]] || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li> | + | |[[Cartographer]] || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>Surveyor's Eye<li>Coston Flare Expert<li>Advanced Cartography |
|- | |- | ||
|[[Taxonomist]] || <br><ul><li>[[Animal trophy]] Fame +38%, +3%/promotion</ul><br> || 65 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 || | |[[Taxonomist]] || <br><ul><li>[[Animal trophy]] Fame +38%, +3%/promotion</ul><br> || 65 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 || | ||
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|[[Shennong Herbalist]] || <ul><li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%, +20%/promotion<li>Immune to [[Poisoned]] effect || 65 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 || | |[[Shennong Herbalist]] || <ul><li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%, +20%/promotion<li>Immune to [[Poisoned]] effect || 65 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 || | ||
|- | |- | ||
− | |[[Red Flag Pirate]] || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Free [[Treasure Map]] on trek start<li>Cannot rest in villages || 65 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 || | + | |[[Red Flag Pirate]] || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>[[Buried Treasure]] [[Jewels]] +1, +1/promotion<li>Free [[Treasure Map]] on trek start<li>Cannot rest in villages || 65 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 || |
|- | |- | ||
− | |[[Nahua Seeker]] || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion<li>[[Attention Chance]] - | + | |[[Nahua Seeker]] || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion<li>[[Attention Chance]] -17%, -3%/promotion || 65 || style="color:red"|0/0 || style="color:green"|0/0 || style="color:blue"|4/4 || |
|} | |} | ||
Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]]. | Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]]. | ||
− | ''Note: In the table below, the Dice | + | ''Note: In the table below, the Dice Face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. Numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.'' |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | !Class || Hand Item || class="unsortable"|Companions || [[File:VigorDice.png| | + | !Class || Hand Item || class="unsortable"|Companions || [[File:VigorDice.png|x20px|link=Red Dice]][[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]][[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]][[File:EloquenceDice.png|x20px|link=Blue Dice]] |
|- | |- | ||
− | |[[Big Game Hunter]] || [[Hunting Knife]] || <ul><li>[[Field Nurse]]<li>[[Hunting Dog]] || style="color:red"|3/2/2/1 || style="color:green"|2/2/0/0 || style="color:blue"|1/1/0/0 | + | |[[Big Game Hunter]] || [[Hunting Knife]] || <ul><li>[[Field Nurse]]<li>[[Hunting Dog]] || style="color:red"|3/2/2/2/1 || style="color:green"|2/2/2/0/0 || style="color:blue"|1/1/0/0/0 |
|- | |- | ||
|[[Anthropologist]] || [[Spear]] || <ul><li>[[Translator]]<li>[[Native Shaman]] || style="color:red"|2/2/0/0 || style="color:green"|2/2/0/0 || style="color:blue"|2/2/2/0 | |[[Anthropologist]] || [[Spear]] || <ul><li>[[Translator]]<li>[[Native Shaman]] || style="color:red"|2/2/0/0 || style="color:green"|2/2/0/0 || style="color:blue"|2/2/2/0 | ||
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|} | |} | ||
− | [[Category:Leaders]] | + | [[Category:Leaders|*]] |
Revision as of 00:24, 18 December 2020
“ | “Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?” |
The Leader is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:
- Plunderer: Rob 10 Shrine altars
- Cartographer: Reveal 15 Locations
- Taxonomist: Kill 30 Animal groups
- Shennong Herbalist: Learn the Types of 10 Native tribes
- Red Flag Pirate: Dig out 10 Buried Treasures
- Nahua Seeker: Complete 5 treks without killing in combat
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have unique Perks available after each trek in addition to the standard perks.
Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.
Note: In the table below, Health and Dice Face colors are for start Level 2, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 2 and increases by Y for each additional level from 3 onward.
Class | Abilities | H | Unique Perks | |||
---|---|---|---|---|---|---|
Big Game Hunter |
|
80 | 1 | 2 | 1 |
|
Anthropologist |
|
65 | 0 | 2 | 2 |
|
Plunderer |
|
65 | 0 | 4 | 0 |
|
Cartographer |
|
65 | 0 | 2 | 2 |
|
Taxonomist |
|
65 | 2 | 0 | 2 | |
Shennong Herbalist |
|
65 | 1 | 2 | 1 | |
Red Flag Pirate |
|
65 | 3 | 1 | 0 | |
Nahua Seeker |
|
65 | 0/0 | 0/0 | 4/4 |
Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.
Note: In the table below, the Dice Face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. Numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.
Class | Hand Item | Companions | |||
---|---|---|---|---|---|
Big Game Hunter | Hunting Knife | 3/2/2/2/1 | 2/2/2/0/0 | 1/1/0/0/0 | |
Anthropologist | Spear | 2/2/0/0 | 2/2/0/0 | 2/2/2/0 | |
Plunderer | Whip | 4/0/0/0 | 4/2/2/0 | 2/0/0/0 | |
Cartographer | Machete | 2/0/0/0 | 2/2/1/1 | 3/2/0/0 | |
Taxonomist | Ornamental Revolver | 2/2/1/0 | 4/2/0/0 | 2/1/0/0 | |
Shennong Herbalist | Censer | 4/1/0/0 | 2/2/0/0 | 2/1/0/0 | |
Red Flag Pirate | Storm Lantern | 4/3/2/0 | 2/1/0/0 | 2/0/0/0 | |
Nahua Seeker | Shamanic Staff | 2/2/0/0/0/0 | 2/0/0/0/0/0 | 4/4/3/2/2/0 |