Difference between revisions of "Leaders"

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m (Updated Perks links)
m (Split into sections; added total party health/capacity)
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{{Quote|Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?}}
 
{{Quote|Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?}}
  
[[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12]]
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[[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of [[Alpha 12]]]]
  
The '''Leader''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the [[Big Game Hunter]] and [[Anthropologist]] are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:  
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The '''Leader''' or '''Explorer''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the [[Big Game Hunter]] and [[Anthropologist]] are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:  
 
* [[Plunderer]]: Rob 10 [[Shrine]] altars
 
* [[Plunderer]]: Rob 10 [[Shrine]] altars
 
* [[Cartographer]]: Reveal 15 [[Locations]]
 
* [[Cartographer]]: Reveal 15 [[Locations]]
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* [[Red Flag Pirate]]: Dig out 10 [[Buried Treasure]]s
 
* [[Red Flag Pirate]]: Dig out 10 [[Buried Treasure]]s
 
* [[Nahua Seeker]]: Complete 5 treks without killing in combat
 
* [[Nahua Seeker]]: Complete 5 treks without killing in combat
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== Leader Characters ==
  
 
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Exclusive Perks|exclusive Perks]] available after each trek in addition to the standard perks.
 
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Exclusive Perks|exclusive Perks]] available after each trek in addition to the standard perks.
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Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
 
Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
  
''Note: In the table below, Health and Dice Face columns are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied.''
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''Note: In the table below, Health is based on Level 2 but Abilities are based on Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied to Abilities.''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
{{Character Header}} !! class="unsortable"|[[Perks#Exclusive Perks|Exclusive Perks]]
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{{Character Header}} !! {{Icon|UiTriumph medal On.png|Exclusive Perks}}
 
|-
 
|-
{{Leader Row|class=Big Game Hunter|h=75|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=<li>War Chest<li>Trauma Care<li>Hunter's Cunning}}
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{{Leader Row|class=Big Game Hunter|h=80|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=3?}}
 
|-
 
|-
{{Leader Row|class=Anthropologist|g=2|b=2|abilities=<li>[[Anthropological Studies]] Fame {{Fame}} +20%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame {{Fame}}|perks=<li>Polyglot<li>Good Standing<li>Native Diplomacy}}
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{{Leader Row|class=Anthropologist|g=2|b=2|abilities=<li>[[Anthropological Studies]] Fame {{Fame}} +20%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame {{Fame}}|perks=3?}}
 
|-
 
|-
{{Leader Row|class=Plunderer|g=4|abilities=<li>{{Plunderer}}<li>Robbing [[Shrine]] altar grants 15 Sanity {{Sanity}}, +3/promotion<li>Cannot rest in villages|perks=<li>Archaeology<li>Treasure Hunter<li>Artefact Specialist}}
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{{Leader Row|class=Plunderer|g=4|abilities=<li>{{Plunderer}}<li>Robbing [[Shrine]] altar grants 15 Sanity {{Sanity}}, +3/promotion<li>Cannot rest in villages|perks=3?}}
 
|-
 
|-
{{Leader Row|class=Cartographer|g=2|b=2|abilities=<li>{{Cartographer}}|perks=<li>Surveyor's Eye<li>Coston Flare Expert<li>Advanced Cartography}}
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{{Leader Row|class=Cartographer|g=2|b=2|abilities=<li>{{Cartographer}}|perks=4}}
 
|-
 
|-
 
{{Leader Row|class=Taxonomist|r=2|b=2|abilities=<li>[[Animal Trophy]] Fame {{Fame}} +35%, +3%/promotion}}
 
{{Leader Row|class=Taxonomist|r=2|b=2|abilities=<li>[[Animal Trophy]] Fame {{Fame}} +35%, +3%/promotion}}
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{{Leader Row|class=Red Flag Pirate|r=3|g=1|abilities=<li>{{Plunderer}}<li>[[Buried Treasure]] [[Jewels]] +1/promotion<li>Free [[Treasure Map]] each trek<li>Cannot rest in villages}}
 
{{Leader Row|class=Red Flag Pirate|r=3|g=1|abilities=<li>{{Plunderer}}<li>[[Buried Treasure]] [[Jewels]] +1/promotion<li>Free [[Treasure Map]] each trek<li>Cannot rest in villages}}
 
|-
 
|-
{{Leader Row|class=Nahua Seeker|r=0/0|g=0/0|b=4/4|abilities=<li>{{Cartographer}}<li>[[Attention Chance]] -15%, -2%/promotion}}
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{{Leader Row|class=Nahua Seeker|r=0/0|g=0/0|b=4/4|abilities=<li>{{Cartographer}}<li>{{Stealth|15|2}}}}
 
|}
 
|}
  
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== Starting Parties ==
 
Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]].
 
Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]].
  
''Note: In the table below, the Dice Face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. Numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.''
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''Note: In the table below, numeric columns combine numbers from the leader themselves, their starting companions, and their equipment. Dice Face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class !! Hand Item !! class="unsortable"|Companions !! {{Red Die}} {{Red Die}} {{Red Die}} !! {{Green Die}} {{Green Die}} {{Green Die}} !! {{Blue Die}} {{Blue Die}} {{Blue Die}}
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!Class !! Hand Item !! class="unsortable"|Companions !! {{Health}} !! {{Capacity}} !! {{Red Die}} {{Red Die}} {{Red Die}} !! {{Green Die}} {{Green Die}} {{Green Die}} !! {{Blue Die}} {{Blue Die}} {{Blue Die}}
 
|-
 
|-
{{Leader Start Row|class=Big Game Hunter|r=3/2/2/2/1|g=2/2/2/0/0|b=1/1/0/0/0|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}}
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{{Leader Start Row|class=Big Game Hunter|h=200|r=3/2/2/2/1|g=2/2/2/0/0|b=1/1/0/0/0|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}}
 
|-
 
|-
 
{{Leader Start Row|class=Anthropologist|r=2/2/0/0|g=2/2/0/0|b=2/2/2/0|handItem=Spear|companion1=Translator|companion2=Native Shaman}}
 
{{Leader Start Row|class=Anthropologist|r=2/2/0/0|g=2/2/0/0|b=2/2/2/0|handItem=Spear|companion1=Translator|companion2=Native Shaman}}
 
|-
 
|-
{{Leader Start Row|class=Plunderer|r=4/0/0/0|g=4/2/2/0|b=2/0/0/0|handItem=Whip|companion1=Street Rat|companion2=Donkey}}
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{{Leader Start Row|class=Plunderer|cap=9|r=4/0/0/0|g=4/2/2/0|b=2/0/0/0|handItem=Whip|companion1=Street Rat|companion2=Donkey}}
 
|-
 
|-
 
{{Leader Start Row|class=Cartographer|r=2/0/0/0|g=2/2/1/1|b=3/2/0/0|handItem=Machete|companion1=Roma Trader|companion2=Native Scout}}
 
{{Leader Start Row|class=Cartographer|r=2/0/0/0|g=2/2/1/1|b=3/2/0/0|handItem=Machete|companion1=Roma Trader|companion2=Native Scout}}
 
|-
 
|-
{{Leader Start Row|class=Taxonomist|r=2/2/1/0|g=4/2/0/0|b=2/1/0/0|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}}
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{{Leader Start Row|class=Taxonomist|cap=9|r=2/2/1/0|g=4/2/0/0|b=2/1/0/0|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}}
 
|-
 
|-
{{Leader Start Row|class=Shennong Herbalist|r=4/1/0/0|g=2/2/0/0|b=2/1/0/0|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}}
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{{Leader Start Row|class=Shennong Herbalist|cap=9|r=4/1/0/0|g=2/2/0/0|b=2/1/0/0|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}}
 
|-
 
|-
{{Leader Start Row|class=Red Flag Pirate|r=4/3/2/0|g=2/1/0/0|b=2/0/0/0|handItem=Storm Lantern|companion1=Sailor|companion2=British Soldier}}
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{{Leader Start Row|class=Red Flag Pirate|h=175|r=4/3/2/0|g=2/1/0/0|b=2/0/0/0|handItem=Storm Lantern|companion1=Sailor|companion2=British Soldier}}
 
|-
 
|-
{{Leader Start Row|class=Nahua Seeker|r=2/2/0/0/0/0|g=2/0/0/0/0/0|b=4/4/3/2/2/0|handItem=Shamanic Staff|companion1=Sailor|companion2=Arbiter}}
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{{Leader Start Row|class=Nahua Seeker|h=175|r=2/2/0/0/0/0|g=2/0/0/0/0/0|b=4/4/3/2/2/0|handItem=Shamanic Staff|companion1=Sailor|companion2=Arbiter}}
 
|}
 
|}
  
 
[[Category:Leaders|*]]
 
[[Category:Leaders|*]]

Revision as of 02:55, 27 December 2020

“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”
The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12

The Leader or Explorer is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:


Leader Characters

Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have exclusive Perks available after each trek in addition to the standard perks.

Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.

Note: In the table below, Health is based on Level 2 but Abilities are based on Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied to Abilities.

Template:Character Header !! UiTriumph medal On.pngTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader Row

Starting Parties

Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.

Note: In the table below, numeric columns combine numbers from the leader themselves, their starting companions, and their equipment. Dice Face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.

Template:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start Row
Class Hand Item Companions Health Inline74.png Capacity Inline02.png Template:Red Die Template:Red Die Template:Red Die Template:Green Die Template:Green Die Template:Green Die Template:Blue Die Template:Blue Die Template:Blue Die